I think its a serious issue when someone who follows game tech compares ray-traced GI to color grading and reshade lol
I think it's a more serious issue that you're getting so offended by someone's opinion based on the visuals at present in the examples you posted lol
gaming technology = serious business.
This is what I fail to understand. You just debated how going from Medium to High changes the entire world lighting model but find RTX - the biggest advancement that completely changes the world lighting model - to be neither better or worse. I think you convince yourself that any tech you won't be adopting yourself is worthless regardless of its merits lol
And yet again you're either not reading what I'm posting or deliberately going at it because how dare chandoo said something bad about 4A
I said they don't look better or worse, they look like different implementations. Between High and Medium (and between Ultra and High as you said earlier), more common visual effects like AO, shadows, particles and shader quality get omitted or taken out entirely, that's more visibly noticeable if you're running around the same area with it on High once and then on Medium again.
And those people are more likely to notice what exactly? Pixel count, better shadows and anistropic filtering? Come on now, get real lol
there's no oxymoron, it's almost a fact. Why do you think all the developers/publishers focus on resolution first ? that kind of thing is more easily visible and sells more.
it looks incredible in motion as this game has a dynamic day n nite cycle. some indoors areas look totally revamped. it can also enhance stealth mechanics as light is realistically filling the environment and it's easier to spot a hidden path.
I bet it does look great in motion, what necrokiller is getting bent over on is that i 'offended' metro in the first place even though im the same sentence i also said there are probably other better examples, besides these pictures :laugh1: