Bloodborne Announced - Miyazaki's Return, Yoshida's Redemption

mafiadog

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Man, looks like there will be lots of mobile mobs in the city. This is definitely not like a Souls game. From the gameplay impressions it sounds open world with multiple paths and optional confrontations.
Yes according to impressions, there are mobs more in number than few in Souls series.
Also you don't have any shield, replaced by guns though not powerful can be used to counter.


Miyazaki: "One of the core concepts that I've had even with Dark Souls and Demon's Souls is my mission and my goal is to make a very beautiful game. I know a lot of people have a hard time believing it when I sway those words, because that's not the first thing that comes to mind. I always believe that there is beauty in darkness. And so with Bloodborne, I feel like the darkness is darker, which means the beauty is going to rise - and you'll be able to really see that beauty out of the darkness."

hahaha this man is Sick


Another preview

Bloodborne is From Software's darkest game yet • Eurogamer.net
 

TrueCoolGuy

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Yes according to impressions, there are mobs more in number than few in Souls series.
Also you don't have any shield, replaced by guns though not powerful can be used to counter.
I barely ever used shields anyway. Parry/dodge all day erryday.

I can't wait to see how this affects gameplay. I wonder if there's any magic in this game. There are hints of blood rituals being performed in the game but I wonder if there's anything beyond that.

hahaha this man is Sick
Or he has an open mind. More people need be like this. Demon's and Dark Souls were stunningly beautiful in their depiction of dark themes.

All the news that I've read so far has gotten me even more hyped. There isn't a single bit of news that I'm disappointed about.
 

mafiadog

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I wonder if there's any magic in this game. There are hints of blood rituals being performed in the game but I wonder if there's anything beyond that.
there is no fixed protagonist, male or female. You can create and customize your character like in previous games.
Yes, there are other weapons besides the cleave-saw and the shotgun. In fact, marketing mentioned guns and cleave-saws plural.
No, this is not Devil May Cry or a button masher. The gameplay is likened to Souls without a shield or magic and with guns that stagger foes.
Yes, this is an interconnected world and there is no hub.
 

TrueCoolGuy

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there is no fixed protagonist, male or female. You can create and customize your character like in previous games.
Yes, there are other weapons besides the cleave-saw and the shotgun. In fact, marketing mentioned guns and cleave-saws plural.
No, this is not Devil May Cry or a button masher. The gameplay is likened to Souls without a shield or magic and with guns that stagger foes.
Yes, this is an interconnected world and there is no hub.
Yeah, I already know. I didn't ask for that information, except for the magic part. :p
 

CerebralTiger

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No shields in Bloodborne? My interest in this game just went up several notches! I hate hack n slash where you can simply press the block button and avoid incoming hits, because where's the fun in that? This is why I absolutely loved Metal Gear Rising.

Of course, this is a different breed of hack n slash, but I like how all gameplay impressions point towards it being more aggressive and fast-paced, while also remaining true to the methodical nature of the Souls games.
 

mafiadog

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Remember the Witcher3 argument in other thread, i had 100 times more longer and heated debate over
Tower of Latria topic over number of forums. I always said that Tower of Latria was the best level, best everything and makes Demon's souls better than Dark souls 1 and 2. I never had same feeling.

And now this piece of news came in

Miyazaki-san "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne."

:su2:
 

TrueCoolGuy

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Remember the Witcher3 argument in other thread, i had 100 times more longer and heated debate over
Tower of Latria topic over number of forums. I always said that Tower of Latria was the best level, best everything and makes Demon's souls better than Dark souls 1 and 2. I never had same feeling.

And now this piece of news came in

Miyazaki-san "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne."

:su2:
You're shitting me!

https://twitter.com/yosp/status/476776190250733569

You're not shitting me! Omfg, Miyazaki you beautiful human being. It's like you invaded the minds of every Souls fan having dreams of you revealing your next game, cherry picked all the best parts, took them with you, and now you're doing them all in real life. Every single piece of news about this game gets me more and more hyped up. My mouth is starting to hurt from grinning like a jackass from reading all these amazing things.
 

TrueCoolGuy

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Hahaha, I was waiting for the preview all this time. When it finally started, it was just two guys talking about the game. Wasn't even someone from the development team. I was about to close the stream till I saw those short clips. It was worth the wait. :p
 

Gizmo

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May 6, 2009
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PS4 purchase redeemed.

July = Destiny Beta and The Last of Us
August = Plants vs. Zombies: Garden Warfare
September = Destiny, Natural Doctrine
October = Shadow of Mordor, DriveClub, The Evil Within
November = Advanced Warfare, Far Cry 4

Early 2015 = The Order: 1886 and Bloodborne :banana:(bm):banana:
Such Cross Gen, Much Desperation. Wow :p
 

r3aper

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Jul 23, 2007
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Woah man really impressed by this, the dark and eerie environment looks fantastic. I am not a fan of the horror genre but I will definitely try this one.
 

Radical

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Currently the framerate is not optimized, that is why we saw a CG reveal.
 

TrueCoolGuy

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All of the info on the game so far. Taken from GAF.

Tried to compile some of the info we have. I may have missed some tidbits, but here we go.

- Early 2015 release
- Action RPG
- PS4 Exclusive. (Sony IP)
- No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
- Game length will be around the same as Souls games.
- Visually one of the most impressive current gen games.
- Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
- Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
- Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
- From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- City is called Yharnam, it's massive, looks like London back in the 19th century
- game will take place during various times of day and weather.
- "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U )
- City is very densely layered. 'More complex than Thief'
- When asked, From Software says it's not pursuing the same open structure of Dark Souls II
- The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
- Q: Will zones only be filled with enemies? A: You will feel alone.
- But the game has NPC's, can choose to save or ignore some that are in trouble.
- Ragdolls are in
- Cloth physics
- Fog gates are in
- Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards
- Monsters bleed where you slice them.
- Some areas are really dark, you'll need a torch to navigate.
- There will be no map display in the game
- No shields, focus on faster action.
- Rolling, backstepping, locking on, parry and kicking are all in.
- There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
- Still tons of weapons and armor to collect
- Weapons are divided by right and left hand so you cannot dual wield certain weapons.
- Bladed weapon in right hand is referred to as a 'Sawcleaver'
- Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
- If you hit an enemy's torch they get set on fire.
- You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
- He wants combat to not just focus on action but also the strategic element.
- The combat in the game is designed to feel like a life or death struggle.
- Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
- The keywords for the game is "blood" and "beast".
- Blood a key focus and is also used to regain your HP and gain various other benefits.
- They said the Virus(bloodborned) has progressions.
- You get blood sucking it from corpses or items.
- Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate]
- There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.

Screenshots:
Viewing Single Post - NeoGAF

E3 Trailer:
YouTube
Direct Feed Download: http://www.gamersyde.com/news_e3_blo...-15445_en.html

Offscreen gameplay:
Bloodborne Pre-Alpha Gameplay | E3 2014 - YouTube
Webm: http://a.pomf.se/vgzutd.webm

Pre-E3 Leaked gameplay (old footage)
http://a.pomf.se/pfqpvs.webm
 
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