its about time tht we start this thread..
Some info:
Street Fighter IV is a 2008 fighting game produced by Capcom. It is the first numbered Street Fighter game released by Capcom for the arcades since 1999. The coin-operated arcade game was released in Japan on July 18, 2008 with North American arcades importing the machines by August. The console versions for the PlayStation 3 and Xbox 360 were released on February 12, 2009 in Japan, and were sold in North American stores as early as February 16, with a February 18 release as the target date. The official European release was on February 20. A Windows version will follow during the third quarter of 2009.
Source; wikipedia
---------------------------------------------
Characters:
Abel
Akuma
Balrog (Boxer)
Blanka
Cammy
Chun Li
Crimson Viper
Dan
Dhalsim
E. Honda
El Fuerte
Fei Long
Gen
Gouken
Guile
Ken
M. Bison (Dictator)
Rose
Rufus
Ryu
Sagat
Sakura
Seth
Vega (Claw)
Zangief
-----------------------------------------
SF4 Tier Ranking:
1. Sagat 153 (+33)
2. Balrog (Boxer) 140 (+20)
3. Blanka 136 (+16)
4. Zangief 135 (+15)
5. Ryu 134 (+14)
6. Seth 131 (+11)
7. Chun Li 129 (+9)
8. M. Bison (Dictator) 127 (+7)
8. Rufus 127 (+7)
10. Akuma (Gouki) 126 (+6)
10. Ken 126 (+6)
12. C. Viper 122 (+2)
13. E. Honda 121 (+1)
14. Dhalsim 120 (-)
15. Guile 119 (-1)
16. Gouken 118 (-2)
17. Abel 117 (-3)
18. El Fuerte 114 (-6)
19. Fei Long 111 (-9)
20. Vega (Claw) 107 (-13)
21. Cammy 104 (-16)
21. Gen 104 (-16)
23. Rose 103 (-17)
24. Dan 100 (-20)
25. Sakura 76 (-44)
----------------------------------------------
New Systems:
Focus Attacks
Focus Attacks, known as "Saving System" in the Japanese version, is a new system that is being introduced in Street Fighter IV. The focus attack is a move that allows the player to absorb an attack and launch a counter attack, and it is performed by pressing the medium punch and kick buttons simultaneously. There are two phases to the attack. In the first phase, the player will shift into a new stance, at which point he or she is able to absorb one attack from the opponent. The second phase is the counter attack. The longer the player holds down the medium punch and kick buttons the more powerful the attack will be. If the buttons are held for long enough the attack will be unblockable and cause the opponent to crumple slowly to the ground, allowing the player to follow up with a free hit. Attacks that were absorbed during the first phase of the focus attack still cause damage to the player; however, life lost from the opponent's attack will be regenerated afterward. In addition, during the first phase of the focus attack the player may perform a dash either forward or backward to cancel the focus attack. Finally, at the cost of half the super combo gauge, many special moves can be canceled into a focus attack. By executing a focus attack during the special move, the animation of the move will be cut short and go instantly into the focus attack animation. This allows players with precise timing to cancel special moves into focus attacks, and in turn cancel focus attacks into the forward dash, resulting in new combo possibilities. If a special move is blocked by the opponent, the new system allows players to cancel the blocked move with a focus attack, and then cancel the focus attack by dashing backward safely away from the opponent.
Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he or she starts moving ... We haven't forgotten about combos and linked moves, but focus makes it so that you have to read your opponent." The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games. The focus system is a core part of Street Fighter IV's gameplay.
Ultra Combos
In addition to the powered-up versions of special moves introduced in previous Street Fighter games such as Super Combos and EX Special Moves, the game also introduces a new type of powered-up special move officially dubbed the Ultra Combo. Ultra Combos are long and cinematic moves featuring a lengthy combination of punches, kicks and other fighting techniques. Just as there is a Super Combo gauge, there is also an Ultra Combo gauge (officially known as the "Revenge Gauge" or "Revenge Meter"), but whereas the Super Combo gauge fills up when the player hits their opponent or performs a special move, the Revenge Gauge fills when one takes damage from their opponent. Along with the Super Combos, Ultra Combos are one of the only times the camera breaks from its normal fixed position to show a more dynamic, cinematic view of the gameplay.
