Playstation God of War III: Demo Impressions Thread of gore like never before (screens inside!)

GoldenHawk

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For how long a fan can be deprived of his favorite. :p

Got the God of War III Demo, many thanks to Simonsez9. :)
Just played it once yet and impressions are almost same as other people experienced.

Never played such a brilliant demo. The artistic design was simply stunning. Easily one of the best looking game. The Kratos character design is well done. Demo includes variety of gameplay including 3 mini boss battles and lots of undead soldiers. The sequences at the end of fight are redefined and executes well. Brutality at it's best. The blood and gore looks absolutely realistic. The lighting effects are better than any game i have seen yet. The epic level design is all filled with highly detailed textures. Also the HDR lighting left awesome effect at the level and characters. Cyclop riding was fun, lol. And the very special flying ending was astonishing. Santa Monica rocks! March 2010, cant wait! :D
oh good you got the demo i asked simonsez9 to lend it to you enjoy :D
 

NaNoW

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WOw...that was a brilliant demo..thanks alot Simonsez who made this possible for me...It was truly epic..and esp that last flight..the graphics are the best i have seen in a demo..and the gameplay had all of its original GOD OF WAR feel to it..Kudos Krotos!!
 

Black Basara

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Well my GOW3 impressions:

Wow what a brilliant start when you enter into a choatic battle between Helios and Atlantis( or whatever the name of that titan is) the presentation is beautiful but the gameplay hasn't changed much since GOW2 it feels like i'm playing GOW2 on ps3 with better graphics talking about the graphics it's really brilliant Kratos Model has so much details. The game feels alot mashy and easier to win the battle the mini bosses that are in the demo are not much of a challenge you can easily block and evade since they attack in a same pattern but damn the finishers is really good alot gore when i pulled out Cyclop's eye and put in my pocket :p. Poor helios got owned and the atmosphere was dark and big.
One thing i didn't like was those gauntlets ugly design impact and moves seem limited.
 

CerebralTiger

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the gameplay hasn't changed much since GOW2 it feels like i'm playing GOW2 on ps3 with better graphics
Ummmm....the game seems to have done away with your issue regarding the quick weapon changes. As in, the d-pad can be used to quickly shift weapons, just like in the DMC series (and Bayonetta lol). GOW2 only had a single sub-weapon that you could switch to using R2. Over here, the d-pad can let you assign a greater number of weapons, although you only get a hold of two in the demo.

The game feels alot mashy and easier to win the battle the mini bosses that are in the demo are not much of a challenge you can easily block and evade since they attack in a same pattern
Can you tell me of a game in this genre that CAN'T be button mashed to a certain extent?....you are rewarded for playing skillfully, and it's the same case here.

Evasion is easy because the right control stick is solely dedicated to it (since the camera is fixed). However, it never feels like you aren't in control of your character. Plus, this is just a demo segment. The game is bound to get tougher as you progress.

The purpose of boss fights isn't just to introduce a greater challenge....the GOW games heighten the drama with close-ended action sequences that are triggered via the grapple button and played out by pressing specific keys.

Tell me this....where else do you get to see a Minotaur come bull-charging at you, only for you to slide under it and slit its underbelly in the flash over a second?

Seriously, IMHO, if this game is a Gladiator or 300, then Bayonetta (lol) is a low budget hentai :p

One thing i didn't like was those gauntlets ugly design impact and moves seem limited.
It'll probably hold its own once you unlock some new moves for it.

In all honesty, playing with the gauntlets kinda reminded me of the original Devil May Cry (which is, to date, the best DMC game), specifically the flaming gauntlets.
 
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Black Basara

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Ummmm....the game seems to have done away with your issue regarding the quick weapon changes. As in, the d-pad can be used to quickly shift weapons, just like in the DMC series (and Bayonetta lol). GOW2 only had a single sub-weapon that you could switch to using R2. Over here, the d-pad can let you assign a greater number of weapons, although you only get a hold of two in the demo.
It doesn't have the fludity in switching weapons and like on the fly weapon swapping like you have in DMC and Bayonetta, GOW3 hasn't much improved in the combat system. Western action titles like GOW have NOTHING on a game like DMC and Bayonetta, which is packed with intricate combat mechanics such as cancelling and rebounding, DMC3 years after release sees combat videos where players demonstrated nothing but the sheer depth of the combat system, still finding new ways to link moves and combos. I don't remember GOW2 had a alot of weapons i think they were three(correct me if i'm wrong).


Can you tell me of a game in this genre that CAN'T be button mashed to a certain extent?....you are rewarded for playing skillfully, and it's the same case here.
hmmm Devil May Cry, Ninja Gaiden and Bayonetta.

Evasion is easy because the right control stick is solely dedicated to it (since the camera is fixed). However, it never feels like you aren't in control of your character. Plus, this is just a demo segment. The game is bound to get tougher as you progress.

The purpose of boss fights isn't just to introduce a greater challenge....the GOW games heighten the drama with close-ended action sequences that are triggered via the grapple button and played out by pressing specific keys.

Tell me this....where else do you get to see a Minotaur come bull-charging at you, only for you to slide under it and slit its underbelly in the flash over a second?

Seriously, if this game is a Gladiator or 300, then Bayonetta (lol) is a hentai :p

I don't remember GOW 1 and 2 was challenging it's more like a casual gore adventure to experience Kratos rage with a simplistic gameplay. First off, all enemies in God of War die the same way either through magic or mashing the same combos over and over again. The sole exception are enemies and bosses that may only be killed through mini-game inputs. While people think mini-games for finishing off enemies might be "awesome", it's the only stand-alone feature in God of War that hasn't been implemented much in previous games.

In games such as Devil May Cry, Bayonetta or Ninja Gaiden, more tactical planning is needed when dealing with enemies. A single move can determine whether you win or get pwned. Since people haven't played or playing Bayonetta the finishers and punishments are much better and cinematic you'll find out when you play it =p.



It'll probably hold its own once you unlock some new moves for it.

In all honesty, playing with the gauntlets kinda reminded me of the original Devil May Cry (which is, to date, the best DMC game), specifically the flaming gauntlets.
You don't remember ifrit do you? lol comparing GOW guantlets with ifrit i see =p.

 
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omerrandhawa

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i dont get it :S what kinda camera do the game reviewers use lol i mean they have so much clarity and ct's ss ( no offence ) but dont do justice to the game :)

thats cuz those screenshots are not captured using a camera that is captured from the original video... like when u record from a dvd recorder u can say... so it really aint fair comparing the two...
 

CerebralTiger

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It doesn't have the fludity in switching weapons and like on the fly weapon swapping like you have in DMC and Bayonetta, GOW3 hasn't much improved in the combat system.
I dunno what you mean here. I could switch between them on the fly....maybe you're referring to using them during juggles. Well, you see, GOW3 isn't about juggle-fests. Each game has its own forte. The GOW games are composed of different elements. There's a bit of platforming, a bit of puzzle solving, and a bit of combat. It all sums up to providing a more satisfying experience, at least for me.

Ever tried grabbing an opponent and ramming him through a horde of enemies?....tell me when a DMC game was fun like that?

To each his own, I guess. Not going to convince anyone to enjoy something because I find it more fascinating. Just that, this....
Western action titles like GOW have NOTHING on a game like DMC and Bayonetta
....is absolutely wrong.

hmmm Devil May Cry, Ninja Gaiden and Bayonetta.
While I admit I couldn't really button mash through most of Ninja Gaiden on Normal difficulty, I totally blasted through all the DMC games (on Normal difficulty) as well as the Bayonetta demo with my eyes virtually closed.

DMC may have "intricate combat mechanics such as canceling and rebounding", but do you need these things to beat the game?....hell no!....this isn't competitve play, we're talking single-player here....if the game doesn't force you to use these elements at the Normal difficulty, then it's a massive FAIL on the part of the game's designers.

First off, all enemies in God of War die the same way either through magic or mashing the same combos over and over again.
LOL....so how do you suggest enemies die in the DMC games?....they all fight the same....any variety is merely superficial....how about the bosses, then?....I remember fighting a huge dog-like character in DMC3 that would do nothing but stand in one position and repeat a bunch of predictable moves. Find the gap, and bingo. Button mash your way through.

In games such as Devil May Cry, Bayonetta or Ninja Gaiden, more tactical planning is needed when dealing with enemies.
Once again, do these game (with the exception of NG) encourage you to be more tactical and plan?....nopes, because I sure as hell didn't plan anything while playing any of the DMC games, nor Bayonetta.

Since people haven't played or playing Bayonetta the finishers and punishments are much better and cinematic you'll find out when you play it =p.
I've played the Bayonetta demo, an while I'm not sure if its a good indicator of the final game, I will say this: I saw nothing cinematic about the finishes. There were plenty of lengthy and variable combos, but the finishes didn't interest me, to say the least.. It's just a faster-paced DMC variant with a Sarah Palin-like chick flaunting herself around the place. :D

You don't remember ifrit do you? lol comparing GOW guantlets with ifrit i see =p.
Ummm....I do remember it....just that you haven't seen enough of the gauntlets to be judgmental about them :p
 
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Black Basara

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I dunno what you mean here. I could switch between them on the fly....maybe you're referring to using them during juggles. Well, you see, GOW3 isn't about juggle-fests. Each game has its own forte. The GOW games are composed of different elements. There's a bit of platforming, a bit of puzzle solving, and a bit of combat. It all sums up to providing a more satisfying experience, at least for me.

Ever tried grabbing an opponent and ramming him through a horde of enemies?....tell me when a DMC game was fun like that?

To each his own, I guess. Not going to convince anyone to enjoy something because I find it more fascinating. Just that, this....
....is absolutely wrong.



While I admit I couldn't really button mash through most of Ninja Gaiden on Normal difficulty, I totally blasted through all the DMC games (on Normal difficulty) as well as the Bayonetta demo with my eyes virtually closed.

DMC may have "intricate combat mechanics such as canceling and rebounding", but do you need these things to beat the game?....hell no!....this isn't competitve play, we're talking single-player here....if the game doesn't force you to use these elements at the Normal difficulty, then it's a massive FAIL on the part of the game's designers.



LOL....so how do you suggest enemies die in the DMC games?....they all fight the same....any variety is merely superficial....how about the bosses, then?....I remember fighting a huge dog-like character in DMC3 that would do nothing but stand in one position and repeat a bunch of predictable moves. Find the gap, and bingo. Button mash your way through.



Once again, do these game (with the exception of NG) encourage you to be more tactical and plan?....nopes, because I sure as hell didn't plan anything while playing any of the DMC games, nor Bayonetta.



I've played the Bayonetta demo, an while I'm not sure if its a good indicator of the final game, I will say this: I saw nothing cinematic about the finishes. There were plenty of lengthy and variable combos, but the finishes didn't interest me, to say the least.. It's just a faster-paced DMC variant with a Sarah Palin-like chick flaunting herself around the place. :D



Ummm....I do remember it....just that you haven't seen enough of the gauntlets to be judgmental about them :p
:p It seems that you remarks against the difficulty is just seems GOW fanboy speaking there's no way DMC3 and 1 is pretty easy and you can't defeat with your eyes close i have seen people playing DMC first time and they always brag about how difficult it is (not talking about DMC4 here) . The first boss battle is pretty much a noob breaker if you pass the test then you are up for the next level which is more difficult remember Agni and Rudra, in DMC1 Nelo Angelo are one tough bosses. I always find DMC1 pretty tough because when you face the same boss battle in different situations their pattern change .
The kind of niche audience that enjoy Devil May Cry and games like it demand more technical sophistication and depth to the combat system, and while they are more tolerant of steep learning curves and awkward inputs (which makes it easier to design in some ways, and seem like bad design in others) surely it is still alot easier to design a combat system for an audience that doesn't care about technical nuances?
It has been a while since I played GoW, but if I recall it uses the simple "fast/light" and "slow/heavy" melee buttons to define its combat system. These are not difficult to design, and GoW doesn't even have that many weapons. While it is far more accessible to a wider audience than DMC, implying cleaner design, I really don't think this makes the combat "better" in general. It is enough to satisfy some gamers, perhaps even the group your focus testing implies as "hardcore" but DMC fans tend to be looking primarily for a great combat system they can really sink their teeth into.

I have a much less bitter disposition towards the GoW series these days, having played GoW2 and deeply enjoyed it, it has fantastic art direction, clean design principles, occaisonally quirky puzzles, brilliant set peices and boss battles, but (and this is something Jaffe himself has said in an interview) the shallow nature of the core gameplay and combat means he has to introduce new elements and new staging to keep the game interesting.

Tragically, our argument seems to have devolved into a matter of preference. I personally see GoW as a quite superficial experience, enjoyable for a while, but it isn't something I could play again and again, the reliance of stages and set peices means you can only experience that "wow" factor properly once, whereas DMC relies on a combat system that keeps on giving to those that want to keep on digging. I see it as Tekken versus Soul Calibur. Although I am not extremely good at either game, Tekken is seen by many as slow and dull, whereas Soul Calibur is full of speed and flash and jazz; Tekken is a much more balanced technical fighter, SC has been getting progressively more unbalanced and messy with every sequel. You could claim SC has better controls and design as it entertains more people, but it's easy to add speed and flash and jazz, adding technical depth is in my opinion, alot more testing for a designer. This depends on what you like better. I think that God of War is about brutal slaughter with puzzles, and DMC is about killing, crazy combos , and tactics to each their own eh. :)
As far as Bayonetta is concern the finishers and punishment has alot of depth after chapter 2 and 3 to each enemy there's a different punishment and more cinematic but you are not in a position to judge Bayonetta right now as far as demo is concern and you'll admit once the final version is out.
 

manigamer

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ohhh boy such A BBBBIIIIIIIIIGGGGGGGGG debate on a demo hehe let the full game come and let this continue then :p wait for 4 months please ! hehe
 

CerebralTiger

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It seems that you remarks against the difficulty is just seems GOW fanboy speaking there's no way DMC3 and 1 is pretty easy and you can't defeat with your eyes close i have seen people playing DMC first time and they always brag about how difficult it is (not talking about DMC4 here).
lol....I must be a good button masher then....because that's all I ever did in every DMC game, in order to make it through :p

The kind of niche audience that enjoy Devil May Cry and games like it demand more technical sophistication and depth to the combat system, and while they are more tolerant of steep learning curves and awkward inputs (which makes it easier to design in some ways, and seem like bad design in others) surely it is still alot easier to design a combat system for an audience that doesn't care about technical nuances?
You forgot to mention the DMC series' 'technically sophisticated' invisible boundaries....lol....whenever you're stuck fighting a bunch of enemies, the doors/paths leading to the entrance and exit of areas are blocked by this weird red colored ooze....now, you have to admit, this is old-gen stuff....why restrict the gameplay and make it feel like small arena fights, one after the other?....it makes everything so terribly monotonous, not to mention dumb.

In GOW, you're free to go anywhere you want. No restrictions whatsoever.

While it is far more accessible to a wider audience than DMC, implying cleaner design, I really don't think this makes the combat "better" in general. It is enough to satisfy some gamers, perhaps even the group your focus testing implies as "hardcore" but DMC fans tend to be looking primarily for a great combat system they can really sink their teeth into.
What you're trying to imply here with 'cleaner design' is that GOW3 is basically a dumbed down game for the masses. And it is this point that I'm mainly in disagreement with.

But (and this is something Jaffe himself has said in an interview) the shallow nature of the core gameplay and combat means he has to introduce new elements and new staging to keep the game interesting.
Link please?

Also, Jaffe is known for his exaggerated statements....remember how GOW3 was supposed to look like a painting?....lol....I'm glad it doesn't, though, because it looks great the way it is

whereas DMC relies on a combat system that keeps on giving to those that want to keep on digging.
Keeps on giving you more and more small arena fights?....lol yeah :p

I see it as Tekken versus Soul Calibur. Although I am not extremely good at either game, Tekken is seen by many as slow and dull, whereas Soul Calibur is full of speed and flash and jazz; Tekken is a much more balanced technical fighter, SC has been getting progressively more unbalanced and messy with every sequel. You could claim SC has better controls and design as it entertains more people, but it's easy to add speed and flash and jazz, adding technical depth is in my opinion, alot more testing for a designer.
That analogy is a bit inaccurate, especially since both Tekken and Soul Calibur are fast paced and flashy, while maintaining a great degree of technicality. Virtua Fighter 5 is the game mainstream people consider slow and dull, simply because of the steeper learning curve and daunting depth.

But fighting games are different, you see. They're all about competitive play. Hack n Slash single-player action games are not, fully dependent on the AI and number of enemies an engine can throw at you.

As far as Bayonetta is concern the finishers and punishment has alot of depth after chapter 2 and 3 to each enemy there's a different punishment and more cinematic but you are not in a position to judge Bayonetta right now as far as demo is concern and you'll admit once the final version is out.
I didn't particularly enjoy the Bayonetta demo. Chances are I might not even enjoy the full game, let alone place it in GOW3's league....if critics matter to you, wait for the Metacritic averages of both games for for a final verdict (y)

This depends on what you like better. I think that God of War is about brutal slaughter with puzzles, and DMC is about killing, crazy combos , and tactics to each their own eh. :)
And I think GOW is about free-form combat with no arena restrictions, epic set pieces, and the occasional platforming/puzzles. DMC is about combos/juggles within restricted arenas and monotonous gameplay.

To each his own, yes....let's leave it at that :)
 
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Simonsez9

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yah for DMC is nothing infront of the God of War, there is a lot of unecessary button mashing in the whole DMC series as compared to God of War and the worst thing which i never like in DMC is the way of the game either it should be hack and slach with only Swords or should be FPS or 3rd person only with Guns? Wht kind of senario is Sword with Guns, it always reminds me a movie term called Swords & Sandals any how its ur love for DMC the way i love God of War so we both are right for what we love and feel for
 

Black Basara

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lol....I must be a good button masher then....cuz that's all I ever did in every DMC game, in order to make it through :p


You forgot to mention the DMC series' 'technically sophisticated' invisible boundaries....lol....whenever you're stuck fighting a bunch of enemies, the doors/paths leading to the entrance and exit of areas are blocked by this weird red colored ooze....now, you have to admit, this is old-gen stuff....why restrict the gameplay and make it feel like small arena fights, one after the other?....it makes everything so terribly monotonous, not to mention dumb.

In GOW, you're free to go anywhere you want. No restrictions whatsoever.

Keeps on giving you more and more small arena fights?....lol yeah :p


And I think GOW is about free-form combat with no arena restrictions, epic set pieces, and the occasional platforming/puzzles. DMC is about combos/juggles within restricted arenas and monotonous gameplay.

To each his own, yes :)


I didn't particularly enjoy the Bayonetta demo. Chances are I might not even enjoy the full game, let alone place it in GOW3's league....if critics matter to you, wait for the Metacritic averages of both games for for a final verdict (y)
Ok i certainly don't remember any open area in GOW yes the arena is quiet big and when you enter in to certain level you are like "WOW" to be honest this the one of the things i really admire about GOW but when you enter in to the fight with the demons like you mentiom same is the case with the GOW theres a weird demonic face blocked your way on both sides unless and until you defeat them it doesn't let you pass to the other level so what you will call it an old gen? I don't think so it's one of the trends that GOW adopted from DMC :p red ozz doesn't appear again when you go through again from the same stage=p lol. I don't know how you call the "free-form combat" GOW lol =p it's limited and doesn't offer much you can't connect moves in different ways let alone the grapple which doesn't offer much and since you played Bayonetta you have seen yourself how big the movelist is for both the weapons.

---------- Post added at 01:59 AM ---------- Previous post was at 01:56 AM ----------

lol....I must be a good button masher then....because that's all I ever did in every DMC game, in order to make it through :p
=p Ah thats so typical bashing dude hmm you also mash alot in certain games ;) and you don't make it through so easily.
 
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