MULTI The Matrix Awakens [OT] A UE5 Experience of "HOLY SH*T, we've been Virtua Cop'ed"

CerebralTiger

Expert
Apr 12, 2007
19,836
5,868
129
Islamabad
Exactly my point. Just like they should drop - ab main sirf RT kahun ga tou Blizzy phir confuse hou jaye ga 🤣 - HW-accelerated RTGI from consoles this gen, while PC will still have it 🤷‍♂️:LOL:
 
  • Haha
Reactions: Major Aly

EternalBlizzard

Lazy guy :s
Moderator
Oct 29, 2011
2,732
1,195
129
Attractor Field Beta
On a side note, gotta agree with desparado some what. While there won't be a "bye bye console" anytime soon, consoles really seem to struggle as we move forward. This is because tech is advancing really fast and the console companies find it hard to keep up. Reason why see PROs and version 2's and what not coming in. Secondly as our tsundere admitted, consoles will always use cheaper alternatives. This is gonna happen till either general purpose compute units become strong enough that dedicated units like NVIDIA's RT cores and what not become worthless OR console hardware adapts to add in all these dedicated thingies.

And do note, while RDNA2 has ray-accelerator units, NVIDIA's RT cores don't just do raytracing, they also do things like BVH-traversal. Where as there is no means for that on RDNA2 as it uses general compute units for that. Overall gotta agree with desprado on the gap between NVIDIA and AMD and thus consoles not keeping up but we also have to notice the fact that NVIDIA is just a single company so it's very specialized. On the other hand, AMD is more general and is widespread. So just because NVIDIA has these shiny cores, doesn't mean the game developers are going to target that fo sure. But who says, they can't do that for PC and dumb things down for consoles :ROFLMAO:
 
Last edited:

Necrokiller

Expert
Apr 16, 2009
13,594
5,127
129
Exactly my point. Just like they should drop - ab main sirf RT kahun ga tou Blizzy phir confuse hou jaye ga 🤣 - HW-accelerated RTGI from consoles this gen, while PC will still have it 🤷‍♂️:LOL:
LMAO at trying to save face from that blunder.

The whole point of moving to hardware acceleration is to improve performance, so your so-called "software based non-RT SVOGI" wasn't a "cheaper" alternative. :ROFLMAO:
 

EternalBlizzard

Lazy guy :s
Moderator
Oct 29, 2011
2,732
1,195
129
Attractor Field Beta
If you're going to put it like that, the GI we've had in games for years with bounce lighting is also a derivative of ray tracing lol. The difference is in approach. Realistically, RT requires HW-acceleration, while SVOGI does not. It's approximation based on voxel cones, and, therefore, updating it every frame is simply a lot cheaper and more performant.
Then I think you should refer to this as HW-accelerated GI and non HW accelerated GI. Whether or not one or the other is based on Raytracing or not doesn't seem to be of concern to you since you are more interested in whether or not it's HW-accelerated or not as consoles can't or shouldn't have that. xD
 
  • Haha
Reactions: Necrokiller

CerebralTiger

Expert
Apr 12, 2007
19,836
5,868
129
Islamabad
LMAO at trying to save face from that blunder.

The whole point of moving to hardware acceleration is to improve performance, so your so-called "software based non-RT SVOGI" wasn't a "cheaper" alternative. :ROFLMAO:
lmao @ saving face 🤣

So you've seen the demo running without HW-accelerated GI? 🤷‍♂️

I can see it being a better alternative on Nvidia gpus. On AMD hardware based consoles? There are no dedicated cores, so approximation is the way to go 🤜

Then I think you should refer to this as HW-accelerated GI and non HW accelerated GI. Whether or not one or the other is based on Raytracing or not doesn't seem to be of concern to you since you are more interested in whether or not it's HW-accelerated or not as consoles can't or shouldn't have that. xD
lol if you're going to get into semantics, here's what I said 2 days ago:

Well, yeah, there's a single light source lighting up the whole city i.e. the sun (there are no street lights). Lumen can't just be disabled here, because there are no pre-baked lights. What can be done, however, is disabling HW-accelerated GI and reverting back to the SVOGI-like alternatives 🤷‍♂️
Anyway, while path tracing is the core idea behind both, I don't agree that RTGI and SVOGI are interchangeable terms. One is algorithmically aiming for accuracy (hence the need for HW-acceleration) while the other for approximation.
 
Last edited:
  • Like
Reactions: Major Aly

Necrokiller

Expert
Apr 16, 2009
13,594
5,127
129
So you've seen the demo running without HW-accelerated GI? 🤷‍♂️
Not only would a SW-accelerated version perform worse here, it would also look worse because it has limitations in regards to geometry and materials support in its current state, the reason why it wasn't chosen for this demo to begin with 🤷‍♂️

Like Alex said, achieving 60fps in a demo like this is not simply a case of turning Lumen off or using "non-RT SVOGI" or whatever the hell you like to call it. The first UE5 demo, using a "cheaper software based alternative" wasn't running at 60fps either 🤷‍♂️
 

CerebralTiger

Expert
Apr 12, 2007
19,836
5,868
129
Islamabad
Not only would a SW-accelerated version perform worse here, it would also look worse because it has limitations in regards to geometry and materials support in its current state, the reason why it wasn't chosen for this demo to begin with 🤷‍♂️
The SW-"accelerated" version of Lumen is also running RTGI. In this scenario, HW-acceleration would naturally yield better performance. When I say HW-accelerated RTGI should be dropped, I don't mean it should be replaced with SW-based RTGI lol. SVOGI is rasterization-based 🤷‍♂️

UE5 obviously isn't going to be limited to RTGI, and there will be rasterization-based alternatives. AMD gpus don't have dedicated cores for RT, and, therefore, RTGI has a dramatic impact on performance. SVOGI is the more performant way forward on consoles 🤷‍♂️

smjh nae aya abhi tk ye so called discusssiooon ka point kia he, seedhi road aur logic ke maa behen hogae :ROFLMAO:
Let's have a discussioooon on your earlier post, then 🤣

On a side note, gotta agree with desparado some what. While there won't be a "bye bye console" anytime soon, consoles really seem to struggle as we move forward.
While you make some fair points regarding weak RT performance of the current-gen consoles and AMD GPUs, consoles struggling to move forward has happened every generation. More importantly, both you and desprado seem to be fixated solely on GPU performance lol. The real advancement for consoles this generation comes from their CPU and fast IO. PC ki on-going struggle ko na bhoolo (RIP Necrokiller's BF 2042 dream🤣).

Then there are shader compilation stutters in every other AAA PC game these days. Press S for struggle :LOL:
 
Last edited:

EternalBlizzard

Lazy guy :s
Moderator
Oct 29, 2011
2,732
1,195
129
Attractor Field Beta
The SW-"accelerated" version of Lumen is also running RTGI. In this scenario, HW-acceleration would naturally yield better performance. When I say HW-accelerated RTGI should be dropped, I don't mean it should be replaced with SW-based RTGI lol. SVOGI is rasterization-based 🤷‍♂️

UE5 obviously isn't going to be limited to RTGI, and there will be rasterization-based alternatives. AMD gpus don't have dedicated cores for RT, and, therefore, RTGI has a dramatic impact on performance. SVOGI is the more performant way forward on consoles 🤷‍♂️
Again, SVOGI is hybrid. It's direct illumination is rasterization based but uses cone tracing for indirect. Although I get your point. SVOGI is better for AMD based hardware. Haven't seen a comparison of SVOGI vs RTX but RTX would surely win cuz it does both DI + GI.

Let's have a discussioooon on your earlier post, then 🤣
Aesa to nae karo yar Necro rojaega, previous wale discussiooon chordi xD

While you make some fair points regarding weak RT performance of the current-gen consoles and AMD GPUs, consoles struggling to move forward has happened every generation. More importantly, both you and desprado seem to be fixated solely on GPU performance lol. The real advancement for consoles this generation comes from their CPU and fast IO. PC ki on-going struggle ko na bhoolo (RIP Necrokiller's BF 2042 dream🤣).

Then there are shader compilation stutters in every other AAA PC game these days. Press S for struggle :LOL:
Iska jawab Necro dega, you fly-eyed monster :ROFLMAO:
 

Necrokiller

Expert
Apr 16, 2009
13,594
5,127
129
Usse ghussa iss baat ka hai keh all his “coded to the metal” games stutter on PS5/Switch and I was here to point that out 🤣

RIP SSD dreams 🤣
 

CerebralTiger

Expert
Apr 12, 2007
19,836
5,868
129
Islamabad
Necrokiller's "Virtua Cop" comment confirms he got boored of the Matrix demo and closed the video right after the on-rails section 🤣

Again, SVOGI is hybrid. It's direct illumination is rasterization based but uses cone tracing for indirect.
If you're baking the effect of direct illumination (from the sun, for example) on surfaces and using that data to determine indirect illumination, it's largely rasterization-based lol. The resultant bounce light(s) is cone traced, but it's based on a prebaked source to begin with.

It's far more performant, as a result. Necrokiller brought up Kingdom Come: Deliverance, but he forgot to mention that his beloved Crysis remastered uses SVOGI on last-gen console (even on the Switch lmao), and there's also a performance mode that targets 60fps on the Pro/One X (at lower precision i.e. less light bounces, of course).

Haven't seen a comparison of SVOGI vs RTX but RTX would surely win cuz it does both DI + GI.
RTGI would naturally win in terms of accuracy, as SVOGI is approximation. The latter would still be great and achieve higher frame rates on current-gen consoles.

Iska jawab Necro dega, you fly-eyed monster :ROFLMAO:
Necrokiller, much like his ex-guru Alex, refrained from making any video on BF 2042 PC. Dat struggle 🤷‍♂️:LOL:
 
  • Haha
Reactions: Major Aly

Necrokiller

Expert
Apr 16, 2009
13,594
5,127
129
Because KCD did it in 2015 🤷🏻‍♂️🤣

If you wanna go farther back, Miscreated was the first game to use SVOGI, while Epic was busy taking it out of their engine 🤣
 

desprado

Seasoned
Aug 31, 2009
3,105
68
53
Lahore
Necrokiller still salty about the demo being a no-show on PC. Don't worry, engine ke official launch ke saath aajaye ga 🤣
Lol

I found a old video of Digital Foundry, where they stated RTX 2070 Super>>>>Xbox X series.



While some people were comparing it with RTX 2070 Super with PS5. This is what happen when a metal shock of denial comes in and everything looks like whataboutism.
 
  • Like
Reactions: Necrokiller
General chit-chat
Help Users
We have disabled traderscore and are working on a fix. There was a bug with the plugin | Click for Discord
  • No one is chatting at the moment.
  • iampasha iampasha:
    SolitarySoldier said:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    guys the biggest yapper in the Industry right now. All he do is yap
    Link
  • Necrokiller Necrokiller:
    Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
    Link
  • SolitarySoldier SolitarySoldier:
    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
    Link
  • SolitarySoldier SolitarySoldier:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    Link
  • SolitarySoldier SolitarySoldier:
    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
    Link
  • SolitarySoldier SolitarySoldier:
    why make good games when u can just buy everyone and shut them down lol
    Link
  • XPremiuM XPremiuM:
    I'm gonna say one last time, F*** Microsoft to infinity!
    Link
  • XPremiuM XPremiuM:
    Microsoft deserves all the hate they can get. Seriously i can't explain how much i want to curse them out.
    Link
  • XPremiuM XPremiuM:
    They could've sold the studios instead of closing them, but the nazi bastards just didn't want competition down the road.
    Link
  • Link
  • XPremiuM XPremiuM:
    F*** Microsoft, and F*** their fanboys.
    Link
  • XPremiuM XPremiuM:
    What's the f*** is wrong with them? I mean really? Have they completely lost it? F***ing retards.
    Link
  • XPremiuM XPremiuM:
    So i just found out that f***ing s***bag Microsoft shut down Arkane Studio (makers of the brilliant Dishonored series) and Tango Gameworks (makers of the iconic The Evil Within series), among some other studios. I just want to say a giant F*** Y**! to Microsoft. THEY'VE F***ED UP BIG TIME this time.
    Link
  • Necrokiller Necrokiller:
    MS: Hold my trillion dollars
    Link
  • Necrokiller Necrokiller:
    Sony: We can f**k up a totally good situation.
    Link
  • Link
  • XPremiuM XPremiuM:
    Started Dead Island 2, and i find it pretty lame. The story is shit. The characters are either cringe or bland (all 6 of them), The gameplay isn't fun. Even the goddamn zombies don't behave like proper zombies. They're all fast & intelligent unlike how zombies are supposed to be like. Any fan of "zombie" genre cannot possibly like this shitfest of a game. Dying Light 2 was million times better than this shit.
    Link
  • NaNoW NaNoW:
    so Baldurs Gate 3 is pretty great!"
    Link
  • faraany3k faraany3k:
    So who here is waiting for Senua Hellblade 2. Prequel was a true mind fuck experience.
    Link
  • GloriousChicken GloriousChicken:
    Sad indeed
    Link
  • NaNoW NaNoW:
    what a sad day
    Link
  • faraany3k faraany3k:
    Necrokiller said:
    MS one upping Sony in catching the biggest L in gaming
    tbh gaming industry as a whole is failing much like tech industry. They have buckled down too much to Corporate suites then relying on passionate and innovative people. A corporate only believes in financial growth and shareholders.
    Link
  • Necrokiller Necrokiller:
    MS one upping Sony in catching the biggest L in gaming
    Link
  • Link
  • NaNoW NaNoW:
    oh
    Link
    iampasha iampasha: Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada...