This is where you contradict yourself and oversell the importance of exclusives in the bigger picture.
There is no contradiction. I specifically categorized Bloodborne as a niche game that "sold well for being a From Soft game". Context is everything
Similarly, I never expected, say, Gravity Rush 2 (another exclusive with niche appeal) to break the bank and top charts. That said, there is a market for them, and they sell well within that demographic.
On the other hand, the heavy hitters are exclusives like Uncharted/TLoU, GoW, Spiderman, Horizon. All of these games have sold well over 10 million copies. In terms of dollar sale, COD may be the biggest franchise, but that doesn't mean these games don't sell incredibly well. Two of these exclusives were released just last year, and had there been a year end LTD chart, both would be in a prominent position. Do I really need to explain why that's impressive? lol
Going forward, the hype surrounding games like TLoU II and Death Stranding is pretty huge, and they're expected to sell in a similar manner. I'm also expecting Days Gone to appear in a good standing in the 2019 NPD PS4 charts.
How many days did it take Bloodborne to reach 2 million? About 150 days compared to Sekiro's 10 days. So much for the importance of exclusives :hah:
The real question you should be asking is how many days it'll take for Sekiro to reach 2 million on the PS4 :hah:
Hence catering to different needs.
I see the goal posts have been moved from "different audience" to "different needs" :hah:
PS4 and Xbox One are NOT a replacement for a portable gaming machine.
If it's seen as a portable machine, why does only 30% of the Switch user base primarily play it undocked? :hah:
It's clearly both a home console and a handheld, and this trait doesn't exclude it from the "console" discussion. It sells better than the Xbox, and sometimes even better than the PS4, because of its exclusives.
I'm more curious in where these games land in the overall sales.
lol we've been looking at PS4, Xbox One, and Switch charts for their respective games, so why should it be different for PSVR? The chart was for games that require a PSVR.