Combat system has completely changed and everyone who has played the demo have said its pretty hard as compared to past AC games, the following doesnt involve any story spoilers but explains the combat system. The slow motion thing happens after you counter enemy move and have to choose your next action, as counter has now two parts to it, first you have to counter then decide how to react for example kill or roll away etc.
AlsoThere is no blocking attacks or smoke bombs this time which will make things more interesting and fast paced.
AlsoThere is no blocking attacks or smoke bombs this time which will make things more interesting and fast paced.
Spoiler: show
[h=3]Combat[/h]Ratonhnhaké:ton in a fight with three British redcoat soldiers.Added by Rapnoize
Dual-wielding weapons has been implemented, while fighting and stealth have been completely overhauled with new features, such as "double-counters," "multiple takedowns," and chain kills. Ratonhnhaké:ton will go into battle with a wide variety of weapons at his disposal, including the knife, tomahawk, flintlock pistols, rope darts, a bow and arrow, and of course the classic Assassin's Blade is also able to pivot as daggers, though this is switchable.[SUP][9][/SUP]
Context sensitive actions, such as using enemies as human shields, will also be included. The target locking system has been removed and replaced by automated enemy selection, effectively changing the combat dynamics.[SUP][9][/SUP] In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and bayonet.[SUP][13][/SUP]
The combat system has been greatly improved, as there are thousands of new animations, few of which have been carried over from previous installments. Simple defense and counter-attacks are now more difficult, and combat has been focused on putting Ratonhnhaké:ton on the offensive, with attacks based on both speed and momentum.[SUP][9][/SUP]
The counter system has been completely revamped, as the developers wanted to create more strategy and options, which prompted them to create new reactions based on button presses. To counter, the Circle (PS3) or B button (Xbox 360) should be pressed, followed by that of a secondary button, with each having their own reaction.
With these combinations, the game's developers were able to create multiple combos and enemies that resist different types of counters. As such, in order to get a kill spree going, the player will need to press an appropriate button for each enemy archetype. [SUP][14]
- Pressing the Square button (PS3) or the X button (Xbox 360) allows Ratonhnhaké:ton to kill his target.
- Pressing the Circle button (PS3) or B button (Xbox 360) will have Ratonhnhaké:ton throw his enemy to the ground.
- Pressing the Triangle button (PS3) or the Y button (Xbox 360) will allow Ratonhnhaké:ton to use his secondary weapon.
- Pressing the X button (PS3) or the A button (Xbox 360) will let Ratonhnhaké:ton stun his enemy.
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