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The Last of Us Part II [OT] Violent Delights Have Violent Ends













 
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Necrokiller

Expert
Apr 16, 2009
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I wanted to see how The Last of Us Part 2 fares in the OP's certified "Cutscene to Gameplay Ratio ®" analysis.

Spoiler: show


Average length of completion is 22h 48m.
Almost 5 hours of cutscenes.

22.8 - 4.95 = 17.85h worth of gameplay


Cutscene to Gameplay Ratio ® becomes 3.6 to 1.

In order to conveniently shit on other games, the OP stated that atleast "5 to 1" ratio is acceptable. Part 2 falls way short of that mark.

In conclusion:

 
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NaNoW

Administrator
ADMIN
Feb 5, 2008
11,350
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Karachi, Pakistan
I wanted to see how The Last of Us Part 2 fares in the OP's certified "Cutscene to Gameplay Ratio ®" analysis.

Spoiler: show


Average length of completion is 22h 48m.
Almost 5 hours of cutscenes.

22.8 - 4.95 = 17.85h worth of gameplay


Cutscene to Gameplay Ratio ® becomes 3.6 to 1.

In order to conveniently shit on other games, the OP stated that atleast "5 to 1" ratio is acceptable. Part 2 falls way short of that mark.

In conclusion:

Come to podcast with us ;)
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
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Islamabad
Another completely fake animation not found in the final game. This wasn't even labeled as a "work in progress" lol

Conveniently changing the location of the original gif so that contextual animation never plays out. Fake demo still fake :lol:


I should've made my own comparison video. Seem to be doing a better job than both DF and NX Gamer :ROFLMAO:
 
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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
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S.S Normandy
I'm waiting to be pleasantly surprised by Ghosts of Tsushima and any surprise new console launch games. I don't expect some other games to even make it in 2020 TBH :p
 

CerebralTiger

Expert
Apr 12, 2007
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Without bringing some other game *cough*cough*MGS*cough*cough* into the discussion and discuss TLOU2 as is :p
It'd be difficult for me to talk about TLOU2's gameplay and not bring up MGS, because I believe it draws heavily from both MGS3 and RE4, more so than the original TLOU did. It doesn't lean in favor of either, and strikes a great balance between the two design philosophies, imo. When some people argue that TLOU2 doesn't offer revolutionary gameplay or does nothing new in this regard, they're right when viewing each mechanic in isolation. But when viewed as a whole, this evolution and merger of existing concepts comes together to deliver a unique experience.

 
Last edited:

NaNoW

Administrator
ADMIN
Feb 5, 2008
11,350
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Karachi, Pakistan
I'm waiting to be pleasantly surprised by Ghosts of Tsushima and any surprise new console launch games. I don't expect some other games to even make it in 2020 TBH :p
It'd be difficult for me to talk about TLOU2's gameplay and not bring up MGS, because I believe it draws heavily from both MGS3 and RE4, more so than the original TLOU did. It doesn't lean in favor of either, and strikes a great balance between the two design philosophies, imo. When some people argue that TLOU2 doesn't offer revolutionary gameplay or does nothing new in this regard, they're right when viewing each mechanic in isolation. But when viewed as a whole, this evolution and merger of existing concepts comes together to deliver a unique experience.

time decide kara ? tonight ?
 

Major Aly

#GreedyPanda
Jun 18, 2010
9,805
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www.majoraly.com
It'd be difficult for me to talk about TLOU2's gameplay and not bring up MGS, because I believe it draws heavily from both MGS3 and RE4, more so than the original TLOU did. It doesn't lean in favor of either, and strikes a great balance between the two design philosophies, imo. When some people argue that TLOU2 doesn't offer revolutionary gameplay or does nothing new in this regard, they're right when viewing each mechanic in isolation. But when viewed as a whole, this evolution and merger of existing concepts comes together to deliver a unique experience.

image0 (1).jpeg
 

Necrokiller

Expert
Apr 16, 2009
13,594
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I don't expect simple small linear level games developed in 6-7 years to have so many bugs and glitches. Some are admittedly pretty hilarious.





 
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Major Aly

#GreedyPanda
Jun 18, 2010
9,805
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www.majoraly.com
Oh, the above post reminds me I have my own video curated from first playthrough experiences of such a polished and refined game whose sole focus was attention to detail and no MP 😛

 

CerebralTiger

Expert
Apr 12, 2007
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lmao @ developed in 6-7 years. Were they co-developing it with Uncharted 4 and Lost Legacy? :ROFLMAO:

Heck, the game was announced in December 2016 lol. Active development began after UC4's release, and the full 350 person studio was working on it after Lost Legacy was done.
 
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Necrokiller

Expert
Apr 16, 2009
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Dat AI tho lol






Proof that the gif is from Survivor difficulty playthrough. "mUh f@v g@m3 d03sn'T haVe dUmb AI, must be on normal difficulty" :ROFLMAO:


There you have it folks. What is being described as "deliberately dumbed down AI" is infact the highest difficulty. Blind ass fanboy being blind just like the enemies in this game :ROFLMAO:
 
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CerebralTiger

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Someone playing with auto-aim enabled is surely playing on Survivor difficulty to experience what the enemy AI is really like /s. The normal difficulty is deliberately dumbed down for obvious reasons lol.

There you have it folks. What is being described as "deliberately dumbed down AI" is infact the highest difficulty. Blind ass fanboy being blind just like the enemies in this game :ROFLMAO:
Hahah what a joke. The guy clearly has accessibility settings enabled (auto aim is seen enabled everywhere in the video), yet shows them all disabled at the beginning. Who knows what other accessibility settings he secretly changed (e.g. prone invisibility, stealth awareness, difficulty itself lol). Blind ass hater defending a weak ass streamer :ROFLMAO:

Here's a real Survivor playthrough:


Btw, the game's highest difficulty is Survivor+.
 
Last edited:

Necrokiller

Expert
Apr 16, 2009
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Don't let any denial make you forget the fact that the game has a Cutscene to Gameplay Ratio ® of 3.6:1 :ROFLMAO:
 
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