MULTI [OT] Devil May Cry V | V Shall Never Surrender

CerebralTiger

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Apr 12, 2007
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So thanks to this lovely debate with @Chandoo and @Necrokiller, we have been able to conclude that PS4 Pro offers the best DMC experience if PC is not an option.

PS4 Pro version maintains the 16.7ms frame time target for a majority of the time during gameplay, while XBX version is generally hovering close to 33.33ms in taxing circumstances, dipping as low as 50ms in worst-case scenarios (PS4 Pro's worst-case frame time is 33.33.ms).

Hopefully, this should help anyone here looking to choose between the two versions.
 
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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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So thanks to this lovely debate with @Chandoo and @Necrokiller, we have been able to conclude that PS4 Pro offers the best DMC experience if PC is not an option.

PS4 Pro version maintains the 16.7ms frame time target for a majority of the time, while XBX version is generally hovering close to 33.33ms, dipping as low as 50ms in worst-case scenarios.

Hopefully, this should help anyone here looking to choose between the two versions.
Indeed. I don't want to put down full price for this, hoping the game's up on Redbox by Saturday morning. Let's see.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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DF video is up, interestingly enough they say that because of the game's post process pipeline it's really hard to see a visual difference between Pro and X running at 1800p and 2160p respectively. Verdict: Pro has a slight performance advantage, X has a slight visual advantage. Base PS4 is surprisingly solid at native 1080p and only drops in extreme scenarios.

Base PS4, Pro and X are all equally recommended versions with Base Xbox being subpar.
 
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Necrokiller

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Apr 16, 2009
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Yeah, no. Hard data says its more than just a slight advantage.
Not really. VGTech data also shows a slight advantage. Why choose to focus on 95th percentile and not 99th percentile? Even then, a ~3% difference is minor.

Also, VGTech has ought to include all the frame times data and not just the summary if they are going to just put out an excel sheet.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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Yo .. heads up. Youtube already has entire game cut-scenes up and I just saw a big spoiler in my Recommended list on youtube.

Really fucking bummed.
 

CerebralTiger

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Apr 12, 2007
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Not really. VGTech excel sheet also shows a slight advantage. Why choose to focus on 95th percentile and not 99th percentile?


Because 99th percentile doesn't give the complete picture, especially when you look at the worst-case scenarios (50ms vs 33.33ms is a significant difference). The nth percentile value just tells us that n% of frame times fall below a certain frame time, whereas (100 - n)% are equivalent or above it.

The 95th percentile indicates that 5% of frame times on the Pro are equal to or above 16.67ms. The rest are below it, but since the game is capped at 60fps, those frame times are 16.67ms. The 99th percentile indicates that only 1% of frame times on the Pro are equal to or above 33.33ms, while 99% are between 16.67ms and 33.33ms. But since we already know that 95% of the frame times are exactly 16.67ms, it's just 99% - 95% = 4% that this applies to.

Meanwhile, 5% of the frame times on the XBX are equal to or above 33.33ms, meaning that the remaining 95% fall anywhere between 16.67ms and 33.33ms (we don't have the full percentile graph, so we can't tell at what point things begin to get more consistent for the XBX; maybe 90th percentile, maybe 85th, who knows). Either way, as we already know that the target frame time for a 60fps game is 16.67ms, this is inconsistent for gameplay.

Therefore, not a slight advantage. The worst frame times on both platforms alone are telling enough.

Even then, a ~3% difference is minor.
What metric is this 3% difference based on?

Also, VGTech has ought to include all the frame times data and not just the summary if they are going to just put out an excel sheet.
Agree with this, but the data provided is sufficient enough to know that frame times are less consistent on XBX, and not just slightly. Though the term "slightly" itself is kind of subjective.
 
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Necrokiller

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Apr 16, 2009
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What metric is this 3% difference based on?
The difference between the Frame Time counts delivered at 16.67ms on both platforms during "gameplay" data.

Pro - 97.5%
X1X - 94.4%

I wouldn't call this a slight difference if one platform was >99.0%. I would go back to the statement I made after the demo:

Dropping the resolution on all consoles would be the wise thing to do.
Or tone down some effects.

but the data provided is sufficient enough to know that frame times are less consistent on XBX, and not just slightly. Though the term "slightly" itself is kind of subjective.
I think its insufficient. Though I like the excel sheet approach even VGTech could do better because their gameplay footage barely shows how hectic the combat can get or even varied combat encounters. Perhaps for spoiler reasons at launch but it still leaves the analysis incomplete for me. In the DF video, John showed how cinematic finishers employ DoF which is very GPU intensive (just like the cut-scenes) so even though there is no player input at those specific instances, the "gameplay" average performance will be affected by it. This is why I prefer an extensive video analysis with frame times in different scenarios of the game. DF was "slightly" better in this aspect.
 
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CerebralTiger

Expert
Apr 12, 2007
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Islamabad
The difference between the Frame Time counts delivered at 16.67ms on both platforms during "gameplay" data.
Yes, but the Pro delivers less than half of frame time counts at 33.33ms compared to XBX. The much more frequent spikes to 33.33ms on XBX is what make this more than a slight difference. At least for me. This is a DMC game after all, where input response is really important.

As an example, a graph like the following would indicate a small percentage of frame time count spikes, yet they worsen the overall experience:



Though I like the excel sheet approach even VGTech could do better because their gameplay footage barely shows how hectic the combat can get or even varied combat encounters.
The last sequence in VGTech's video was pretty hectic (well, as hectic as one would expect things to get in a DMC game). Nero triggered his Devil Breaker ability, which made things even more taxing. Also, boss fights in this game are also pretty chaotic. So, I'd say these were good scenarios to test. Can't say about the DF video, as I don't watch ones done by John or Alex.

But yeah, I agree that VGTech could do better in terms of providing the whole percentile graph.
 
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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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so how many are actually playing it rite now rather than just talking abt it...lol

No one .. the game doesn't come out until tomorrow.

Also, Necro y'all be trying too hard to stand up for a platform none of us own in the first place .. why is it so hard to admit the PS4 Pro version is the best console version this time around :p
 

Necrokiller

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Apr 16, 2009
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Yes, but the Pro delivers less than half of frame time counts at 33.33ms compared to XBX. The much more frequent spikes to 33.33ms on XBX is what make this more than a slight difference.
If those spikes were frequent enough, the difference in target frame time (16.67ms) AND the frames delivered at 33.33ms would be greater than 3%. No?





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Necrokiller

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Apr 16, 2009
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No one .. the game doesn't come out until tomorrow.

Also, Necro y'all be trying too hard to stand up for a platform none of us own in the first place .. why is it so hard to admit the PS4 Pro version is the best console version this time around :p
I was summoned in the thread again. I have no interest even in the best version of the game. Don't get angry if people have different opinions [emoji14]

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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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Having no interest in the game is an opinion

Trying to disprove a better performing version of a game when there are stats present, despite claiming you have no interest in the game in the same sentence is not an 'opinion' .. that's just arguing for argument's sake :p
 
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