Source: http://www.glixel.com/news/playstati...t-next-w485683If all this talk of games that sound a lot more casual has you squirming a little, it doesn't mean we'll be seeing a shift in emphasis from Sony, especially at E3 this year. With the success of Horizon already established, and the top games on the platform being FIFA, Grand Theft Auto V, and Final Fantasy XV, we'll be seeing lots of big, epic games – although many of them were shown last year at either E3 or Sony's own event in December. The God of War reboot from Sony's Santa Monica studio will be central to this – its new, more narrative-focused, open-world approach with a grizzled, bearded Kratos coming as a direct result of Sony's new global thinking. While always popular in North America, past games in the series just didn't do it for players elsewhere. "It's a franchise that has historically acutely underperformed in Europe," Ryan says. "Hack and slash games tend to not do so well in Europe, so the narrative this time around will make a big difference. European gamers love narrative games. And Singstar."
Alongside God of War Layden confirmed that we'll also see Naughty Dog's Uncharted: The Lost Legacy, Insomniac's Spider-Man, Days Gone from Sony's Bend Studio, and Polyphony's Gran Turismo Sport. Sadly, we couldn't get a rise out of him on what InFamous and Sly Cooper developer Sucker Punch is working on, or whether there'll be any word of Sony partnering with FromSoftware on Bloodborne 2. "You can ask," he quipped – but wouldn't say anything further. We may get another glimpse of Hideo Kojima's Death Stranding, though. "We're partnering with him and financing development of Death Stranding. His team has taken the Decima engine that Guerrilla built for Horizon Zero Dawn and they're using that as the base for Death Stranding. Both teams are working from a joint code base now and building on it. It's kind of like a holy grail in game development. Some studios outside of my world have invoked that kind of discipline – "thou shalt all use this engine" – but we've sort of left it to our studios to find the engine they need within the technologies that we have available."
.
Sony will also be pushing its partnerships, "We have a Call of Duty partnership, a Destiny 2 partnership, Red Dead partnership with Take-Two and Star Wars with EA," says Ryan. While unwilling to specify the nature of these deals, it's likely we'll see trailer premieres at the very least.
Layden says the Japanese publishers are also coming back, listing off recent games like Resident Evil 7, Nioh, Nier: Automata, Persona 5 and Final Fantasy XV as examples. "That's super important for us," he says. "I think a lot of Japanese developers lost their way chasing the mobile games yen, if you will, but they're coming back to console in a major way. And speaking of, we'll have some big announcements at E3 in that precise vein."
At least Kojima knows how to do it right. His games tend to be the most game-y games yet still have a strong focus on the narrative. Looking forward to Death Stranding as well.Also, Death Stranding!
For that movie-like story-narration...fix
...mainstream!
Hyped!
Ugh... well bargain bin it is then.The God of War reboot from Sony's Santa Monica studio will be central to this – its new, more narrative-focused...
huh ? you don't like narrative focused games just one line after praising Kojima ?Ugh... well bargain bin it is then.
I like Kojima's way of doing it more is the reason. If he wants to show you something he'll use a straight cutscene to show it. He won't have you walking at a snails pace in an isolated part of the story where no gameplay can interfere just so some dialogue can happen. Like in MGS4, tons of cutscenes but at least you get the full gameplay experience when the cutscenes aren't happening. And when dialogue is happening outside of a cutscene it's usually right in the middle of the gameplay. You don't magically get to walking sequence where the dialogue won't be interrupted. And Kojima plays around with gameplay and narrative as well, like the fight with Raiden and Vamp in the later part of the game. You're shooting down gekkos on a split screen with the other half just being a cutscene of Raiden fighting Vamp. Say what you will about Kojima but he's not retarded enough to let his crazy ass stories take precedence over the quality of gameplay.huh ? you don't like narrative focused games just one line after praising Kojima ?
