SimCity Official Website
Developer: Maxis
Publisher: Electronic Arts
Engine: GlassBox
Platform: Windows, OSX
Release Date: 7 March, 2013 for Windows, Q1 2013 for OSX
Modes: Single Player, Multi Player
DevelopmentSimCity is an upcoming city-building/urban planning simulation video game in development by Maxis, a subsidiary of Electronic Arts. It is the sixth major release of the SimCity series.It is set to be officially released on March 5, 2013 on Microsoft Windows and eventually to OS X
EnginePrior to its announcement, the German magazine GameStar leaked concept art. Soon thereafter, a pre-rendered trailer was leaked. The official announcement took place on March 6, 2012 at the Game Developers Conference. Initially it was revealed that the game would be available for the Windows platform, and a later OS X edition was confirmed. EA showcased two new trailers for the game at the Electronic Entertainment Expo 2012, showcasing in-game graphics for the first time.
GameplayEA/Maxis is developing the game using a new simulation engine called GlassBox, which takes a different approach from previous simulation games. Those games first simulated high-level statistics and then created graphic animations to represent that data. The GlassBox Engine replaces those statistics with agents, simulation units that represent objects like water, power, and workers; each graphic animation is directly linked to an agent's activity. For example, rather than simply displaying a traffic jam animation to represent a simulated traffic flow problem, traffic jams are instead produced dynamically by masses of Sim agents that simulate travel to and from work. A four-part video has been released featuring Dan Moskowitz, the lead gameplay engineer, talking about the engine simulation behavior.
Box Art[Along with many of the cosmetic changes (such as up-to-date 3D graphics), SimCity uses the new GlassBox engine. "We try to build what you would expect to see, and that's the game," explains system architect Andrew Willmott, meaning that visual effects such as traffic, economic troubles, and pollution will be more obvious. Two other new features are a multiplayer component and finite resources.
Unlike previous games in the series, the game will have non-orthogonal and curved roads and zoning areas that can conform to different road types.Types of zones will include residential, commercial and industrial. The density will be driven by the types of roads built around these zones.
Cities in a region are connected to each other via predefined regional networks such as highways, railways, and waterways. Elements such as traffic and air pollution will be visible flowing between cities.
- Terraforming – Creative Director Ocean Quigley stated that all of the terraforming in the game is going to be at the civil engineering scale, and will be the natural consequences of laying out roads, developing zones, and placing buildings.
- Transportation options – There are a number of options that are included, such as boats, buses, trams, and planes.
- Customization – Maxis has indicated that the game will support modding, but will not do so at launch like previous versions.
System Requirements
PC
Processor:
Intel Core 2 Duo Processor 2.0GHz or better
AMD Athlon 64 X2 Dual-Core 4000+ or better
Hard Drive:
10GB HD Space
Operating System:
Windows Vista/XP/7
RAM:
4GB RAM
Graphics Card:
nVidia 7800 or better*
ATI Radeon HD 2×00 or better*
Intel Series 4 integrated graphics or better*
Broadband Internet:
Minimum 256 kbps download, 64 kbps upload
*Minimum of 256MB of on-board RAM and Shader 3.0 or better support.
Mac
Processor:
Intel Core 2 Duo Processor 2.0GHz or better
Operating System:
Snow Leopard 10.6.4
Hard Drive:
10GB HD Space
RAM:
4GB RAM
Graphics Card:
NVIDIA 9400M/ Intel HD3000
Broadband Internet:
Minimum 256 kbps download, 64 kbps upload
Recommended Specification for PC
Processor:
Intel Core i5 or faster
Operating System:
Windows 7
RAM:
4GB RAM
Graphics Card:
nVidia GTX 275 or better, or ATI 5850 or Better
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