lol actually, I was experimenting with dodge/sprint mapped to R1 instead of L1, but that just makes it difficult to evade an incoming runner/clicker you're also aiming/shooting at. The default L1 for dodge and R1 for Listen mode works best.
I think fanboys and haters need to realize that Last of Us 2 is not for everyone. It has charged political undertones, bad PR effort and ofcourse bigotory factors in too.
It leans far too left for its own good. In america, people are distrusting journalists and voicing their opinion. Best bet is to wait for the opinion of someone you trust instead of paid journalists who work more for tge benefit of thier own instead of gamers.
I think fanboys and haters need to realize that Last of Us 2 is not for everyone. It has charged political undertones, bad PR effort and ofcourse bigotory factors in too.
It leans far too left for its own good. In america, people are distrusting journalists and voicing their opinion. Best bet is to wait for the opinion of someone you trust instead of paid journalists who work more for tge benefit of thier own instead of gamers.
Thanks for being neutral. If the reviews are being bombarded it can go both ways like in the screenshot. If people are bombing it with zeroes what is stopping the Druckmann fans bombing with 10?
Couple of hours into the game and the combat is definitely a big Improvement from the first one. The tension approaching a combat scenario is REAL!!! Started on the survivor difficulty, I hope I don't regret it.
So yes, The Last of Us Part 2 is a more responsive game than Naughty Dog's previous works. Moving through the world feels slightly snappier all around, but it's the fluid transitions between actions that sticks out the most.
We've seen a lot of top tier AAA releases this generation and it's clear that a lot of other developers are delivering impressive results as well, but there's just something about these Naughty Dog productions that stands out. This level of polish within the context of such a large game is difficult to beat.
- Right from the opening I'm hooked at the story prospects
- Presentation is bar none
- Game play is TLoU 1 with a lot of improvements, not a radical departure from what worked.
- Just the simple act of stealth killing an infected is much more visceral and gory than anything before. I'm ready to have a very unsettling experience through and through.
- Probably the only console game i've played which allows full FoV control, and so far there doesn't seem to be any performance penalties from using expanded FoV so I guess that's good.
Not mine .. but God daaaaaaaaaaaayum
ND's PS5 output will just be a camera in a real forest at this rate.
Yeah, it's an evolution of TLOU1's gameplay rather than a revolution, which is excellent. Some of the additions to the gameplay are more impactful than they initially seem.
Probably the only console game i've played which allows full FoV control, and so far there doesn't seem to be any performance penalties from using expanded FoV so I guess that's good
Another thing I'm noticing which the DF video also pointed out ..
Naughty Dog has done a great job of using SSR/Cube Maps and partial reflections everywhere which gives a good 'cheaper looking' but effective facsimile of ray tracing. Of course I'm not saying it looks as good as actual ray tracing, but on the limited and old hardware, this is the best implementation I've seen. Things like curved metallic surfaces on trucks reflect Ellie, which is a simple effect but one I haven't seen most games use.
no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
Just finished Diablo 4 season in hurry to play Fallout 4 but gamepass released another banger in the form of Star Wars on April 25th. Gamepass is a steal man.
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord