@EternalBlizzard Remember Kingdom Come: Deliverance? It also has SVOGI. Imagine thinking this is a new thing that only "console folks" will have
LMAO at trying to save face from that blunder.Exactly my point. Just like they should drop - ab main sirf RT kahun ga tou Blizzy phir confuse hou jaye ga - HW-accelerated RTGI from consoles this gen, while PC will still have it
Then I think you should refer to this as HW-accelerated GI and non HW accelerated GI. Whether or not one or the other is based on Raytracing or not doesn't seem to be of concern to you since you are more interested in whether or not it's HW-accelerated or not as consoles can't or shouldn't have that. xDIf you're going to put it like that, the GI we've had in games for years with bounce lighting is also a derivative of ray tracing lol. The difference is in approach. Realistically, RT requires HW-acceleration, while SVOGI does not. It's approximation based on voxel cones, and, therefore, updating it every frame is simply a lot cheaper and more performant.
lmao @ saving faceLMAO at trying to save face from that blunder.
The whole point of moving to hardware acceleration is to improve performance, so your so-called "software based non-RT SVOGI" wasn't a "cheaper" alternative.
lol if you're going to get into semantics, here's what I said 2 days ago:Then I think you should refer to this as HW-accelerated GI and non HW accelerated GI. Whether or not one or the other is based on Raytracing or not doesn't seem to be of concern to you since you are more interested in whether or not it's HW-accelerated or not as consoles can't or shouldn't have that. xD
Anyway, while path tracing is the core idea behind both, I don't agree that RTGI and SVOGI are interchangeable terms. One is algorithmically aiming for accuracy (hence the need for HW-acceleration) while the other for approximation.Well, yeah, there's a single light source lighting up the whole city i.e. the sun (there are no street lights). Lumen can't just be disabled here, because there are no pre-baked lights. What can be done, however, is disabling HW-accelerated GI and reverting back to the SVOGI-like alternatives
Not only would a SW-accelerated version perform worse here, it would also look worse because it has limitations in regards to geometry and materials support in its current state, the reason why it wasn't chosen for this demo to begin withSo you've seen the demo running without HW-accelerated GI?
The SW-"accelerated" version of Lumen is also running RTGI. In this scenario, HW-acceleration would naturally yield better performance. When I say HW-accelerated RTGI should be dropped, I don't mean it should be replaced with SW-based RTGI lol. SVOGI is rasterization-basedNot only would a SW-accelerated version perform worse here, it would also look worse because it has limitations in regards to geometry and materials support in its current state, the reason why it wasn't chosen for this demo to begin with
Let's have a discussioooon on your earlier post, thensmjh nae aya abhi tk ye so called discusssiooon ka point kia he, seedhi road aur logic ke maa behen hogae
While you make some fair points regarding weak RT performance of the current-gen consoles and AMD GPUs, consoles struggling to move forward has happened every generation. More importantly, both you and desprado seem to be fixated solely on GPU performance lol. The real advancement for consoles this generation comes from their CPU and fast IO. PC ki on-going struggle ko na bhoolo (RIP Necrokiller's BF 2042 dream).On a side note, gotta agree with desparado some what. While there won't be a "bye bye console" anytime soon, consoles really seem to struggle as we move forward.
Again, SVOGI is hybrid. It's direct illumination is rasterization based but uses cone tracing for indirect. Although I get your point. SVOGI is better for AMD based hardware. Haven't seen a comparison of SVOGI vs RTX but RTX would surely win cuz it does both DI + GI.The SW-"accelerated" version of Lumen is also running RTGI. In this scenario, HW-acceleration would naturally yield better performance. When I say HW-accelerated RTGI should be dropped, I don't mean it should be replaced with SW-based RTGI lol. SVOGI is rasterization-based
UE5 obviously isn't going to be limited to RTGI, and there will be rasterization-based alternatives. AMD gpus don't have dedicated cores for RT, and, therefore, RTGI has a dramatic impact on performance. SVOGI is the more performant way forward on consoles
Aesa to nae karo yar Necro rojaega, previous wale discussiooon chordi xDLet's have a discussioooon on your earlier post, then
Iska jawab Necro dega, you fly-eyed monsterWhile you make some fair points regarding weak RT performance of the current-gen consoles and AMD GPUs, consoles struggling to move forward has happened every generation. More importantly, both you and desprado seem to be fixated solely on GPU performance lol. The real advancement for consoles this generation comes from their CPU and fast IO. PC ki on-going struggle ko na bhoolo (RIP Necrokiller's BF 2042 dream).
Then there are shader compilation stutters in every other AAA PC game these days. Press S for struggle
Nahi yaar. Like I already said Itne broken ideas ab handle nhi hote isske. I’ll let him enjoy his modern Virtua CopIska jawab Necro dega, you fly-eyed monster
If you're baking the effect of direct illumination (from the sun, for example) on surfaces and using that data to determine indirect illumination, it's largely rasterization-based lol. The resultant bounce light(s) is cone traced, but it's based on a prebaked source to begin with.Again, SVOGI is hybrid. It's direct illumination is rasterization based but uses cone tracing for indirect.
RTGI would naturally win in terms of accuracy, as SVOGI is approximation. The latter would still be great and achieve higher frame rates on current-gen consoles.Haven't seen a comparison of SVOGI vs RTX but RTX would surely win cuz it does both DI + GI.
Necrokiller, much like his ex-guru Alex, refrained from making any video on BF 2042 PC. Dat struggleIska jawab Necro dega, you fly-eyed monster
LolNecrokiller still salty about the demo being a no-show on PC. Don't worry, engine ke official launch ke saath aajaye ga
why you are paying american rates in Pakistan. Search cheaper region like Turkey. 13k for 13 months. Ms does not careShadowdragoo said:no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
There are no such thing as "bad design" bro, its all "artistic vision" nowEternalBlizzard said:Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord