NINTENDO Nintendo Switch Thread: best-selling video game console for 23 consecutive months

manigamer

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i can't say but 249 would had been the sweet spot, dunno why nintendo missed it :( also the accessories the damn accessoires is where nintendo also gonna cash grab
 

manigamer

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[h=1]Nintendo Switch online service's 'free' monthly games come with a huge catch[/h]

[h=2]I think that’s just called a ‘free’ rental then?[/h]


Part of the Nintendo Switch’s forthcoming paid online service will be a “monthly game download,” an offering seemingly similar to Microsoft’s Games with Gold and Sony’s PlayStation Plus. Here’s the description of the service from Nintendo’s site:
Monthly game download
Subscribers will get to download and play a Nintendo Entertainment System™ (NES) or Super Nintendo Entertainment System™ (Super NES) game (with newly-added online play) for free for a month.
If you are familiar with how the Xbox One and PlayStation 4 offerings go, you’d be forgiven for reading that as if you had a month to add a specific game to your library and then, so long as you remain a subscriber to Nintendo’s paid online service, you have access to those “free” games. For Xbox One, the backward compatible Xbox 360 games are actually yours to own ... forever. But on Nintendo Switch, it means you have a month to play the game and then it’s no longer available, you’d need to buy it to continue playing.
Even though we don't know what this paid service will cost (maybe it's really cheap?), this is making people very upset. You can click through to read the replies to Wired’s Chris Kohler after he confirmed the news.


Confirmed by NOA: Monthly free classic game on Switch is indeed only available for that month. More deets on Virtual Console before launch.
— Regular Chris Kohler (@kobunheat) January 13, 2017
Sheesh, even my explanation was unclear. Sorry.

After a month, you can no longer PLAY the monthly Switch online classic unless you buy it.
— Regular Chris Kohler (@kobunheat) January 13, 2017
Here’s a NeoGAF thread that’s exploded in just 10 minutes with comments like this one: “Nintendo has always been stingy with VC. This is an extension of that.” And, uh, more colorful ones.
The point about Virtual Console games is a good one because, while the idea of digital rights and ownership of digital goods has gone from something new and challenging in the media space over the last 20 years to something more or less settled, here’s Nintendo continuing to extract maximum value from its back catalog. When players upgraded from the Wii to the Wii U, many were surprised to learn that they had to rebuy the often decades-old games they had already purchased. This is true, again, on the Nintendo 3DS systems.
While purchases made on an Xbox 360 work on an Xbox One (if the game is supported at least), and while purchases made on a Kindle or an iPhone or any number of digital media devices follow you across generations, Nintendo has historically resisted giving customers that kind of ownership.


It’s unclear how Nintendo plans to handle ownership of Wii U Virtual Console games — will you need to buy them again? — but this initiative, in addition to being a markedly lesser value than its own competition, continues Nintendo’s tradition of treating its library as a premium offering and not something to be given away.
[HR][/HR]



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why is NINTENDO so cheap man ? WTF is this... thats two step behind than sony and ms in this regard ! PLEASE keep the sh*tty nes and snes games, don't need LOL
 

manigamer

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dont care about FIFA ! only interested in exclusives



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Here’s how to charge the Nintendo Switch Joy-Con controller



There’s a few options




One of the biggest questions we still have about the Nintendo Switch concerns its fancy new peripheral, the Joy-Con. These detachable, tiny controllers have a variety of features baked in, but just how long do they last for? While we weren’t able to get a concrete answer on its battery life, Polygon did learn just how to keep the controllers juiced up during Nintendo’s hands-on press event with the Switch.
There are three methods of charging the Joy-Con. The simplest way to refresh the controllers’ batteries is by attaching them to a docked Switch. Inside of the dock, which ships with the console, is a USB-C connection that the tablet slides right onto. That will keep both the Switch and the Joy-Con charged up for on-the-go play.
When it’s not in the dock, the Switch can be plugged in with the accompanying USB-C charging cable that’s also included with the standard package. That will again send power to both the console and its controllers, assuming the system is in handheld mode with the Joy-Con still attached to either side of the screen.


If the Joy-Con are removed from the Switch, they can be charged with the charging grip. That also has a USB-C connection, and plugging in the cable to the grip, which is sold separately, will charge those controllers up.


If the Switch or the grip are not plugged in to charge in some fashion, then don’t expect the Joy-Con to charge, either. What we’ve grasped thus far is that battery isn’t a huge concern for these controllers, however; the controllers had been repeatedly left to run on battery alone during the media event we attended, and they had yet to require a charge.
Related
Everything we know about Nintendo Switch


Still, what we’re not yet sure of is just how to tell when these controllers need to be plugged back in to charge. There are lights on the inside of each controller and the face of the charing grip to signify if they’re synced to the system and, if so, which player they belong to. If the Joy-Con straps are in use, however, these lights are covered up. If the Joy-Con are attached to a Switch that’s in handheld mode but not plugged in, the interface is also obscured. Perhaps there’s some functionality built into the tablet’s operating system?


We still have a lot to learn about these new peripherals, including just how their batteries work. The long story short of it is that we wouldn’t expect to have to worry about these rechargeable gamepads going dead all too often, however.
 

manigamer

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[h=1]Nintendo Switch’s most exciting games are unexpected, totally new franchises[/h]

[h=2]Arms and Snipperclips are unfamiliar names, but we can’t wait to see more[/h]


Before last night, when Nintendo unveiled them at its global Nintendo Switch press conference, I’d never heard of Arms or Snipperclips. After playing them at the console’s hands-on premiere event, held in New York City exclusively for the press, they’re now easily my most highly anticipated Switch games.
I spent ample time demoing both titles, which are completely original Nintendo properties and exclusive to Nintendo Switch. What’s special about both games is how much fun they are — and how that enjoyment is dependent on the console’s specific features.


In some sense, Arms feels very much like a Wii game. It’s played holding a Joy-Con controller in each fist, then throwing punches at the air that the on-screen fighter will mimic. Tilt the Joy-Con controllers left or right, and the fighter will lean that way; turn them to face each other, and the character puts their fists in front of their body to block their opponent’s move.
It’s all very intuitive, just as Wii Boxing and other, similar motion control-heavy titles were back in the day. The difference is that the Joy-Con feels like a smaller, lighter, overall better evolution of the Wiimotes. Holding them in my fists and punching didn’t feel silly, like it often could with the less precise Wii controller. It felt gratifying, as did the nuance afforded by the Joy-Con’s more advanced feature set.


Even better: Arms can be played using buttons, too. Although the one-on-one fighter, whose roster is full of fantastical, superpowered characters with names like “Mechanica” and “Ribbon Girl,” is better served by a big screen, I was told it works perfectly well in tablet mode, too. And either way, if a player ever gets sick of throwing punches, the buttons are there so that they don’t have to stop playing.
Based on just a few rounds of it, Arms seems to be a much better game overall than 1-2-Switch, which seems to be touted as the premier Joy-Con showcase. That’s important when it comes to selling someone on the new system.


Just as fun was Snipperclips, which uses the Joy-Con in a much more traditional fashion. We played it in the Switch’s tabletop mode, with the controllers detached and the kickstand supporting the tablet. Although the game supports anywhere from one to four players at a time, Snipperclips makes the most sense as a co-op game. That’s because the Switch comes with two Joy-Con controllers right off the bat, with each player holding one sideways, sitting side by side to work out an increasingly complex series of puzzles.


Rubbing shoulders with two different companions, I experienced an intimacy that is unique to local multiplayer games. A tutorial showed us how to use the controls to move, rotate and deform our adorable paper cutout characters so that we could press switches and form different shapes. After that, we were off to put our skills together and complete some challenges — which involved a lot of talking out best practices and coming up with a strategy on the fly.
Holding that baby-sized Joy-Con in hand while staring at the Switch’s screen felt perfect for a game this adorable and simple. I was admittedly unimpressed by the console’s tablet mode at first, failing to find much of a use case for it — if I’m at a friend’s place with my Switch, why wouldn’t we just hook it up to the TV? And if I’m home and the TV is occupied, well, I’m more likely to just go handheld with my game. But Snipperclips shows that the tabletop mode is not just a third option, but an ideal one for playing Switch games. It forces a closeness that Nintendo games have always fostered, and this $19.99 puzzle game is just the latest wonderful example of the power of local co-op.
It’s exciting that the two best games I’ve played on the Switch — y’know, give or take Mario Kart 8 orThe Legend of Zelda: Breath of the Wild — are completely new titles from Nintendo. It’s a sign that the company’s still got fresh ideas up its sleeve, ones that extend beyond the new hardware.
 