Wait, I thought you liked The Last of Us?I like Kojima's way of doing it more is the reason. If he wants to show you something he'll use a straight cutscene to show it. He won't have you walking at a snails pace in an isolated part of the story where no gameplay can interfere just so some dialogue can happen. Like in MGS4, tons of cutscenes but at least you get the full gameplay experience when the cutscenes aren't happening. And when dialogue is happening outside of a cutscene it's usually right in the middle of the gameplay. You don't magically get to walking sequence where the dialogue won't be interrupted. And Kojima plays around with gameplay and narrative as well, like the fight with Raiden and Vamp in the later part of the game. You're shooting down gekkos on a split screen with the other half just being a cutscene of Raiden fighting Vamp. Say what you will about Kojima but he's not retarded enough to let his crazy ass stories take precedence over the quality of gameplay.
I m not expecting much in this E3 .... but what about red dead redemption 2 ... and i wish they a give us a little bit hint about gta 6 .... But best part is Assassin's Creed can return ....
I enjoyed all 2 hours of MGS4's game play tooI like Kojima's way of doing it more is the reason. If he wants to show you something he'll use a straight cutscene to show it. He won't have you walking at a snails pace in an isolated part of the story where no gameplay can interfere just so some dialogue can happen. Like in MGS4, tons of cutscenes but at least you get the full gameplay experience when the cutscenes aren't happening. And when dialogue is happening outside of a cutscene it's usually right in the middle of the gameplay. You don't magically get to walking sequence where the dialogue won't be interrupted. And Kojima plays around with gameplay and narrative as well, like the fight with Raiden and Vamp in the later part of the game. You're shooting down gekkos on a split screen with the other half just being a cutscene of Raiden fighting Vamp. Say what you will about Kojima but he's not retarded enough to let his crazy ass stories take precedence over the quality of gameplay.
I, for one, am more interested in seeing the Dark Souls-ification of God of War. The game play they showed last year was very reminiscent of the Souls games, especially during the big troll fight.
my prediction is that Spiderman will be mindbogglingly awesomeSource: http://www.glixel.com/news/playstati...t-next-w485683
So. God of War, Uncharted, Spider Man, Days Gone, GT Sport and "Another glimpse at Death Stranding" confirmed for the show at least.
Also, God of War is a 'narrative-focused open world' game. Noice.
Let's see what scope it's open world has and whether it's more Skyrim or more Horizon in terms of how big the world is.
Also, teasing Japanese announcements too:
I do like it, but some parts had the issues that I was talking about. It wasn't the entire game but there were a few. Times where the game felt like it had to reign me in from the gameplay because now it's time for the plot to progress. There were times where the narrative was integrated more organically like the sewer section and the Kyle/Ish side story. Those were the times where the narrative and gameplay shined the best. But there were other times where they clearly made the choice to let the narrative take precedence over gameplay. Like when you get to the sniper part in the neighborhood. You can't actually kill the sniper in that scene, it's a floating gun that auto-aims you, getting close enough to see this got me killed. And I kind of got pissed when the reason for that was Joel has to go in the house and kill the guy by hand because there's a small struggle scene between the two. That kind of stuff should never happen in a game. Where the player is thought of second and the story first.Wait, I thought you liked The Last of Us?
Yes! Holy shit if this ends up being true. I've been itching for another stylish hack and slash game and now we might get a sequel to the og. Fuck, I hope they don't mess this up. Just give me the same depth of play as DMC4. That's all I want, if not then more.
i do like it, but some parts had the issues that i was talking about. It wasn't the entire game but there were a few. Times where the game felt like it had to reign me in from the gameplay because now it's time for the plot to progress. There were times where the narrative was integrated more organically like the sewer section and the kyle/ish side story. Those were the times where the narrative and gameplay shined the best. But there were other times where they clearly made the choice to let the narrative take precedence over gameplay. Like when you get to the sniper part in the neighborhood. You can't actually kill the sniper in that scene, it's a floating gun that auto-aims you, getting close enough to see this got me killed. And i kind of got pissed when the reason for that was joel has to go in the house and kill the guy by hand because there's a small struggle scene between the two. That kind of stuff should never happen in a game. Where the player is thought of second and the story first.
Yes! Holy shit if this ends up being true. I've been itching for another stylish hack and slash game and now we might get a sequel to the og. Fuck, i hope they don't mess this up. Just give me the same depth of play as dmc4. That's all i want, if not then more.
Tuesday, June 13
11:00 AM — Noon:
God of War: Behind the Curtain
It’s been one year since game director Cory Barlog and his team at Santa Monica Studio introduced fans around the world to a bold new vision for God of War. Join us as Cory and other members of the development team share new insights and recount challenges overcome, delving further into writing, world building, combat design, and the powerful father/son relationship at the heart of Kratos’ new beginning. Moderated by Michele Morrow.
Noon — 12:30 PM:
Inside Bungie
For over 25 years, Bungie has pushed the video game industry in bold new directions. Join Bungie CEO Pete Parsons for a wide-ranging discussion about his career, the industry, and Bungie’s next release, Destiny 2. Moderated by WWE superstar (and devoted Destiny fan) Big Show.
12:30 PM — 1:30 PM:
World Builders
Join host Chris Hardwick for a keynote discussion about building worlds across entertainment mediums, with a focus on video games. Hardwick will be joined by astrophysicist Neil Degrasse Tyson, director James Gunn, Gearbox’s Randy Pitchford, and 343 Industries’ Kiki Wolfkill.
1:30 PM — 2:15 PM:
Assassin’s Creed
Ubisoft presents a look at what’s next from Assassin’s Creed.
2:15 PM — 2:45 PM:
What Game From E3 Will Make You the Next Online Gaming Superstar?
In a world where online content creators can make or break the success of a new game, discover which games from this year’s E3 are going to make the biggest splash with the world’s largest online creators. Join MatPat, creator of The Game Theorists YouTube channel (more than 8 million subscribers, 2016 winner of the Streamy Award for Best Gaming Channel), to find out which games are making a mark at E3 in the eyes of top Twitch and YouTube streamers. Learn what makes some games great to play and others great to watch for millions of fans on YouTube and Twitch.
2:45 PM — 3:15 PM
Bethesda Softworks
Join Bethesda Softworks for a look at a newly announced title that will be seen for the first time at their E3 2017 Showcase.
3:15 PM– 4:00 PM
Square Enix
Don’t miss when Square Enix presents a live demonstration of a newly announced title being showcased at E3 2017.
4:00 PM — 4:30 PM
Epic Games
For over two decades, the team at Epic Games has built some of the video game industry’s most talked about titles. Join members of Epic at E3 Coliseum for a behind-the-scenes look at the developer’s next release.
4:30 PM — 5:00 PM
Swing Behind the Scenes With the New Spider-Man for PS4
Join key members of both Insomniac Games and Marvel for a peek into the upcoming Spider-Man collaboration for the PS4.
5:00 PM — 5:45 PM:
Project Scorpio: The Most Powerful Place to Create and Play
Discover how Xbox built a powerful development platform in Project Scorpio with game creators in mind. Featuring key members of the Xbox team, including Turn 10 Studios and The Coalition. Moderated by Xbox Live’s Larry Hryb (Major Nelson).
6:00 PM — 7:00 PM:
Jack Black in Conversation with Tim Schafer
Over the past 30 years Tim Schafer has created some of the gaming industry’s most hilariously memorable worlds and characters. The multi-talented Jack Black (star of Brutal Legend) leads a wide-ranging conversation with Tim about his career, creative process, and yes, Psychonauts 2.
Wednesday, June 14
10:00 AM — 10:45 AM:
New Realities: VR, AR, and Gaming
Video games are ushering in a whole new era of interactivity across a host of new devices that deliver virtual reality (VR) and augmented reality (AR) experiences. Join Will Smith (The Foo Show) for a discussion about the state of immersive reality and the future of gameplay and storytelling in VR and AR. Joining Smith will be film director Ivan Reitman (Ghostbusters), Curtis Hickman (Co-Founder/CCO, The Void), Tanja Watson (Co-Founder, Squanchtendo Games) David Ellison (CEO, Skydance Media), and Brandon J. Laatsch (Stress Level Zero Games).
10:45 AM — 11:30 AM:
Sea of Thieves: Community Spirit
The Sea of Thieves team discusses the opportunities and challenges of transforming Rare, one of the industry’s most secretive developers, into an open studio that celebrates its community and has brought its most passionate fans right into the heart of the development process — an essential step in creating a AAA shared-world pirate adventure.
11:30 — Noon:
Gaming Evolved: New Voices, New Visions
As the video game industry continues to evolve, there are opportunities for new voices and perspectives to push the medium in exciting new directions. Join us for a discussion about the many ways creators can express themselves and reach new audiences through video games.
Noon — 12:45 PM
Crash Bandicoot Reunion
Twenty-one years after he first arrived on the scene, Crash Bandicoot is back! Join members of the original creative team behind the game — Connie Booth, Mark Cerny, Naughty Dog co-founders Andy Gavin and Jason Rubin, and Bob Rafei — for a once-in-a-lifetime reunion to discuss the making of the original Crash Bandicoot and its impact on the video game industry.
12:45 PM — 1:30 PM:
Mortal Kombat: Celebrating 25 Years
For over 25 years, Mortal Kombat has evolved and pushed the fighting game genre in new directions, including its most recent release, MKX. Mortal Kombat co-creator Ed Boon joins the E3 Coliseum to reflect on the series and its impact on popular culture, esports, and the video game industry.
1:30 PM — 2:00 PM:
Far Cry 5: A Trip to Hope County
Welcome to Hope County, Montana, a rural community taken over by a fanatical cult. Led by Joseph Seed, “The Father,” players will build a resistance with the help of citizens of Hope County. Join Dan Hay, executive producer and creative director, and Drew Holmes, lead writer, to learn more about the citizens of Hope County, including The Father, Pastor Jerome, Mary May, and Nick Rye.
2:00 PM — 2:30 PM:
Call of Duty: WWII — Sledgehammer Games’ Journey Back to the Franchise’s Roots
Call of Duty: WWII returns to its franchise roots. Join Michael Condrey, Glen Schofield, and Greg Reisdorf for an inside look at the game that is taking the series back to boots on the ground. The panel will share behind-the-scenes development of the E3 content as we look at multiplayer and campaign gameplay and perhaps a hint at things to come in the months ahead. Moderated by Afrojack (Nick van de Wall).
2:30 PM — 3:15 PM:
Stories Across Screens
How does today’s greatest game writing influence the world of TV and film, and vice versa? Join Better Call Saul Executive Producer Gennifer Hutchison for a conversation with leading storytellers about the opportunities and challenges of interactive and linear storytelling. Hutchison will be joined by Emil Pagliarulo (Designer Director, Bethesda Game Studios), Josh Scherr (Writer, Naughty Dog), and Dan Tractenberg (Director, 10 Cloverfield Lane, Black Mirror).
3:15 PM — 4:15 PM:
A Conversation with Hideo Kojima and Jordan Vogt-Roberts
A one-on-one session looking back at the career of Hideo Kojima, led by Jordan Vogt-Roberts, director of Kong: Skull Island. These two creative forces will share the stage to discuss the fusion of gaming and cinema. Mr. Kojima will discuss his cinematic influences and how they have allowed him to make masterworks of his own.
4:15 PM — 5:00 PM:
The Indie Revolution
Some of today’s most creative and inspiring games come from independent developers working outside the system. Join us to hear their stories. Robin Hunicke (Funomena) leads a discussion about the independent game scene across console, mobile, and PC, featuring guests including Brendan Greene (creator, Player Unknown’s Battlegrounds) and Eli Cymet (Alto’s Odyssey).
5:00 PM — 5:30 PM
Middle-earth: Shadow of War — A Behind-the-Scenes Look
Join Monolith Productions, Warner Bros. Interactive Entertainment, and Troy Baker (the voice of Talion) for an inside look and live demonstration of Middle-earth: Shadow of War.
5:30–6 PM:
Square Enix
Join the team at Square Enix for a developer showcase, revealing new details about a game that will be announced for the first time at E3 2017.
6:00 PM:
An exclusive surprise discussion with renowned figures.
why you are paying american rates in Pakistan. Search cheaper region like Turkey. 13k for 13 months. Ms does not careShadowdragoo said:no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
There are no such thing as "bad design" bro, its all "artistic vision" nowEternalBlizzard said:Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord