Final Fantasy Versus XIII becomes Final Fantasy XV (Xbox One/PS4)

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sshah

Lord SwagSuke
Jun 15, 2010
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Looks a bit haphazard as far as the fluidity of motion goes. Too many similarities between Sasuke and Notics that don't stop at the copy-pasted appearance; I even saw a chidori variant attack. I guess, Nomura must be a fan like me. I really want this game to do something other than kiddy and silly romance this time around. FF Romances were never my cup of tea anyway.
 

BumperJumper

#VitaBros
Jul 27, 2010
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Was it me or that many parts of the battle looked heavily scripted?
The game has basically a evolved form of Kingdom Hearts combat. There were plenty of such scripted sequences at the end of Kingdom Hearts 2, they look cool but get tiring after a while. Hopefully, the main game is not choke full of them but the trailers show otherwise. Although if they can just give us enough freedom and exploration along with a good combat system, i don't mind these scripted sequence in story related sequences.

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this will so be a 7~8 game when it comes out lol
Chandigoo's prophecy, the same which predicted Resident Evil 6 as GOTY and TLOU as a lame Resident Evil 4 and I am Alive clone. So yeh, i don't care about your prophecies :p
 

Magma

Noctis Lucis Caelum
Dec 1, 2009
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DHA KARACHI.
The game has basically a evolved form of Kingdom Hearts combat. There were plenty of such scripted sequences at the end of Kingdom Hearts 2, they look cool but get tiring after a while. Hopefully, the main game is not choke full of them but the trailers show otherwise. Although if they can just give us enough freedom and exploration along with a good combat system, i don't mind these scripted sequence in story related sequences.




I'm pretty sure you're the one who posted these gifs DLM. :p

As seen in the earlier picture, I'm sure there would be some amount of freedom given.
 

BumperJumper

#VitaBros
Jul 27, 2010
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[MENTION=19507]Magma[/MENTION]: But the gameplay has changed a lot. We could control 3 players in the 2011 reveal, now we only control Noctis while the rest support us. Maybe they have removed driving those mechs now.

We can now warp to different points. We did see the wrap to soldiers in the battle before, but warping to walls is different. We can only wrap to specific points and not everywhere. Also the HUD looks more sleek now and not awful unlike in the 2011 reveal. Graphics are the biggest upgrade here.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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S.S Normandy
Chandigoo's prophecy, the same which predicted Resident Evil 6 as GOTY and TLOU as a lame Resident Evil 4 and I am Alive clone. So yeh, i don't care about your prophecies :p
I never predicted RE6 as GoTY, that was my preference, personal one :p

recent prophecies include Versus/15 going to xbox amongst a shit load of others :p
 

Magma

Noctis Lucis Caelum
Dec 1, 2009
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DHA KARACHI.
@Magma: But the gameplay has changed a lot. We could control 3 players in the 2011 reveal, now we only control Noctis while the rest support us. Maybe they have removed driving those mechs now.

We can now warp to different points. We did see the wrap to soldiers in the battle before, but warping to walls is different. We can only wrap to specific points and not everywhere. Also the HUD looks more sleek now and not awful unlike in the 2011 reveal. Graphics are the biggest upgrade here.
I doubt they'd let all those efforts go to waste. You can see plenty of freedom in the first gif where you're fighting monsters. That doesn't look scripted. Plus, it also seems that there would be exploration to some extent and not as linear as FF XIII.

Also, I see no reason why they'd just remove the concept of using mechs. A variety in gameplay is always welcome.
 

BumperJumper

#VitaBros
Jul 27, 2010
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I never predicted RE6 as GoTY, that was my preference, personal one :p

recent prophecies include Versus/15 going to xbox amongst a shit load of others :p
What happend to Mass Effect 3 being GOTY? (lmao)
Exclusive EA IPs for Xbone?

Point being, you fail a lot at in your prophecies, especially those related to the critics aspect of a game ;)
 

BumperJumper

#VitaBros
Jul 27, 2010
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Nomura Talks about Final Fantasy XV

What led to the decision for the name change from Final Fantasy Versus XIII? And what gives it the feel of being one of the numbered titles in the Final Fantasy universe?

Within the company, about to one to two years after Versus XIII was announced, we had a discussion about—because of the scale of the game—if it would be appropriate to make it XV. So we had this discussion for several years, and about two years ago, when we started hearing about next-generation consoles, we officially confirmed to make it XV. And about a year ago, we decided that all the development would shift to next-generation consoles.


Is it more of an action RPG or traditional RPG?



Yes, it is an action-based RPG. There’s not much turn-based style in it, but if you look carefully in the trailer, the command system is on the screen, as well, so we tried to keep a Final Fantasy taste. But we are not trying to make it an action-only game. Making the game Final Fantasy is the most important thing. I want everyone to imagine if Final Fantasy would be an action game—this is what it would be.


Noctis already has a huge following…



To be honest, Noct is not cool inside. His appearance might tell you he is cool, but he is not very cool. He is a very quirky guy, so in the end being ‘not so cool’ is one of his characteristics.


Does the game focus mainly on Noctis, or on the other characters in the party, as well?



In Final Fantasy games, party is necessary, I think. So how we use party members is a core part of Final Fantasy games. How to take turns and how to act is very important. Noct can battle himself, but in the trailer, you can tell he did battle with other characters, as well. So I think there will be a lot of co-operation within the team, but in a different form from previous Final Fantasy games. In the trailer, you probably saw that three players were co-operating with each other to fight with that giant, so there was some drama in it. I don’t want to make it into a systematic team play, but that it has some story to it. We are always aware that party battle is necessary in the Final Fantasy series.


In the trailer, it seems he’s able to defy gravity. Is that an ability we’ll be able to activate in the game?



Actually, he wasn’t defying gravity. He has the ability to teleport himself into the sky. I think that if we tried to make the game very realistic, it would become impossible to enjoy as a game. For example, if you try to float an enemy in the air and try to battle with tumble attacks and he falls at regular speed, it would become kind of strange. So we’re always trying to figure out the balance between realism and fantasy.


Can you discuss the platforms?


Up until about a year ago, we were making Final Fantasy XV for current generation consoles and keeping that in mind, as well. But as you’ve seen in the trailer, next-generation consoles have really good quality that make it possible to create the game in really good high quality. And I think the quality will increase even more in the development process.
The way we’re developing the game has changed and is very different. Before when we said multiplatform games, we developed a game to fit to one console’s specifications and evened it out to the rest. But now, we make the game in a different way. And I always had in mind that I didn’t want to make a game that compromised the quality.

This time, we are using a different method of development. We are not looking at the consumer consoles to meet their specifications. We are making the higher quality game for next-gen consoles, but use a tool called DirectX 11 to make it. Then, whichever consoles are able to handle that tool can be used to port the game to it. So we just care about the specifications of each hardware and hope that they will maintain the original high quality of the game we are making when it’s ported to the console.
Again, it’s not like we have to care about the difference in each hardware, but it’s just about whether the console can handle its high quality. So that’s the only part we will have to be aware of.
 
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