Hi everyone. This is so nice to see so many people with a passion for game development. I guess I should sign up too. I have very little-no experience of GAME development. But I've worked with 3d APIs. My best accomplishment is a true 3D camera implementation, reflection through stencil and almost got the reverse carmack algo for shadows implemented.
I'd upload/attach some stuff when I get back home. I'm a Computer Science graduate from KU and we got 6 credit hours with CG and Advanced CG courses. But we're taught the very basics in that course. I had dived into game development before these courses though. I went through the Directx9.0 tutorials at 32bits.co.uk as my initial learning sources.
I've done some work using Directx and Glut. But they're mostly static scenes with some kind of mesh placed and me roaming around it. That's that. I've done some very light animations as well, I understand the concept of designing scene graphs however.
Of course, two of my biggest probs are my laziness and my full time job. Though I still play games and there's always been a soft spot in my heart for game development, I've never eally considered it as a profession, seriously - dreamed? yes, considered? no. So let me know if I can fit into the team and do something.
I'd post more details about what I already have learnt. And it'd be nice to have some guidance as to what should I learn further and from where. After all, I AM a CS graduate and a team lead at my current software house. Working on web 2.0 these days. C/C++ , C# , AS3.0, etc...languages are never a problem for me and I consider problem solving as my strength. I managed 4GPAs in both of my CG courses and I've always been strong with Maths.
But I'm lazy. Here's a screenshot of my ACG project:
View attachment 466
This li'l interactive robot walks in 2 axis with a funny animation. Its robotic arms move as you expect them to. There's a simple bit of lightning, no shadows but reflection through stencil buffer. Of course, there's texture on the room's walls floor etc and a skybox to wrap the package. I was adding volumetric shadows to it too, have implemented it half way in another workspace but that was the last I worked with computer graphics and it's been over a year now. Would upload this app and share the URL this weekend inshAllah.