MULTI DmC : Devil May Cry Demo Impressions Thread

CerebralTiger

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As much as i welcome the platforming sequences, i want solid action too...thats what the devil may cry series was good for. To be honest i found it lacking in that department...and that kinda overshadows all the other stuff that DmC does right....
In what areas specifically do you feel the action is lacking?

You mentioned gameplay not being as smooth, owing to the 30fps downgrade. To an extent, I agree with that; Dante's movement doesn't feel as smooth here. However, NT appears to have gone to painstaking lengths to ensure that input response feels as close to 60fps as possible.

One aspect of the combat that is definitely an improvement, imo, is the elimination of confinement. The idea of there being corridor-width areas with forced barriers on all exit points during combat was probably a technical limitation in the earlier DMC games, but it was an odd design choice that became less and less bearable with every subsequent DMC game. The concept was originally conceived by Hideki Kamiya, and was prevalent in two of the games that he directed (DMC1 and Okami). And while he didn't completely ditch the barriers with Bayonetta, he did make sure the combat was never confined. The demo area in the new DmC game does have corridors, but it has thankfully done away with the barriers.

This leads my to my next point - Capcom's own developers have reached a creative ceiling and are resistant to change. They'll continue to make their games using archaic ideas, even when the rest of the world has moved on with better game design. Case in point. DMC4 and Resident Evil 6. Honestly, I think it's a hidden blessing for this series that a different developer is handling it.

You also mentioned that it isn't as deep or doesn't give way to creative combos. While that may well be true, let's face it, previous DMC games have offered no real encouragement or significant reward for performing stylish combos.

about dodging...A dodge was performed while locking on an enemy...tilt the analog in left or right direction and press X.

Even dodging in the old DMC took skill and precision, in this new alteration though...you are pretty much invincible during a dodge by just pressing a single button....the evasion area is ridiculas too.
I agree about the evasion area being pretty large. I hope they listen to feedback and reduce the radius.

However, I don't agree that the dodge mechanic should be cluttered with multiple button presses; the more intuitive and reliant on timing, the better. I'm sure we'll both agree that Bayonetta handles this best. It's a single button press (along with the direction you want to dodge in), but it still rewards you for being skillful in terms of how well you've timed it with an incoming attack.
 
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Imran Ahmed

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In what areas specifically do you feel the action is lacking?

You mentioned gameplay not being as smooth, owing to the 30fps downgrade. To an extent, I agree with that; Dante's movement doesn't feel as smooth here. However, NT appears to have gone to painstaking lengths to ensure that input response feels as close to 60fps as possible.

One aspect of the combat that is definitely an improvement, imo, is the elimination of confinement. The idea of there being corridor-width areas with forced barriers on all exit points during combat was probably a technical limitation in the earlier DMC games, but it was a poor design choice that became less and less bearable with every subsequent DMC game. It was originally conceived by Hideki Kamiya, and was prevalent in two of the games that he directed (DMC1 and Okami). And while he didn't completely ditch the barriers with Bayonetta, he did make sure the combat was never confined.
I agree with the confinement in earlier games, however i dont see much of that in DMC4... When i play the new DmC Reboot i see confinement in a single agrea when you have combat. It has always been the way with such action games...NT has just handled it better giving you that illusion.

This leads my to my next point - Capcom's own developers have reached a creative ceiling and are resistant to change. They'll continue to make their games using archaic ideas, even when the rest of the world has moved on with better game design. Case in point. DMC4 and Resident Evil 6. Honestly, I think it's a hidden blessing for this series that a different developer is handling it.
I seriously dont have a problem with a different developer handling it as long as it feels like the game they are trying to reboot. I agree with the level design limitations and the not seeing much variation there in DMC1,2,34... but i only expect them to get one thing spot on...and thats the combat, which i am not feeling with this new demo. If the combat isent as worthwhile then the DMC fans will quickly see through all the level design "shashkay" and the game will fall stale.

Where DMC always succeeded has been the gameplay and the difficulty....and thats the only reason for its popularity and replayability. Why dont i see people playing God of war or any other such action game with such passion?...why dont i see many combo videos of other action games?...because the combat doesnt feel as deep its not as challenging.

You also mentioned that it isn't as deep or doesn't give way to creative combos. While that may well be true, let's face it, previous DMC games have offered no real encouragement or significant reward for performing stylish combos.
ARE you kidding me?!?!?...dude playing DMC and smacking those SSS combos used to take skill it was an art, there are dozens of videos on youtube where people show off their Skills...not anyone could do it, and thats what was so amazing about the old DMC...where it failed in other aspects...it succeeded on this alone!.

I agree about the evasion area being pretty large. I hope they listen to feedback and reduce the radius.

However, I don't agree that the dodge mechanic should be cluttered with multiple button presses; the more intuitive and reliant on timing, the better. I'm sure we'll both agree that Bayonetta handles this best. It's a single button press (along with the direction you want to dodge in), but it still rewards you for being skillful in terms of how well you've timed it with an incoming attack.
I agree with taht too...but pressing one button takes u a mile away frmo the action with invincible frames....how is that intelligent or challenging?

Lastly NT fail as developers...they make broken games with choppy frame rates... how is that an achievement? if unreal engine was such a fail that there would'nt be uniformity between the platforms then they shouldnt have even gone with that engine....atleast we would've had 60 FPS... I played the old DMC4 demo right after i played the new reboot...and boy does that make a difference. They may have gone to such length to ensure it looks like 60 FPS..but it doesnt look ,play or feel anything like it...hell id be surprised if its actually 30 FPS even.

Capcom should've went to Platinum games.
 
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Black Basara

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Isn't dodge performed simply by pressing the Square button (X on the X360) + the direction you want to dodge in?

Also, I think the lack of a lock-on button is more of a design choice. NT probably didn't like the idea of lettings players spray gunfire on enemies from a distance with pinpoint accuracy. Rather, they wanted to emphasize using guns during juggles. Besides, the auto-targeting system seemed to work reasonably well
DMC isn't a crowd control mashing action games like GOW and Darksiders. I have no trouble with soft lock on system but the player majority of time misses the combos during ariel attack when you are using Osiris on one enemy. That is why DMC always had a hard lock on system even Bayonetta had both lock on and soft. The stinger also looks visually unimpressive and its even harder to execute forward>forward+attack on analog even though analog has a bit of precision problem.


The DMC franchise had got kind of stale, imo. DMC4, in particular, didn't bring anything significantly new to the table. The franchise is desperately in need of a good shakeup, and DmC is doing just that.

lol what? When was DMC4 stale? Nero was a major new character compare to Dante he had devil bringer and his movelist which could they have easily expanded with him in a new game. His major drawback was that he only had one melee weapon and fire arm. They also expanded on Dante by bringing OTF style switching he was a whole new beast. The only problem with DMC4 was backtracking other then that DMC4 sold more than any DMC game before.
 

manigamer

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[MENTION=4786]Black Basara[/MENTION]: yup i really agree with that sparda part as i said before aswell, he was looking like a low level demon something in the part they showed about him in the demo ! pathetic IMO... wheres that bad ass legendary SPARDA :( awww guess one more thing to miss from the previous Devil may cry
 

Black Basara

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In what areas specifically do you feel the action is lacking?

You mentioned gameplay not being as smooth, owing to the 30fps downgrade. To an extent, I agree with that; Dante's movement doesn't feel as smooth here. However, NT appears to have gone to painstaking lengths to ensure that input response feels as close to 60fps as possible.

One aspect of the combat that is definitely an improvement, imo, is the elimination of confinement. The idea of there being corridor-width areas with forced barriers on all exit points during combat was probably a technical limitation in the earlier DMC games, but it was an odd design choice that became less and less bearable with every subsequent DMC game. The concept was originally conceived by Hideki Kamiya, and was prevalent in two of the games that he directed (DMC1 and Okami). And while he didn't completely ditch the barriers with Bayonetta, he did make sure the combat was never confined. The demo area in the new DmC game does have corridors, but it has thankfully done away with the barriers.
There are forced barriers in DmC you should play the demo again :p.

This leads my to my next point - Capcom's own developers have reached a creative ceiling and are resistant to change. They'll continue to make their games using archaic ideas, even when the rest of the world has moved on with better game design. Case in point. DMC4 and Resident Evil 6. Honestly, I think it's a hidden blessing for this series that a different developer is handling it.
DMC4 sold alot more like i said in my previous post and they revamped Dante and brought a really good character that was Nero. You are making it sound DMC4 was doomed lol. IMO DMC4 was pretty awesome in combos mechanics and i also enjoyed the boss fights, only problem was the level design and pacing. Nero's devil bringer was one of a kind, it's animations were superb and was fun to execute. I don't feel for Osiris that way feels so lackluster.

You also mentioned that it isn't as deep or doesn't give way to creative combos. While that may well be true, let's face it, previous DMC games have offered no real encouragement or significant reward for performing stylish combos.
It is a creative compare to western action games like GOW but it has no depth compare to games like DMC, NG and Bayonetta. lol What? Play DMC3 it always give you rewards on performance stylish combos. What DmC has done it is more accessible now in combos much easier to execute.
 
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Imran Ahmed

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Also ...DmC's combat is not as deep or thought out other then just jamming multiple weapons togather and just mashing buttons. Older DMC's actually had moves to execute and complex finishers that could either be executed in DT mode or non DT mode...there were so many special moves and DOZENS of combo possibilities that one would need to master in order to be stylish.

If you've noticed... the reboots Devil trigger is pure bullshit...it simply stuns ur enemies gives u life regen..and thats it. Wheres in previous DMCs it was a pre requisit of dozens of devastating finishers and special moves. I can see that DmCs combat would just be a tad deeper then other action games but by no length or space be equal to combat systems such as the original DMC or bayonetta.
 

CerebralTiger

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I agree with the confinement in earlier games, however i dont see much of that in DMC4... When i play the new DmC Reboot i see confinement in a single area when you have combat. It has always been the way with such action games...NT has just handled it better giving you that illusion.
The demo area may well be corridor-like, but a big part of the confinement were those barriers, which are completely eliminated from the equation in the reboot. As far as DMC4 is concerned, there were more open areas to move around in, but the moment you'd engage in combat, you'd be placed within barriers. It was still archaic game design, imo.

If the combat isent as worthwhile then the DMC fans will quickly see through all the level design "shashkay" and the game will fall stale.
But then, for the combat system to evolve or move forward, changes to the level design are just as important. Plus, I still don't understand how the combat, based on this demo alone, isn't worthwhile. It's not like his entire slew or moves or skillset are unlocked for everyone to experiment with. It's merely a slice of the experience. Having said that, there's still plenty of combat variety available in the demo. The new Dante's playstyle appears to be influenced by both the original Dante as well as Nero, which is pretty cool.

Speaking of which, have you played the DMC4 demo that was released prior to the game's release? I beat that on its hardest difficulty back when it went up on PSN and felt it was pretty underwhelming. The final game turned out better than the impression I got from the demo, however.

Why dont i see people playing God of war or any other such action game with such passion?...why dont i see many combo videos of other action games?
Surely, you've seen several combo videos for Bayonetta. As for God of War, you're understimating it. Most people believe a lesser number of moves or a smaller skillset is the equivalent of less or no depth.

GOD OF WAR 3 COMBO MAD - YouTube
God of War III Combo Video - SPARTAN MAYHEM - YouTube

ARE you kidding me?!?!?...dude playing DMC and smacking those SSS combos used to take skill it was an art, there are dozens of videos on youtube where people show off their Skills...not anyone could do it, and thats what was so amazing about the old DMC...where it failed in other aspects...it succeeded on this alone!.
Honestly speaking, niche hobbies like combo videos are not the reason why hack n slash games are developed. Call it art if you will, but none of the DMC games make it mandatory for you to use these combos effectively in order to make progress or beat the game, even on its hardest difficulty. These games can and have been beaten by people who don't perform lengthy/stylish combos and just stick to the more useful and damaging ones.

Combo videos are cool, I understand. I regularly watch Tekken juggle vids myself. But this isn't a competitive game. What do people hope to achieve by beating exploitable AI senseless? lol

But the real question I should ask you is this - should a DMC reboot make the same mistakes that the earlier games did? Should it not tread new grounds and try to innovate? I believe Dante's redesigned appearance sends an important message.

I agree with taht too...but pressing one button takes u a mile away frmo the action with invincible frames....how is that intelligent or challenging?
Yeah, I'm totally in favor of NT reducing the radius of the dodge area. I also agree that they need to ramp up the difficulty and make it a bit more challenging. Although, for all we know, this might just be one of the easier sections from the game.
 
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Imran Ahmed

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^ Innovate???... what is this new demo innovating in terms of gameplay?...everything you see in the demo is either borrowed from a previous DMC game or or just smacked togather to give it a DMC "feel". If this is whats called innovating then previous DMC games were the most innovative of all.

Besides Dante's new image is not well received within fans if you've noticed, a huge majority of the fan still dislike his new image... its like I take Ryu from street fighter and give him Guile's hairdo and a palette swap expecting you like him as Ryu... The new Dante is not the iconic Dante that we know and love...it may have been some guy named phill for all his worth.

As far as beating AI senseless and achievement goes...why do people make street fighter combo videos?... most people arent even as good against a real opponent so why bother? ...what do people hope to achieve by video games at all then? why go for a high score or challenge a higher difficulty??

anyways arguing about it here is like beating a dead horse...lets just wait for the retail game to come out and judge for ourselves.

My last impressions of the demo are that the gameplay is dumbed down to make it accessible to the masses. A big step back from what DMC used to be in my opinion. It used to be a genre of its own...but now Its just another action game.
 

Black Basara

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Ninja Gaiden had tons of movelist even more so compare to any DMC game some of the moves which are un-necessary to complete the entire game but what it has depth and variety and it recieved alot of positive reviews. What was the reason for the failure of NG3 it was dumped down version infested with QTE but still it was hack n slash game.
In DMC3 when you go for highest difficulty like DMD mode to finish the game, you need to decide which style and weapons are suited for each mission and for bosses. You can't just go for one style and same weapons to finish the entire game.
People make combo videos to exploit the game's depth and bring creativity which is harder to execute. If you check out videos of Brea( DMC and MVC3 player) i'm pretty sure it takes alot of practice time and investment to achieve that level of combos.
Whatever the case is we ain't judging just one demo and that the game will suck. I enjoyed the demo alot its good hack n slash game but not DMC the platforming is lackluster and couple of moves borrowed from previous game which seems even less interesting visually. There's nothing innovative in DmC except for platforming while environment is trying to kill you.
 
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CerebralTiger

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There are forced barriers in DmC you should play the demo again :p.
True, but the space available to you is a whole area with several corridors as opposed to just one small confinement. In other words, in DmC, it's similar to the way it is in Bayonetta.

DMC4 sold alot more like i said in my previous post and they revamped Dante and brought a really good character that was Nero. You are making it sound DMC4 was doomed lol. IMO DMC4 was pretty awesome in combos mechanics and i also enjoyed the boss fights, only problem was the level design and pacing. Nero's devil bringer was one of a kind, it's animations were superb and was fun to execute. I don't feel for Osiris that way feels so lackluster.
Nero was the only worthwhile addition to the game, imo. The boss fights were pretty inconsistent - some were decent, while others were awful.

Play DMC3 it always give you rewards on performance stylish combos.
What kind of rewards? Style points? lol

^ Innovate???... what is this new demo innovating in terms of gameplay?
I was actually talking about the environmental platforming. There's a bit of it in the demo towards the end. There's also some in the beginning of this trailer:

NEW DMC Environment Trailer - YouTube

Besides Dante's new image is not well received within fans if you've noticed, a huge majority of the fan still dislike his new image... its like I take Ryu from street fighter and give him Guile's hairdo and a palette swap expecting you like him as Ryu... The new Dante is not the iconic Dante that we know and love...it may have been some guy named phill for all his worth.
Well it's a reboot, and as such, the makers have taken liberties with certain aspects of the game. I find the Dante's new image to be a bold move on NT's part. They're sending a clear message to the fans, which is that they don't want the latter to draw comparisons with past games and see it for what it is.

As far as beating AI senseless and achievement goes...why do people make street fighter combo videos?... most people arent even as good against a real opponent so why bother? ...what do people hope to achieve by video games at all then? why go for a high score or challenge a higher difficulty??
lol fighting games are a different story because some of the stuff performed in combo videos is actually meaningful to the competitive scene.

