Why are people spreading misinformation about the PC demo using SW-accelerated Lumen, when it is clearly using the HW path? Just PC warriors trying to portray the demo as unoptimized, I guess
It won't achieve 60fps at the same fidelity that it does at 30fps, but that's how it is for all games on consoles that offer multiple performance profiles
Except that he isn't talking about achieving 60fps on consoles in that tweet. Pehle consoles stable 30fps to achieve kar len (not to mention at sub 1440p/sub 1080p resolutions)
It won't achieve 60fps at the same fidelity that it does at 30fps, but that's how it is for all games on consoles that offer multiple performance profiles
Except that he is. He's talking about devs being able to achieve what they want for their projects by adjusting quality dials. Devs who want their games to run at 60 fps on consoles will adjust the quality dials accordingly. Heck, doing nothing other than dropping the npc / vehicle density by a fraction, bringing the resolution down to 1080p, and using TSR to scale to a higher res will offer some decent performance headroom
Not to mention, the demo running on consoles was exported from an earlier UE5 build
- dropping the res to 1080p; Series S IQ works for meee (1080p is the worst case scenario in the current demo, not the norm)
- reducing npc / vehicle density
- using a newer UE5 build
...will reduce both the cpu and gpu workload at the same graphical settings
Which goes back to what I said earlier in this thread. RT ain't worth the performance hit on consoles. Give me software-based Lumen at 60fps in performance mode
Well, let's bear in mind that even with specific optimisations, we're still far from a locked 30fps but even so, it seems that Epic's TSR upscaler doesn't deliver quite the same quality level as the PC rendition - meaning either a lower quality TSR or a lower base resolution
Then there are changes to certain quality parameters - reflection distance and general internal resolution seems consistent with PC set to high, yet there are moments where aspects of light leakage suggest quality compromises or other optimisations for consoles not present on PC's high setting.
And lastly, there is the quality of virtual shadow maps, where consoles operate with what looks like a custom half resolution bias that delivers fidelity lower than PC's medium preset.
Lmao @ rendering sub-1080p. That's literally the worst-case resolution, not the norm or the average res. And they don't even know if the worst-case is sub-1080p or 1080p with a lower quality TSR setting
no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
Just finished Diablo 4 season in hurry to play Fallout 4 but gamepass released another banger in the form of Star Wars on April 25th. Gamepass is a steal man.
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord