MULTI [OT] RAGE 2 | Insanity Rules

Necrokiller

Expert
Apr 16, 2009
13,594
5,126
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"It's been a great collaboration working with the Gods of FPS at id" - I wonder what iD's exact role in this collaboration was, then. The game doesn't even run on iD's engine.



https://www.digitaltrends.com/featu...llits-doom-combat-influence-no-sniper-rifles/

"we spent about a year on it" - that tweet seems suspicious going by what Tim Willits said.
The "we" in his statement isn't necessarily referring to iD Software. This most probably means that Tim being one of the Creative Directors was overseeing the project but the actual gameplay design, gameplay programming, animations, combat programmers etc was all handled by Avalanche developers. Makes sense because the game is built on Avalanche's propreitary engine, so development credits belong to them as well (unless specifically stated otherwise). This quote from Tim himself doesn't make that tweet suspicious.

“Avalanche is the primary developer,” Willits responded when I asked about the Just Cause studio’s most significant contribution to Rage 2. “We brought some people in here and there but that team made the game.”
Whatever the case, let this be an $80 lesson that, even with the possibility of the "Gods of FPS" at the healm of the core mechanics, the game ended up being mediocre for you. So much for "gameplay is king" lol

Day's Gone more colorful and vibrant than Rage 2? WtfamIreading
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
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Islamabad
Whatever the case, let this be an $80 lesson
But but...I spent those $80 based on your foresight of a really good game all around, not just in terms of shooting mechanics :p

If this game had more enemy variety and not the same bosses repeating again and again, it could've been something better. That's exactly what Doom did really well.
 
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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
Day's Gone more colorful and vibrant than Rage 2? WtfamIreading
Based on the little I've played of this, 100% true. I'm not just talking about the particle shower that this game often has.

Hell, the awesome HDR implementation gives Days Gone an additional edge this game doesn't have.
 

Necrokiller

Expert
Apr 16, 2009
13,594
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Based on the little I've played of this, 100% true. I'm not just talking about the particle shower that this game often has
Nah...the game is very vibrant and colorful even outside of the particle effects.

The most important edge the game has is fluid combat at 60fps in an open-world (on mid-gen consoles).
 
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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
On the 60 fps part I agree, this game basically plays like Doom 2016 and a high frame rate is key. That the base consoles are locked to 30 is a huge detriment.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
Playing at 1080p/60 on High preset as per the game's recommendation. IQ is certainly not this game's strong point. Even when using TAA or FXAA, there is a blur to everything.

Also, holy shit this game is buggy as hell. Already have had multiple instances of quests markers not progressing until I reload the game. Almost every major character has a few lines or entire scenes silent, the VO clip doesn't load etc.

The combat is the only real saving grace here. The world is barren and uninteresting to explore, the story and characters may as well not even be there.





 

Necrokiller

Expert
Apr 16, 2009
13,594
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Image quality can be pristine but its one of those cases where increasing the resolution greatly uplifts the overall presentation and asset quality.





 

CerebralTiger

Expert
Apr 12, 2007
19,839
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Islamabad
No review? No score?
"Not good all around" - 6.5/10

The score might change if the expansions and online world events add some worthwhile activities to the game.

I don't mind the Sunset Overdrive-esque light story. What this game needs is more varied enemies and memorable boss fights.
 
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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
For what it's worth I finished the game too (Easy difficulty so basically blazed through it :p)

I would give it a 5/10.

Pros:
- Shooting is sublime
- Weapon + ability combo can make it feel like a spiritual Bulletstorm sequel at times.

Con's:
- Non existent story / paper thin characters
- Really buggy. Had frequent quest-breaking bugs which forced me reload game and really frequent cases of dialogue audio dropping out entirely
- Exceedingly short campaign length if you're primarily focusing on the story missions.
- "World" is extremely barren and uninteresting to explore
- Very little variation in 'world activities. There are only 2, 3 type of things you can do through out the world and the worldmap is littered with them. So it gets real old real fast.
- Shockingly long load times on a first boot or fast traveling (this is on a system with 16GB DDR4 RAM and w/ the game running on an NVMe SSD so don't tell me the system there was a bottleneck here).
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
Shockingly long load times on a first boot or fast traveling (this is on a system with 16GB DDR4 RAM and w/ the game running on an NVMe SSD so don't tell me the system there was a bottleneck here).
That's odd. Playing on the ps4 pro, and this isn't really the case for me. Will have another look just to make sure.
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
Wonder what the Bovada odds were of you finishing the game on the 16th of May but completing the 3rd mission on the 18th? I'd wager, "not so good" (lmao)
Oh, I could've sworn I had finished it. The game is kinda forgettable like that, you see :p

Guess I won't delete it just yet. Might as well try and get whatever money's worth from an $80 purchase lol.
 
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