I believe there are DMC True style combo tournies, but they're on a much lesser scale and only a handful of people participate in them.

Some True Style contest vids from renouned DMC veterans (@Black Basara who? :p):

http://www.youtube.com/watch?v=ORgSu...eature=related
http://www.youtube.com/watch?v=FHgRv...eature=related
http://www.youtube.com/watch?v=PfZir...eature=related
http://www.youtube.com/watch?v=iWMNI...feature=fvwrel
 
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BumperJumper

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The true DMC game will always be the original DMC for me. It was a nightmare on DMD difficulty and was certainly not easy even on Hard difficulty. I finished the game on Hard in the recent DMC collection but i can never finish it on DMD mode. Even Kamiya said that he was never able to fnish DMD mode:p. Any lad here done it?

DMC 2 was a lot of step back from DMC 1 and it was also hell lot of easy. It was perhaps one of the first DMC game, which was easy enough to finish DMD mode. I finished DMD mode with both Dante and that chick. I just finished it for the sake of being a DMC fan otherwise it was an abomination.

Coming to DMC 3. It was not as easy as DMC 2 but it wasn't as hard as DMC 1. It was somewhat balanaced and perhaps the best DMC in term of gameplay. It also had pretty amazing boss battles, fun cut scenes and a nice cast of characters albeit with a weak ass story. The DMD mode was hard in it but nowhere the level of DMC 1. Although i took a shortcut here and used the power of Sparda(Unlocked by finishing on Hard) to ease my way through DMD mode :p.

DMC 4 was extremely repetitive and is no fun anymore for repetitive playthrough unless you are a combo junkie. Nero was good, production values were top notch but most of the stuff sucked. The level design was some of the worst in the series. It was the first game where i didn't really bother finishing it on DMD mode because i didn't found it fun.

So taking all the DmC asides, my impressions of the new DmC are identical to what CT has said. I don't mind this new change whatsoever. Story is not something that i associate with any DMC game. The only thing that turned me off were the characters. The graphics are decent, gameplay seems good but like i pointed out in my post, it was too easy. So guys, don't just judge the game from demo. Try to wait for the final product. So far, it looks promising.
 

Radical

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Ninja Gaiden 3 has become the mashiest of the button mashers. Die Hayashi, die a horrible horrible death.
 

Magma

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Well, considering that NT is making it, I can expect the characterization and story to be outstanding. What I can see in this thread is that most DMC fans are resistive to change. I, for one, have no qualms with the drastic changes they are going with as long as the end product is enjoyable.

The true DMC game will always be the original DMC for me. It was a nightmare on DMD difficulty and was certainly not easy even on Hard difficulty. I finished the game on Hard in the recent DMC collection but i can never finish it on DMD mode. Even Kamiya said that he was never able to fnish DMD mode:p. Any lad here done it?

DMC 2 was a lot of step back from DMC 1 and it was also hell lot of easy. It was perhaps one of the first DMC game, which was easy enough to finish DMD mode. I finished DMD mode with both Dante and that chick. I just finished it for the sake of being a DMC fan otherwise it was an abomination.

Coming to DMC 3. It was not as easy as DMC 2 but it wasn't as hard as DMC 1. It was somewhat balanaced and perhaps the best DMC in term of gameplay. It also had pretty amazing boss battles, fun cut scenes and a nice cast of characters albeit with a weak ass story. The DMD mode was hard in it but nowhere the level of DMC 1. Although i took a shortcut here and used the power of Sparda(Unlocked by finishing on Hard) to ease my way through DMD mode :p.

DMC 4 was extremely repetitive and is no fun anymore for repetitive playthrough unless you are a combo junkie. Nero was good, production values were top notch but most of the stuff sucked. The level design was some of the worst in the series. It was the first game where i didn't really bother finishing it on DMD mode because i didn't found it fun.

So taking all the DmC asides, my impressions of the new DmC are identical to what CT has said. I don't mind this new change whatsoever. Story is not something that i associate with any DMC game. The only thing that turned me off were the characters. The graphics are decent, gameplay seems good but like i pointed out in my post, it was too easy. So guys, don't just judge the game from demo. Try to wait for the final product. So far, it looks promising.
Was there a difficulty option at the beginning of the demo? If the game is too easy, why not just play it on the hardest difficulty?
 

Imran Ahmed

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Well, considering that NT is making it, I can expect the characterization and story to be outstanding. What I can see in this thread is that most DMC fans are resistive to change. I, for one, have no qualms with the drastic changes they are going with as long as the end product is enjoyable.



Was there a difficulty option at the beginning of the demo? If the game is too easy, why not just play it on the hardest difficulty?
we were playing at the hardest difficultiy
 

BumperJumper

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Was there a difficulty option at the beginning of the demo? If the game is too easy, why not just play it on the hardest difficulty?
I just played through normal and then considered it done :umad:

But try playing DMC 1 on normal, you will find it challenging as compared to DMC 2 or 3. The hard mode is like overkill and the DMD mode is total nightmare.
 

Gizmo

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I don't know about you guys but I already like this new DmC a whole lot more than I liked any of the other DMCs that CapCom made.
 

Black Basara

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Btw, you guys should check out some of the day 1 combos in these vids. They aren't proper combo videos, because the gameplay was captured at a show floor demonstration. Still, they're pretty decent:

DmC Devil May Cry
DmC Combo1 NG
I have been doing that jump cancel and it's pretty easy to execute now.

DmC is more crowd control oriented now. Soft on lock system kinda messy and not precise sometimes when i'm doing combo/juggling one enemy for some reason it swaps and lock on switches to another enemy who is behind me or near me. I hope in the final game they tighten it up closer to Bayonetta level or atleast give an option for hard lock on.
 
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Major Aly

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Okay so I finally gave the demo a try, the demo should be honored as this demo took the virginity of my Pulse headset (for games).

So here is my opinion:

WTF IS UP WITH GRAPHICS? The art looks good enough and the ever-changing scenario was cool too BUT THE WHOLE FUCKING GAME LOOKED LIKE IT WAS RUNNING ON SIXTH-GENERATION CONSOLES ! I MEAN EVEN DMC3 LOOKED MUCH BETTER IN MANY SCENARIOS COMPARED TO THIS !

The gameplay was fun and fast although the controls will take time to get used to, I was pressing L1 and R1 most of the time instead of L2/R2 and when I was pressing L2/R2 I was rapidly pushing SQUARE to bring out the guns but he was pulling/grabbing instead, so gotta work on that thing...

THE WORST CON OF THE WHOLE GAME:
DANTE'S LOOKS


Which overshadows all the cutscenes, during gameplay you won't be seeing his ugliness from the back much and would be busy with the rapid gameplay but CUTSCENES WERE A TORTURE ! AND THAT PUSSY OF A BROTHER OF HIS VERGIL :/

They ruined some damn fine characters...

The boss fight demo was good too but uh...SWEARING contest? :/ Seriously? :/
And that WHO ARE YOU SCENE can't even live upto the CERBERUS in DMC3 after it gets defeated.

And that loading screen, WHITE LOADING SCREEN PAR WHITE SHADOWED TEXT? :/

I hope the visuals are much more polished in the final version and hope they don't look as crappy as they were here in this demo...

Since I played a hack'n'slash after a long time, it was fun.

Overall Demo Score:

5/10
 
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    testing
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  • NaNoW NaNoW:
    true
    Link
  • faraany3k faraany3k:
    Add 20 years into your age. Congrats you are in Playstation 8 era. Probably a VR streaming headset in a form of glasses.
    Link
  • S Shehryar89:
    Hi any repair shop for Nintendo Switch in Isb/ Rwp? The console is not charging. Anybody? Who can help in this regard.
    Link
  • iampasha iampasha:
    Ewww brother ewww, what's that brother? Whats that?
    Link
  • Necrokiller Necrokiller:
    Senua Saga 30fps both on Series S and X. Gotta feel bad for the Series X owners.
    Link
  • Necrokiller Necrokiller:
    Imagine buying a Pro console and still getting 30fps in GTA 6 😬
    Link
  • faraany3k faraany3k:
    So this console gen was like putting a SSD in an old laptop
    Link
  • LordIT LordIT:
    does anyone know a reliable vendor in lahore for laptop batteries?
    Link
    EternalBlizzard EternalBlizzard: another woke game coming up https://store.steampowered.com/app/1477940/Unknown_9_Awakening/