My net's been down since the Great Fire, so I bought Driveclub to pass the time.
All I kept thinking was; why the hell did they delay the game? What exactly did they do with that extra 10-11 months that they had? "Barebone" is one way to describe it. Driveclub has made me realise of all the small things I take for granted in most games. I used to laugh at the horrible story and narrative that NFS:Rivals had, but not anymore. I realise how important little stuff like that is to a game. Even something like the Grid series. It has some ridiculous banter throughout the game, and being called 'Gonzo' looses it's charm the 349th time around.
It almost seems like the developers plain forgot to add that stuff into the game. It just pushes you into the game, and well, that's about it.
The driving itself is satisfying. It's fun, it's furious. The penalty for driving off-road and hitting other cars seems very fair, as the length oft he penalty is proportional to the severity of offence. That is actually a really good gameplay mechanic. To be honest, I think as a driving game, it's better than anything Codemasters have given us in the past 4 or 5 years.
I hate the drift events. I don't get why devs think we need to have completely different car physics for the drift events. Cars that usually run smoothly suddenly become boats during those events. This is one area where my all time favorite racing game, PGR2, still goes unemulated.
Otherwise, I can't change the colour of my car! And I keep unlocking these liveries, but can't put them on my car. It's absurd! I guess I need to make a club for those options, for which I need to online which I can't do right now. But this is just one of the many ways the game's presentation lets it down.
And the music? First off, I actually had to go into the menu and increase the in-game music level from 0% because that's what the devs had set by default! And this was a god 5-6 events in. I was wondering where the music was. And sadly, the tracks sound like the devs ran out of budget, and so just randomly downloaded a copy of Fruity Loops and go from there.
Good racing game let down by just about everything else.
All I kept thinking was; why the hell did they delay the game? What exactly did they do with that extra 10-11 months that they had? "Barebone" is one way to describe it. Driveclub has made me realise of all the small things I take for granted in most games. I used to laugh at the horrible story and narrative that NFS:Rivals had, but not anymore. I realise how important little stuff like that is to a game. Even something like the Grid series. It has some ridiculous banter throughout the game, and being called 'Gonzo' looses it's charm the 349th time around.
It almost seems like the developers plain forgot to add that stuff into the game. It just pushes you into the game, and well, that's about it.
The driving itself is satisfying. It's fun, it's furious. The penalty for driving off-road and hitting other cars seems very fair, as the length oft he penalty is proportional to the severity of offence. That is actually a really good gameplay mechanic. To be honest, I think as a driving game, it's better than anything Codemasters have given us in the past 4 or 5 years.
I hate the drift events. I don't get why devs think we need to have completely different car physics for the drift events. Cars that usually run smoothly suddenly become boats during those events. This is one area where my all time favorite racing game, PGR2, still goes unemulated.
Otherwise, I can't change the colour of my car! And I keep unlocking these liveries, but can't put them on my car. It's absurd! I guess I need to make a club for those options, for which I need to online which I can't do right now. But this is just one of the many ways the game's presentation lets it down.
And the music? First off, I actually had to go into the menu and increase the in-game music level from 0% because that's what the devs had set by default! And this was a god 5-6 events in. I was wondering where the music was. And sadly, the tracks sound like the devs ran out of budget, and so just randomly downloaded a copy of Fruity Loops and go from there.
Good racing game let down by just about everything else.