MULTI Thief - 1080p/30fps (PS4), 900p/30fps (XB1)

LeGenD123

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^I'm already playing at the highest difficulty, and even that is a total breeze. You obviously haven't beaten Thief Gold & Metal Age at expert difficulty :confused: to have an idea how different the two games are.
This is utterly subjective opinion; this game is far from being a total breeze at highest difficulty. No Thief game is breeze at highest difficulty.

I have played all Thief games and I know the differences well.

As I pointed out, even criticism should have some merit. First, a misleading comparison of maps and now this subjective opinion? As I pointed out, this game isn't as poor and linear as some are trying to project it.
 
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JKhan

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Dec 17, 2010
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I disagree. Without going into too much detail, suffice to say, it didn't impressed me the way Thief Gold & Metal Age had. Those games still have a lot of replayability value even today, for example the difference in difficulty not only emanated in tougher enemies, but also additional challenges as well as restrictions about not killing anyone. The biggest complaint I have about this game is its utterly rubbish lore. Gone are the briefings, loadout screen, the lush cutscenes connecting game to the actual lore and legend. Let's not forget the memorable quotes of the Hammerites, Keeper Annals, Mechanists, and the Woodsie Lord. Overhearing conversations in the new thief is totally uninspired and not interesting at all. There are no hammers, mechanists, pagans at all in this game, its as if they entirely vanished. Let's not forget about horrible loading screens. Loading screens for crying out loud, in this day & age :mad: ??? That was my main gripe with Thief 3 as well, but atleast the levels were somewhat bigger. These levels are overly simple & comprises of a few alleys and then bam, load screen.

You can try to ascertain my opinion as being subjective or whatever, but nothing you say will change my opinion otherwise.
 

LeGenD123

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I disagree. Without going into too much detail, suffice to say, it didn't impressed me the way Thief Gold & Metal Age had.
The first 2 Thief games are undoubtedly the best in the series but every Thief game have its merits including this one.

Those games still have a lot of replayability value even today, for example the difference in difficulty not only emanated in tougher enemies, but also additional challenges as well as restrictions about not killing anyone.
This game also have replayability value; this game also offers different difficulty levels with enemies being smarter and tougher in each difficulty level. In addition, you are not permitted to kill anybody in highest difficulty level in this game, even more restrictions apply in some missions. This game also offers the option of gathering collectibles, I found this as a nice value-addition (and contributes to replayability factor of this game).

As an example:-

In my first run of Chapter 2 mission, I managed to gather 1 collectible from a total of 5. I decided to repeat this mission and got 4 count. Now I am repeating this mission for a 3rd time to see what I missed once again.

So the appeal of this game depends upon how you play it.

The biggest complaint I have about this game is its utterly rubbish lore. Gone are the briefings, loadout screen, the lush cutscenes connecting game to the actual lore and legend. Let's not forget the memorable quotes of the Hammerites, Keeper Annals, Mechanists, and the Woodsie Lord. Overhearing conversations in the new thief is totally uninspired and not interesting at all. There are no hammers, mechanists, pagans at all in this game, its as if they entirely vanished.
Well, this game is a reboot and different from previous games. Yes, this game doesn't have very complex story like the previous 3 but it good in its own way and is aimed to cater to wider audience as well. The door for sequel have been left open as well.

Let's not forget about horrible loading screens. Loading screens for crying out loud, in this day & age :mad: ??? That was my main gripe with Thief 3 as well, but atleast the levels were somewhat bigger. These levels are overly simple & comprises of a few alleys and then bam, load screen.

You can try to ascertain my opinion as being subjective or whatever, but nothing you say will change my opinion otherwise.
Loading scenes?

And not every level is simple and linear. The city itself is complex and nicely done. I made lot of runs in it to fully understand its layout. Their are several openings which lead to additional sectors of the same city. In addition, players are no longer highly restricted on how they make a run in the city in this game, players can consider both rooftops and streets for movements which is a decent combination for this kind of game. And tools are needed to perform certain actions and unlock paths that are not accessible otherwise which is also a good value-addition. In-fact, item upgrade option is also a good value-additon.

So while this game is not comparable to older games in some respects, it also have merits of its own.
 

JKhan

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Dec 17, 2010
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If you liked the game, then good for you. But my standards are pretty high & demanding when it comes to stealth games, so I'll be giving "The Dark Mod" a thorough look once I'm done with this abomination <_<

Also, if you want to play a true successor to Thief Gold & Thief II, try T2X: Shadows Of The Metal Age. That game completely pisses all over this new game and very nicely ties in with the Thief 2 lore.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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I'm playing through the game these days, it feels like a less-accessible version of Dishonored. Playing this just makes me realize how good Dishonored was
 

LeGenD123

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I'm playing through the game these days, it feels like a less-accessible version of Dishonored. Playing this just makes me realize how good Dishonored was
This is game is NOT Dishonored and neither should be played like it.

This game is about Thief based experiences. Your priorities should be right:

# 1: Loot
# 2: Exploration
# 3: Missions

If you are looking for a lengthy story and action, then this isn't the game for you.

@JKhan

I know how to play a Thief game. See above.

Tell me, where is this game lacking in "stealthy action" department? In-fact, this game offers better stealthy action then any Thief game released earlier. Yes, I said it.

You are craving a complex story only. Labeling this game an abomination just because you don't understand its concept is flawed thinking.
 
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JKhan

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^ I neither have the time nor intent to waste on arguing on this stupid discussion any further. I've already given you my verdict on what it's lacking and what they needed to make it a truly memorable game. But in the end, game sucks. Plain and simple. Period. Just because you liked it doesn't mean everyone did. Just go take a look at TTLG forums and you'll know what I mean. Them taffers were foolsies to think though woulth give us a great game to play with. Manfools.
 

LeGenD123

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My intention here is to bring facts to the table and call spade a spade. I have noticed silly criticism and misconceptions about this game in this thread and decided to address them.

To summarize the situation:

Misconception # 1: This game is linear (Misleading comparison of maps by member Counter6)
Misconception # 2: This game is breeze at highest difficulty
Misunderstanding of concept of this type of game
 
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JKhan

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^ What part of my verdict did you not understand :confused: ?

Let me summarize it for you:

1. Misconception: You don't find the game linear, while million others who've played way more difficult and complex mission in Thief think so
2. Misconception#2: You find the game pretty hard. Majority of Thief veterans did not. Ever heard of the term "Ghosting" in Thief ?
3. Misconception#3: Any game you like but others don't automatically makes that person unable to understand or in simpler words, a retard :confused:


Congratulations. Here's the trophy for you (1)
 
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LeGenD123

The One and Only
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^ What part of my verdict did you not understand :confused: ?
I can ask the same question from you. In-fact, your bias is telling.

You don't like the game, understandable. But if you will make silly remarks about it, expect to be corrected.

1. Misconception: You don't find the game linear, while million others who've played way more difficult and complex mission in Thief think so
Do you know what linear stands for? Check the dictionary or play COD.

This is the layout of the city where the real game begins:



This area looks linear to you? Seriously?

This area contains hidden passages, multiple movement options (rooftops based passages and streets), and areas that are not accessible without some tools. This is the region where real game begins.

2. Misconception#2: You find the game pretty hard. Majority of Thief veterans did not. Ever heard of the term "Ghosting" in Thief ?
Yes, I know what Ghosting is and this game offers difficulty a mode called "Iron Man." Try it and tell me what restrictions it imposes on the players.

Its an open challenge (from the developers) for any player to complete any story based mission of this game in this difficulty mod in a single run.

3. Misconception#3: Any game you like but others don't automatically makes that person unable to understand or in simpler words, a retard :confused:
No, what makes a person a retard is the one who doesn't understands the things he is discussing but complaints a lot. Guess who fits the bill here; you.

Congratulations. Here's the trophy for you (1)
You deserve it for your silliness.
 
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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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This is game is NOT Dishonored and neither should be played like it.
Yep. Calling it a game akin to dishonored would be like calling it a GOOD game.

That's something I can't do unfortunately.

Before you tell me the 'priorities' of a thief game again :p .. it's not the complexity of the game, it's the lack-there-of that is making me say that.
 

LeGenD123

The One and Only
Sep 5, 2007
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Yep. Calling it a game akin to dishonored would be like calling it a GOOD game.

That's something I can't do unfortunately.

Before you tell me the 'priorities' of a thief game again :p .. it's not the complexity of the game, it's the lack-there-of that is making me say that.
- What play style you have adopted? (Predator; Ghost; Opportunist)
- What difficulty level you are using? (Higher the difficulty level, greater the restrictions and smarter the enemies)
- Are you focusing on loot?
- Are you focusing on special loot like collectibles?
- Are you knocking out guards in the streets?

Once you get involved in this stuff, then you will understand the complexities of this game.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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umm ..

- Opportunist (mostly)
- Normal
- I'm collecting anything that catches my attention
- Same as above
- Using distractions preferred over knocking guards.

If a game requires me to play in a very specific way as you dictate for it to be considered "FUN", then that is bad game design.

This is not a good game.

That's about the jist of it.
 

LeGenD123

The One and Only
Sep 5, 2007
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umm ..

- Opportunist (mostly)
- Normal
- I'm collecting anything that catches my attention
- Same as above
- Using distractions preferred over knocking guards.

If a game requires me to play in a very specific way as you dictate for it to be considered "FUN", then that is bad game design.

This is not a good game.

That's about the jist of it.
This game offers play styles that appeal to players of different mindset but its "concept of FUN" is different from that of other games.

- Try Ghost style for much greater challenge or try Predator style for much greater action.
- Try Master difficulty (enemies are most aware)
- This is where you are doing wrong; you should search hard and think to obtain special loot sometimes, your focus abilities also come in to play in this respect.
- Same as above.
- Guards are carrying loot too; try to knock them out and collect their loot as well (you can use both weapons and environment for this purpose).

If your intention is to complete missions without putting effort in search of loot, you are not getting the concept of this game. In the nutshell, this game is about your Thieving experiences.
 
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JKhan

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Dec 17, 2010
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Hardly suprising. The commercial failure of Thief forced their hand. Don't know about Thief: DS, but Thief Gold & II were commercial successes for Looking Glass Studios.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,633
2,201
129
S.S Normandy
If your intention is to complete missions without putting effort in search of loot, you are not getting the concept of this game. In the nutshell, this game is about your Thieving experiences.
What this game is, is a bad game that caused the staff to be laid off :p

Please continue your one-man-defense of the game, I'm sure you won't find much in the way of support here.
 

JKhan

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Dec 17, 2010
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The comparison with Dishonored is insulting to say the least, as Dishonored itself was heavily inspired by Thief itself. For the record, I didn't like Dishonored either, but that's a discussion for another time.

Sad to see another exceptional franchise reduced to an abomination just to appease the filthy casuals. They failed to explore the amazing lore established by the previous 3 thief games. Lore could've been expanded in so many meaningful ways. Instead, we got a retarded "reboot".

I'm really beginning to hate this word "Reboot". Seems every game these days is a fucking reboot of sorts. All milking their cows, and absolutely no innovation to speak of <_<
 

FUEL2009

&#9760;&#65039; Shakedown Artist &#9760;&#65039;
Jun 8, 2012
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There was a short skit on the retro comedy program of Ptv '50/50' in which a gangster boss asks his hench men if the person they have held captive has told them the location of a 'treasure' under severe torture.The hench men say no sir he's a stuborn s.o.b., he's not telling us the secret.Then he asks his hench men to show that fellow the tv program of that time called 'Kalian'(flowers), whic used to be very boring.They show this to the captive and he starts screaming, begging them to stop it, and after a few seconds tells them the location of the treasure.Playing Theif reminds me of that skit, at the end i ask myself why am i torturing myself?
 
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manigamer

Respect Ma AuthoritA!!!
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Jun 28, 2007
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    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
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    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
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    MS one upping Sony in catching the biggest L in gaming
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    iampasha iampasha: Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada...