MULTI Resident Evil 4 Remake Announced - March 24 2023 - PS5, Series S|X, PC

CerebralTiger

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Native controller deadzone is higher than PS5 on PC lmaoooo. Can be reduced via Steam Input tho, but did Necrokiller know of this difference when playing the PC demo using his Steam controller? :ROFLMAO:

Also, Steam Input adds some minor input latency of its own, so there's that 🤷‍♂️:LOL:
 

Necrokiller

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Can be reduced via Steam Input tho, but did Necrokiller know of this difference when playing the PC demo using his Steam controller? :ROFLMAO:
Imagine thinking someone who has had Steam Controller since launch wouldn't know to adjust deadzones in a game infamous for it 🤣

The even bigger and reeeeeal issue with consoles is camera/aiming deadzone and, guess what, track pad+ gyro on Steam Controller ftwwww 🤣🤷‍♂️
 
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Necrokiller

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Also, Steam Input adds some minor input latency of its own, so there's that 🤷‍♂️:LOL:
Imagine thinking that's relevant when my display refresh rate goes beyond what CerebralTiger's TV can handle. 120Hz mode for CerebralTiger when Capcom? 😂

Besides, none of this matters on PC. The absolooooote best way to play is mouse+kb 🤜
 
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CerebralTiger

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Still waiting for a game where that actually makes a difference. Immediate response, no acceleration curve, most precise and snappy 🤜😏
Ever played Call of Doooty? The sound of your footsteps is a dead giveaway of your position in MP for anyone not using the silent footsteps perk. Pooor keyboard players. Gyro aim + left analog stick ftw :LOL:🤜

RE4 Remake is no MP game, but having full control over your movement rather than a 0 or 1 makes stealth so much more vaiable 🤷‍♂️
 
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Necrokiller

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Ever played Call of Doooty? The sound of your footsteps is a dead giveaway of your position in MP for anyone not using the silent footsteps perk. Pooor keyboard players. Gyro aim + left analog stick ftw :LOL:🤜

RE4 Remake is no MP game, but having full control over your movement rather than a 0 or 1 makes stealth so much more vaiable 🤷‍♂️
Where are the issues being highlighted tho? Who's complaining about stealth not being viable? Meanwhile deadzone issues are very real and DF has claimed mouse+kb superiority as well.

Shoooooow us these imaginary issues 🤷‍♂️😂
 
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CerebralTiger

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It's less viable, not nonviable lmao. Just like aiming with an analog stick is less viable than aiming using a mouse.

Deadzone issues? I usually set deadzone in shooters to 10%. 12% in the PS5 version works for meeee 🤷‍♂️:LOL:
 

Necrokiller

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It's less viable, not nonviable lmao. Just like aiming with an analog stick is less viable than aiming using a mouse.
"just like" LMAOOOO holyy shitttt

Imagine comparing camera control and aiming in a shooter to walking slowly. Desperate times call for desperate logic. Yikesssss 😂
Deadzone issues? I usually set deadzone in shooters to 10%. 12% in the PS5 version works for meeee 🤷‍♂️:LOL:

Now show us a thread "just like" this for the "less viable" nature of stealth on keyboard. We'll wait 🥴😂
 
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CerebralTiger

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This thread talks about deadzone issues in the Xbox version, whereas I'm talking about the PS5 version with only 12% deadzone 🤷‍♂️ :LOL:

Now show us a thread "just like" this for the "less viable" nature of stealth on keyboard. We'll wait 🥴😂
Plenty of Reddit threads on this during the MW1 days. People don't complain about it these days coz they have bigger controller advantages to complain about *cough* aim assist *cough* :ROFLMAO:
 

CerebralTiger

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Yes, yes, the data also says the exact stick issues translate to gyro as well. Yiiiikes 🤣
Data says there is no issue on PS5 🤷‍♂️ :LOL:

So, still nothing to back it up. No data, no demonstration. As expected 🤷‍♂️😂
Demonstrate tou ho sakta hai, but effort kaun karay. Factoooally speaking, analog input ranges anywhere from 0 to 1 while digital input is just 0 and 1. The former offers finer control, the latter doesn't 🤷‍♂️:LOL:
 
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Necrokiller

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Data says there is no issue on PS5 🤷‍♂️ :LOL:
JibSmart calls it broken. 🤷‍♂️🤣

Demonstrate tou ho sakta hai, but effort kaun karay. Factoooally sab ko pata hai analog input ranges anywhere from 0 to 1 while digital input is just 0 and 1. The former offers finer control, the latter doesn't 🤷‍♂️:LOL:
Still need real world examples to see how one is lacking. Shouldn't be hard 🤷‍♂️

Similarly, digital input means no deadzone/sensitivity/acceleration curve issues, all of which makes the theoretical "finer" controls practically worse 🤷‍♂️🤣
 

CerebralTiger

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Apr 12, 2007
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JibSmart calls it broken. 🤷‍♂️🤣
The implementation of gyro, not the deadzone 🤷‍♂️ :LOL:

Similarly, digital input means no deadzone/sensitivity/acceleration curve issues, all of which makes the theoretical "finer" controls practically worse 🤷‍♂️🤣
Deadzone/sensitivity/acceleration curve on controller can all be tweaked to one's liking in most console shooters these days, such as Call of Doooty. Digital input can only do 0 and 1 :ROFLMAO:

Digital input is snappy, but that's not what you need to limit the sound of your movement in a game where stealth matters 🤷‍♂️:LOL:
 
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Necrokiller

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@Leon @iampasha

We all know that if it was possible to demonstrate, CerebralTiger would never hesitate 🤷‍♂️


Meanwhile, here is an actual demonstration. You can move from 0 to 1, 1 to 0 at dead close range and the enemies don't react at all.

Hopefully, CerebralTiger can actually make the effort to prove his claim. Until then, the "stealth is less viable on keyboard" claims are full of sh*t, respectfooooolly 🤷‍♂️
 
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Necrokiller

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We went from "less viable on keyboard" to:
"less viable with late game zombies".
"maybe higher difficulty? 🥴"
"Wait for fooool release".

Maybe, wait for fooool release yourself before throwing claims you can't back up? 🤔🤷‍♂️
 
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