Street Fighter X Tekken |OT| Divekicks, Hopkicks and Godfists

amirparvez

Well-known member
Mar 3, 2009
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GGs Amir bhai and Balatkari.. Had fun..
Yea man good games last night and sorry about disappearing for a bit , had some problems last night which needed to be sorted out. It was good to see that you played king last night. Those king vs king rounds were intense. The bad think about king is that you dont get any ranged game from him and his basic bnbs suck bigtime and easily punishble. All he has to rely is his mixups , grappbles and counter attacks.

The good thing is that he has excellent normals which gives your footsie game some flexibility. Just need to mixup those normals into big ass grapples. Right now i have no match up knowledge for Asads team thus its giving me problems. Most importantly no time to learn and practice. I get my practicing by playing with you guys so keep playing this game. See you very soon on live:)
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
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ITS OFFICIAL PPL !

[h=2]Hackers Unlock Street Fighter X Tekken's 12 New Characters, Use Them on Xbox Live[/h]



Capcom has 12 more characters planned for the Xbox 360 and PlayStation 3 versions of its crossover fighting game Street Fighter X Tekken. Despite plans to release those extra characters as "downloadable content," the down and dirty dozen are already on the game disc. And, not surprisingly, industrious hackers have accessed those fully functioning locked fighters.

Less expected, however, is that they're being used in online matches against other Street Fighter X Tekken players via Xbox Live.
Here's a video from YouTube user "deathmantle1" (via Eventhubs) who claims that the unreleased fighters, in this case Blanka and Jack-X, have been popping up in ranked matches online.



Those "ballsy" hackers have gotten the attention of Capcom, who say "we already have opened channels of communication with Microsoft on these issues Friday night. If you can capture screens or video of this in action (as some have already) we're working on bans for boxes and accounts with Microsoft for haxxors."


Eventhubs: Capcom/Microsoft to crack down on Street Fighter X Tekken's DLC hackers, Wii-U direction discussed
 

irontriggor

Fighting PlayboY!!
Oct 6, 2008
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^Sry mani... ur late again

Yea man good games last night and sorry about disappearing for a bit , had some problems last night which needed to be sorted out. It was good to see that you played king last night. Those king vs king rounds were intense. The bad think about king is that you dont get any ranged game from him and his basic bnbs suck bigtime and easily punishble. All he has to rely is his mixups , grappbles and counter attacks.

The good thing is that he has excellent normals which gives your footsie game some flexibility. Just need to mixup those normals into big ass grapples. Right now i have no match up knowledge for Asads team thus its giving me problems. Most importantly no time to learn and practice. I get my practicing by playing with you guys so keep playing this game. See you very soon on live:)
What i noticed is tht KING cant pressure alot.. and his moves dont do much chip damage .. and yes his bnbs totally suck.. and his mixups arent tht gud either.. besides tht.. ryu is really strong in this game.. his cr.HK cancel is soo noobish.. makes him one of the safest.. i really concentrating on learning the Jin vs Shoto matchup thts y dont switch to ABEL tht much..

One of the kool things abt this game is tht raw Launchers are invincible to low attacks, so if RYU is abusing cr.Hk u can raw launcher it.. i only managed to do it a couple of times last nite bcoz of the lagg.. i just dont get this stupid roll back bullshit, its laggy with asad but works fine with u..
 

CerebralTiger

Expert
Apr 12, 2007
19,839
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@sephi and Amir bhai: Thanks for explaining. I guess I'll steer clear of throws unless I'm playing Zangief.



Anyways, finally got my fightpad today.



Here's hoping I can stop being completely terrible at this game lol
 
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afwasim

Active member
Aug 19, 2009
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lahore
@ iron

what is roll back?

and king's forward up mk is also good anti air in fact its best in some occasions because if u connect with it gives free combo opportunity ... if king has command garp like hugo or zengo then he can be more effective but for now king is not seems to be a great character to me

---------- Post added at 06:42 PM ---------- Previous post was at 06:41 PM ----------

@ mani

u r not late in fact ur soooooo late

---------- Post added at 06:44 PM ---------- Previous post was at 06:42 PM ----------

@ amir bhai


on x360 single game does not cost 100 rs to me it cost 50 rs lols ... i buy empty dvd 9 and write it hehehe
 

amirparvez

Well-known member
Mar 3, 2009
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Lahore
@sephi and Amir bhai: Thanks for explaining. I guess I'll steer clear of throws unless I'm playing Zangief.



Anyways, finally got my fightpad today.



Here's hoping I can stop being completely terrible at this game lol
Wow bro congrats on the Fightpad, Looks like a beauty from where i see. And it is a wired pad which is good , best of all its not Madcatz or or is it a official ps3 sfxt fightpad. Would be awesome to have you on board the SFXT scene bro


[MENTION=9497]mani[/MENTION]

Old news bro , found about the unfortunate news on the 4th day after the release of sfxt.


@Iron

Yea his basic Bnb suck bigtime , like there is no chip damange at all if you dont spend your meter and spending meter on doing some Chip does not make sense at all in a game in which meter management is so crucial to the outcome of every round.

Ryu seems very strong in this game for some strange reason all his attacks seem very safe. Right now i am going through the frame data chart and trying to figure out how to punish a blocked Crouching HK. Also trying to find something on those annoying Kazuyas two fang and Demons Wrath Combos ( all of them are chains so cant back dash out of em at all ).

Demons Wrath is

b+LK>LP> MK > LP -6 on block( punishble by a move whose startup frame are 6 or less)

Two Fang Double kick
LP > MP > MK > LK -8 on block ( punishble by a move whose startup frames are 8 or less)

As for Ryu

Cr Mp , Cr Mp , Cr Hk ( -8 on block)

so it is punishble unless u super charge the hadoken.



 

irontriggor

Fighting PlayboY!!
Oct 6, 2008
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^Only an idiot wudn't CADC the cr.HK .. its completely safe..

and kazuya's "Two Fang Double kick" is not a true block string.. can easily punish before MK hits.. any move with invincibility can punish ..
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
52,087
395
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On earth...Lahore
@ct: congrats man ! where'd u get it and how much ?

@guys who complain about me being late: its not only about the hacked characters, its about the accounts and 360's being banned to those hackers :p but IMO im with those hackers coz crapcom decided to piss them off in the first place ! this sh*t needs to be available in-game :mad: or something not PAID FOR ! sheeesh
 

amirparvez

Well-known member
Mar 3, 2009
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^Only an idiot wudn't CADC the cr.HK .. its completely safe..

and kazuya's "Two Fang Double kick" is not a true block string.. can easily punish before MK hits.. any move with invincibility can punish ..
Iron bro just checked the Framedata the Cr Hk of Ryu after the Two Crouching Medium punches Combos

Ruys Medium Punch start up Frame 4 , Frame Advantage on hit is Freaking +7 and since the Startup frame of the second medium punch is +4 it combos and now the crouching Hk Startup Frame 5. Since Frame Advantage on hit for the Second Crouching medium punch is +7 any move with a startup frame of 7 or less will combo. That is what the Framedata suggests but i still have to check it out if u can safely launch before the crouching Hk hits you. Damn its a Three frame link used to be 1 Frame in ssf4 as i recall.
 

irontriggor

Fighting PlayboY!!
Oct 6, 2008
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^well i did try it as soon as u went offline.. yes it is a combo BUT while blocking, the cr.Hk is punishable with raw launchers.. timing is very strict tho..

try it ur self.. record the combo with CPU and then try to launcher it..
 

sephi22

Its a Trap!
^well i did try it as soon as u went offline.. yes it is a combo BUT while blocking, the cr.Hk is punishable with raw launchers.. timing is very strict tho..
try it ur self.. record the combo with CPU and then try to launcher it..
Well, you can cancel cr.MP into LK or MK Donkey kick (I forget which one's safe). Certainly better than linking a cr.HK and eating a launcher. Or just bait the launcher by doing a cr.MP fireball dash cancel.

Iron bro just checked the Framedata the Cr Hk of Ryu after the Two Crouching Medium punches Combos

Ruys Medium Punch start up Frame 4 , Frame Advantage on hit is Freaking +7 and since the Startup frame of the second medium punch is +4 it combos and now the crouching Hk Startup Frame 5. Since Frame Advantage on hit for the Second Crouching medium punch is +7 any move with a startup frame of 7 or less will combo. That is what the Framedata suggests but i still have to check it out if u can safely launch before the crouching Hk hits you. Damn its a Three frame link used to be 1 Frame in ssf4 as i recall.
Why link into the cr.HK when you can chain into it?
If you connect with the MP, then confirm with second MP and chain cr.HK. Don't risk the 3 frame link. Or cancel into Joudan if it gets blocked.
 

irontriggor

Fighting PlayboY!!
Oct 6, 2008
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K guys i finally got it on video.. like i mentioned before .. JIN has an EX Special Step.. which is apparently not mentioned in the command list and the best part is tht it costs no meter.. Skip to 00:37 ..


Note: Its me versus the CPU in training mode on Hardest difficulty.. the CPU jin does the ex ss..
 
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sephi22

Its a Trap!
K guys i finally got it on video.. like i mentioned before .. JIN has an EX Special Step.. which is apparently not mentioned in the command list and the best part is tht it costs no meter.. Skip to 00:37 ..


Note: Its me versus the CPU in training mode on Hardest difficulty.. the CPU jin does the ex ss..
Nice. I was going to submit to SRK but I saw you've been posting in the Jin forums. Hopefully this gets posted on the front page. :rock:

^Not the chains .. only links..
Yup. Chains can't be broken.
 

amirparvez

Well-known member
Mar 3, 2009
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Lahore
Good games with Sonicflash and CT last night. Sonic was trying those howarang high low setups , which made it pretty hard for any rush from my side. Dude the connection with you was pretty good last night , keep up the good works and inshallah will play soon

@CerebrealTiger

Dude your xaiyo is progressing with every game we play ,as for the Pad i am sure with your super hand speed u will soften the buttons in no time:)
 

amirparvez

Well-known member
Mar 3, 2009
2,371
0
41
Lahore
^well i did try it as soon as u went offline.. yes it is a combo BUT while blocking, the cr.Hk is punishable with raw launchers.. timing is very strict tho..

try it ur self.. record the combo with CPU and then try to launcher it..
Yea tried it and links can be launched , even though the timing is pretty strict though and the link must have some frames in between to do a raw launch. Just found out that you can P link Hp and Hk to make it easier to launch a link with some frames in between. Like i nailed it almost everytime i p linked it.

Trying out kazuya right now and man his wavedashing is sick, can nail the ewgf and the norma wgf easily on the p2 side but doing it in the p1 side is kinda difficult so have to change my grip a little to do that. Now its time to try out some kazuya combos .
 
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