Tried Super Mario 3D World on my i3 2100..
The game lags every time a new particle effect comes up on screen. In normal gameplay, it hovers around 55-60 FPS. But the times when new particle effects are loaded, the FPS tanks to around 15-20 FPS for 1-2 seconds.
I believe when Shader Cache sharing option arrives in the next Cemu update (1.7.0b), the slight lag that I encounter sometimes will also be fixed.
Definitely extremely happy with the state of emulation since I started following it ~1.5 years ago. It wouldn't even boot 99% of the games back then. Bayonetta was a mess, it looked like the game was put into a blender for 5 minutes and the end result was displayed on the screen lul. Xenoblade would only run till the boot screen.
I don't think I should try any more games with the emulator until I upgrade my CPU to an overclockable one.
My little cousin is playing the game