Radical

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I like it for its portability! AAA console games on a handheld etc.
But then again, battery life is questionable, so...probably going to wait a little!
 

manigamer

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[h=1]Nintendo Switch sold out at GameStop; good luck finding it elsewhere[/h]

[h=2]Unavailable online at all major retailers in the U.S.[/h]

If you're looking to pre-order a Nintendo Switch, you should look somewhere other than GameStop. The retailer sent word on Sunday that it has blown through its allotment of the new console.
In fact, if you're in the United States, looking elsewhere may be of no use. The Switch is unavailable for reserve, pre-order or otherwise at GameStop and the other major console gaming retailers here. Amazon, Target, Toys R Us, Walmart and Best Buy all list the console, which launches March 3, as unavailable, three days after pre-orders opened. Some still have accessories and games available for preorder.
GameStop did not specify the size of its allotment or how many preorders it has sold; a statement from the company said it is "working closely with Nintendo to get additional Nintendo Switch units." GameStop advised would-be buyers to sign up for email notification when the unit is back in stock.
Meanwhile, over at eBay, the gray market has been active since the Switch's launch date and price were revealed Thursday evening. There are numerous listings for the console at $200 or more above its $299.99 MSRP and the lowest price on a confirmed pre-order reservation was $405.99, as of publication time.


In an interview with GameSpot after the Switch's debut event last week, Reggie Fils-Aime, the Nintendo of America president, said he didn't anticipate the Switch running into the kind of supply-and-demand problem that faced the NES Classic Edition. Fils-Aime restated Nintendo's commitment to putting out 2 million units, worldwide, for the March launch.
When the Wii U launched in November 2012, Fils-Aime said the console sold 400,000 units in the United States. Another 250,000 Wii U buyers were left on GameStop's pre-order wait list after the retailer exhausted its launch allotment, too. The Wii sold 600,000 during its 2006 launch week.




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[MENTION=9361]Radical[/MENTION] battery life is anywhere between 2.5 hours to 6 hours though they said average 3 hours
 

V3N0M

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Not enough launch titles , same Wii U mistakes all over again . At least give 3rd party support , Indie studios will be giving us a dozen of titles or more within an year . Nintendo has done the creativity right but they badly need some exclusives
 

manigamer

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[h=1]Nintendo Switch’s included Joy-Con Grip is not the same as $30 Charging Grip[/h]
[h=2]An extra charge to charge your controllers easily[/h]

Every Nintendo Switch comes with a Joy-Con Grip, an accessory that holds two Joy-Con controllers in a form factor that resembles a standard gamepad. But that unit won’t charge the Joy-Con devices — for that, you’ll need to buy a separate peripheral known as the Joy-Con Charging Grip.
This may or may not have been obvious to you; the Charging Grip is listed as a $29.99 accessory on the Nintendo Switch website. Either way, Nintendo didn’t make it completely clear until a livestream on Friday morning, during which Nintendo Treehouse employees showed off the Switch hardware and various games.
The Joy-Con Grip versus the Joy-Con Charging Grip. Nintendo via Polygon Nate Bihldorff, senior director for localization at Nintendo Treehouse, was discussing the standard Joy-Con Grip as he held it in his hands. He then explained the difference between the two Grips: “There’s also a Charging Grip accessory that’ll come as well, that you can actually plug these into — plug a spare set of Joy-Con into — and charge.”
As you can see in the image above, the two units are not identical. The Grip that’s included in the Switch box is opaque, with a matte gray finish. The Joy-Con Charging Grip is also gray, but it’s translucent — just like the $69.99 Switch Pro Controller.


Related
[h=4]Here’s how to charge the Nintendo Switch Joy-Con controller[/h]

In case it wasn’t clear, the standard Grip is essentially just a plastic shell that holds two Joy-Con controllers. Only the Charging Grip will charge the batteries of the Joy-Con pads; there’s a USB-C port on top of the unit. While you won’t need to buy the Charging Grip in order to keep your Joy-Con controllers powered — they’ll charge whenever they’re attached to the Switch unit — there does not appear to be a way to plug the Joy-Con pads directly into USB power or a wall outlet.
Joy-Con controllers contain a nonremovable 525 mAh battery that will last for approximately 20 hours, according to Nintendo. The company notes that the capacity of those batteries — as with all lithium-ion batteries — will degrade over time. Whether the pads are hooked up to a Charging Grip or a Switch, it will take about three and a half hours to charge them from empty to full.
The Nintendo Switch will be released March 3 worldwide for $299. For more details, read about its full hardware specifications.
 

Gintoki

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Not a fan of Nintendo consoles, except the handhelds( which can be emulated on pc btw), but this looks solid. Gotta work on that game library more though, and get more 3rd party support.
 

manigamer

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[h=1]Nintendo Switch is leaving these Wii U features behind[/h]

[h=2]Everything Nintendo’s ditching or downplaying with its new console[/h]


The Nintendo Switch is, by all accounts, revolutionary. It’s a tablet that can connect to a TV. It’s a home console that can be played on the go. It’s no surprise that Nintendo is focusing on these and other novelties in the lead-up to the Switch’s springtime launch.
Yet longtime Nintendo fans — or even just recent Wii U owners — may notice that, for all its fancy new features, there’s a lot that the Switch doesn’t include. While we can’t complain about the Switch ditching things like friend codes, we’re already mourning the loss of platforms like Miiverse.
There’s plenty of other things Nintendo appears to be pivoting away from as it prepares to enter a new generation of gaming. Follow along for everything Nintendo seems to be leaving curbside to make room for everything the Switch has to offer.
[h=3]Games on discs[/h]The Switch will use cartridges, not discs. That’s kind of a throwback to systems pre-GameCube, as well as the recent DS line of handhelds. The thing is, the Switch uses game cards unique to the console, so it won’t be compatible with any cartridge-based Nintendo platform that came before it.


For a home console to use a cartridge is sort of an unthinkable thing in this day and age. Yet at the same time, as many publishers and retailers continue to emphasize digital storefronts, perhaps it’s a smart move on Nintendo’s part to move away from the disc-based format ... even if that makes physical backward compatibility with the Wii and Wii U impossible.
[h=3]Wiimotes, the GamePad and all your old controllers[/h]Speaking of the Wii and Wii U, the Switch won’t play nicely with those consoles’ peripherals. The Switch has its own set of peripherals for use with its games, like the Joy-Con controllers. They’re intriguing enough that you may not miss the Wii U GamePad, and the Joy-Con borrows and refines much of the Wiimote’s motion-based functionality.
Even so, we’ve taken for granted how accommodating Nintendo has been of our old controllers. The Wii and Wii U support their predecessors’ peripherals; Nintendo even made the GameCube controller work with the Wii U just in time for Super Smash Bros. for Wii U’s launch.


[h=3]Backward compatibility on the whole?[/h]So the Switch can’t play discs, and we don’t yet know of Nintendo’s plans for a Virtual Console. We’d be shocked if the console couldn’t play Wii U games in any fashion, but Nintendo hasn’t said a word about how that may work, if it does at all. It seems like the company is more content to bring last-gen games to the new system than to just re-sell them or let players access them through digital means for the time being.


Although not every Nintendo home console could play its predecessor’s games, it’s a shocking change from a company that had players re-buy their old games multiple times as recently as the Wii U days.
[h=3]Second-screen gaming[/h]With the Switch, we’re gaining a display baked right into our console itself, but we’re losing the ability to play with two screens at once.
Perhaps not everyone was as enamored of this feature, which was a staple of the Wii U. The console failed to set Nintendo’s stock prices ablaze, after all. Some Wii U fans really loved the GamePad’s marquee element, however: the touchscreen at the center of the oversized controller. It allowed for some interesting gameplay in titles like Super Mario Makerand Splatoon, and in other games, we were content to just have it there as an extra map.
We played a bit of Splatoon’s Switch-bound sequel at a recent event for the press, and we found ourselves missing the ability to have two screens available to us at once for the frenetic squid shooter. As cool as it is to be able to play it on the go or at home, it’s just as cool to have a map available at all times. With the Switch, Nintendo sacrificed the latter for the former.
[h=3]The Miiverse community[/h]The Miiverse was one of the weirdest and most engrossing parts of the Wii U. Not everyone dabbled in it, but those who did found it rewarding and ... bizarre. Very, very bizarre. The application was akin to a series of message boards, each one devoted to various Nintendo games and franchises, along with other discussion points. Players could ask each other for help and get it, or maybe get some strange, unhelpful replies instead. They could also get one of the most beautiful pieces of fanart ever seen, and it lived solely on Miiverse.
It was a strange and special place, and the Switch is leaving it behind. It remains to be seen what the Switch’s preferred social platform will be, or whether it will have any message boards like Miiverse at all.


[h=3]Miis, for that matter[/h]The Switch will still include a Mii Maker app, so that players can craft characters in their own image once more. But we have seen neither hide nor hair of any Miis in early Switch marketing. None of the games we’ve seen or played thus far use Miis. Nintendo seems disinterested in the characters this time around, which is a stark contrast from the Mii-heavy Wii, Wii U and 3DS systems.
[h=3]Friend codes[/h]Nintendo is also moving away from another stalwart: the friend code. This is a welcome change, however. For years, Nintendo fans have been restricted to memorizing multiple long strings of numbers and letters just so that they can engage in some online multiplayer with friends. There was a friend code for the hardware itself, but some games had their own friend codes that players had to copy down and exchange. It was all a grueling, exhausting bother, so we’re glad that the Switch won’t use friend codes.
We aren’t sure what the Switch will use so that players can connect online instead, though, but almost anything is better than those infernal friend codes.
[h=3]Free online multiplayer service[/h]The Wii, DS, 3DS and Wii U each had online multiplayer offerings, and none of them cost a dime. The Switch will have online features of its own, but Nintendo will charge for the service. We’re not sure how much members must pay in order to gain access to online lobbies, voice chat and some other perks, but that there’s a price to pay at all shows that Nintendo is looking toward its competitors for ideas. (The online service will be available for free through fall 2017, at least.)
[h=3]Netflix and other streaming services — for now[/h]We’re not sure if you’ll need to subscribe to Nintendo’s online service to stream TV and movies, but we do know one thing for sure: When the Switch launches, Netflix, Hulu, Amazon and other streaming apps will not be available. Nintendo is instead focusing on the Switch’s gaming offerings for the time being, the company recently told Kotaku.
We imagine Netflix will arrive sooner than later. The service is available on even the 3DS, after all. Not having it ready to go at launch is extremely disappointing, however, especially since the widely owned Wii was a popular Netflix machine back in the day.


[h=3]Region-locking[/h]Let’s end on a positive note. The Nintendo Switch will be region-free, so owners can play games from any region around the world on their console. Go ahead and import all of those Japan-exclusive, super niche role-playing games, friends; there’s nothing stopping you anymore.
[h=3]Who knows if there’s more where that came from[/h]We still have plenty of questions about what the Switch does or does not do. We’ll certainly know more on March 3, when the system is available worldwide.
[HR][/HR]
 

manigamer

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[h=1]Nintendo Switch won’t have Netflix or any other streaming apps at launch[/h]

[h=2]Don’t unplug the Wii U just yet[/h]

Nintendo has confirmed that its new hybrid console, the Switch, will not offer any streaming video services when it launches in March.
Nintendo told Kotaku that all of the company’s efforts were going toward making it an “amazing dedicated video game platform,” so streaming apps like Netflix, YouTube and Hulu will not be available upon release. The company added that support for video-streaming services “is being considered for a future update.”
It’s an interesting sentiment from the company, which offers Netflix on other gaming-specific platforms, like the 3DS and the Wii U. A Nintendo representative told Polygon conversations were still ongoing — including with different companies it could potentially partner up with — and there was “more information to come.”
The Switch will launch as the only major gaming platform in the past two console generations without a Netflix app. Netflix is available on the PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360 and Xbox One, as well as the current handhelds, the Nintendo 3DS and PlayStation Vita Other streaming apps, like Hulu and HBO Now, are available on some consoles, like the PS4 and Xbox One.


The Switch has a 1280x720, 6.2” multitouch screen, making it bigger than an iPhone. The Switch will be powered by a custom chip based on Nvidia's Tegra processor, which the company also uses in its Shield devices. When plugged into a TV, the console will produce a 1080p image and reportedly runs at a higher performance speed. All of which is a long, drawn-out way of saying there’s no reason an app as small and simple as Netflix couldn’t have been included at launch.
Again, Netflix is available on the Wii U and the 3DS, so it seems unlikely that the issue is licensing, but Nintendo’s comments about working out the details with potential partners could allude to that being the case. A prime example of this is Apple’s new guide app, TV. TV allows users to browse through most of their streaming services and video playback apps without ever having to leave the main menu. Netflix, which has been a primary partner of Apple’s for years, chose to not be included in the new guide app, forcing users to exit and log in through Netflix’s stand-alone app instead.
Nintendo could be facing similar issues with Netflix right now, but the company hasn’t released any information aside from the confirmation that it will not be available at launch.


The Switch will be released on March 3 for $299.
 
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