-----------------------------------------------
PSN online palyers: (PSN ID)
Some info:
Street Fighter IV is a 2008 fighting game produced by Capcom. It is the first numbered Street Fighter game released by Capcom for the arcades since 1999. The coin-operated arcade game was released in Japan on July 18, 2008 with North American arcades importing the machines by August. The console versions for the PlayStation 3 and Xbox 360 were released on February 12, 2009 in Japan, and were sold in North American stores as early as February 16, with a February 18 release as the target date. The official European release was on February 20. A Windows version will follow during the third quarter of 2009.
Source; wikipedia
---------------------------------------------
Characters:
Abel
Akuma
Balrog (Boxer)
Blanka
Cammy
Chun Li
Crimson Viper
Dan
Dhalsim
E. Honda
El Fuerte
Fei Long
Gen
Gouken
Guile
Ken
M. Bison (Dictator)
Rose
Rufus
Ryu
Sagat
Sakura
Seth
Vega (Claw)
Zangief
-----------------------------------------
SF4 Tier Ranking:
1. Sagat 153 (+33)
2. Balrog (Boxer) 140 (+20)
3. Blanka 136 (+16)
4. Zangief 135 (+15)
5. Ryu 134 (+14)
6. Seth 131 (+11)
7. Chun Li 129 (+9)
8. M. Bison (Dictator) 127 (+7)
8. Rufus 127 (+7)
10. Akuma (Gouki) 126 (+6)
10. Ken 126 (+6)
12. C. Viper 122 (+2)
13. E. Honda 121 (+1)
14. Dhalsim 120 (-)
15. Guile 119 (-1)
16. Gouken 118 (-2)
17. Abel 117 (-3)
18. El Fuerte 114 (-6)
19. Fei Long 111 (-9)
20. Vega (Claw) 107 (-13)
21. Cammy 104 (-16)
21. Gen 104 (-16)
23. Rose 103 (-17)
24. Dan 100 (-20)
25. Sakura 76 (-44)
----------------------------------------------
New Systems:
Focus Attacks
Focus Attacks, known as "Saving System" in the Japanese version, is a new system that is being introduced in Street Fighter IV. The focus attack is a move that allows the player to absorb an attack and launch a counter attack, and it is performed by pressing the medium punch and kick buttons simultaneously. There are two phases to the attack. In the first phase, the player will shift into a new stance, at which point he or she is able to absorb one attack from the opponent. The second phase is the counter attack. The longer the player holds down the medium punch and kick buttons the more powerful the attack will be. If the buttons are held for long enough the attack will be unblockable and cause the opponent to crumple slowly to the ground, allowing the player to follow up with a free hit. Attacks that were absorbed during the first phase of the focus attack still cause damage to the player; however, life lost from the opponent's attack will be regenerated afterward. In addition, during the first phase of the focus attack the player may perform a dash either forward or backward to cancel the focus attack. Finally, at the cost of half the super combo gauge, many special moves can be canceled into a focus attack. By executing a focus attack during the special move, the animation of the move will be cut short and go instantly into the focus attack animation. This allows players with precise timing to cancel special moves into focus attacks, and in turn cancel focus attacks into the forward dash, resulting in new combo possibilities. If a special move is blocked by the opponent, the new system allows players to cancel the blocked move with a focus attack, and then cancel the focus attack by dashing backward safely away from the opponent.
Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he or she starts moving ... We haven't forgotten about combos and linked moves, but focus makes it so that you have to read your opponent." The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games. The focus system is a core part of Street Fighter IV's gameplay.
Ultra Combos
In addition to the powered-up versions of special moves introduced in previous Street Fighter games such as Super Combos and EX Special Moves, the game also introduces a new type of powered-up special move officially dubbed the Ultra Combo. Ultra Combos are long and cinematic moves featuring a lengthy combination of punches, kicks and other fighting techniques. Just as there is a Super Combo gauge, there is also an Ultra Combo gauge (officially known as the "Revenge Gauge" or "Revenge Meter"), but whereas the Super Combo gauge fills up when the player hits their opponent or performs a special move, the Revenge Gauge fills when one takes damage from their opponent. Along with the Super Combos, Ultra Combos are one of the only times the camera breaks from its normal fixed position to show a more dynamic, cinematic view of the gameplay.
-----------------------------------------------
PSN online palyers: (PSN ID)
- X_irontriggor_X
- ImGonnaNukeYou
- Kinain
- ttubila666
- wadar08
Last edited: