MULTI [OT] Devil May Cry V | V Shall Never Surrender

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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S.S Normandy

John describes a really weird issue in the game right now that if you have a 120hz 1080p or 1440p display, the game tries to run all modes in 120hz, even the RT on/performance and off modes.

So the best way to get a smooth 60 FPS experience (for the non 120hz modes) is to run the game on 60hz TV until they patch in a 60 FPS lock option in the game.
 
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Necrokiller

Expert
Apr 16, 2009
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No stable frame rate in any RT mode (performance or graphics)
Doesn't hold 60fps without RT either
Erratic 120fps mode but no VRR option on PS5

Devil May Yikes!
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
- If the game detects your display supports 120Hz, it will ONLY output in the resolutions that the 120Hz mode supports. For example, if you have a 4K TV that does 120Hz in 1080p, you'll never be able to run the game at 4K, only 1080p.
whew, they really pushed the update with very little QA to meet the release date.

this will probably be better after a revision or two fixes issues like this.
 

IzHee

Well-known member
Aug 16, 2013
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Toronto

Where's that 12TFLOP 'Full RDNA2' advantage when it's actually just a few FPS gap between the two and PS5 pulling ahead in High performance mode.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
Holy fucking shit ..

XBX has 2~3 FPS advantage in the RT modes but the PS5 is doubling the XBX in the high frame rate mode in places.



 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
What even are the full features of rdna2? And which of them the ps5 lacks?
The only RDNA 2 features it lacks are the Direct X based ones (eg Direct Storage, DirectML) which of course aren't available on PS5's custom API's. The 'only console to fully utilize RDNA2' is an oxymoron statement, and also patently false because neither Xbox consoles utilize the infinity cache.

It's just a marketing spiel.

In practice the difference between PS5 and XBSX is even lesser than PS4 Pro and XBOneX, so most games will be the same with 19-20 difference.
 
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Necrokiller

Expert
Apr 16, 2009
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To me this next gen port really shows that the RE Engine isn't all what its made out to be wrt optimization.. It struggles on the base consoles as well. Moreover, not sustaining 60fps even without ray tracing has no excuse on the new consoles. Doesn't bode well for RE8 based on these results.
 
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