Agreed. Dead City was also my favorite part of the game.@Chandoo @Necrokiller Got the good ending in first try...and thats why you sneak folks It all payed off in the end. Satisfied with the ending, also saw the bad ending on YouTube. Depressing AF honestly.
Overall, easily the best game in the series. The Dead City chapter was the best of the bunch..very similar feeling of prequels..great atmosphere.
A solid 8.5 from me.
Also gonna make that replay with RTX. The lighting is just on another level.Yup gonna replay it on highest difficulty and will try to be more aggressive to get the bad ending maybe 12 months down down the road..let's see
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You're absolutely right. It is a different lighting profile. One that calculates light bounces and shadows much more accurately than current rasterization methods are capable of.^ I'll be honest, it just looks like a different lighting profile. it looks like a re shade preset, color grading changes etc in those screens at least.
I wish I could simply reshade this lighting model in all games :hah:Faked lighting and shadowing are gone, everything looks right, but more than that, combined with the artistry in the visuals and the technology, ray tracing provides some simply spectacular 'next level' moments.
Gone are any those inaccurate, sometimes unsightly compromises made for performance and scalability reasons, as the ray traced GI from the sun offers a holistic solution instead of 'faked' effects like screen-space ambient occlusion.
Ray tracing in Metro Exodus is effectively simulating light, instead of trying to emulate how it acts.
:laugh1:Just saying what I'm seeing based on the screen provided above. It just looks like a different lighting profile, but nothing that's any better or worse.
I'm sure there are better examples to highlight it elsewhere. But for the examples above, the simple 'fakery' of the traditional lighting model we see in games seems to look a'ight.
Sure, in general I would say developers have been doing a pretty good job so far and it'll probably be a few years before we see actual transformative ray-traced experiences.1. How is it better? Why are current "fakery" methods not good enough?
I understand how GI works, the picture inside the cabin and the one I posted above show more accurate GI on the ground compared to the harsher one in the RTX off, but again, what I'm saying is it doesn't show a big difference at all and both look equally good in their own right.2. Honestly I don't think you understand how GI works. That's why you can't tell how one is better than the other. Anyone who doesn't know about reflections would probably not find any difference in BF V either. Which brings me to my last point...
When I say random people, I don't necessary mean random people off the street lol, I'm adding casually enthusiastic gamers as well. And once again, I am not downplaying RTX. My posts have been pretty clear that I'm strictly talking about the examples above.3. .....your entire argument is "50% of random people" will not notice the difference. Average joe as a judge is poor argument. Which is kinda hilarious because not even 0.5% of random people can tell differences between base console and mid-gen version pixel counts or texture filtering which you call huge upgrades. Kind of just shows you're downplaying it for the sake of it.
I think its a serious issue when someone who follows game tech compares ray-traced GI to color grading and reshade lolI think you're making it sound like much more of an issue then I intended lol.
There is no "etc". BFV is only using ray tracing for reflections and that's it. Both games are excellent, however, I find the use case in Metro more impressive.As for BFV, based on the stuff available (like DF etc) things like reflection accuracy etc looks better in BFV than anything I've seen for Metro online
This is what I fail to understand. You just debated how going from Medium to High changes the entire world lighting model but find RTX - the biggest advancement that completely changes the world lighting model - to be neither better or worse. I think you convince yourself that any tech you won't be adopting yourself is worthless regardless of its merits lolI understand how GI works, the picture inside the cabin and the one I posted above show more accurate GI on the ground compared to the harsher one in the RTX off, but again, what I'm saying is it doesn't show a big difference at all and both look equally good in their own right.
Sounds like an oxymoron lolWhen I say random people, I don't necessary mean random people off the street lol, I'm adding casually enthusiastic gamers as well.
it looks incredible in motion as this game has a dynamic day n nite cycle. some indoors areas look totally revamped. it can also enhance stealth mechanics as light is realistically filling the environment and it's easier to spot a hidden path.^ I'll be honest, it just looks like a different lighting profile. I don't see any earth shattering improvements with RTX, it looks like a re shade preset, color grading changes etc in those screens at least.
I think it's a more serious issue that you're getting so offended by someone's opinion based on the visuals at present in the examples you posted lolI think its a serious issue when someone who follows game tech compares ray-traced GI to color grading and reshade lol
And yet again you're either not reading what I'm posting or deliberately going at it because how dare chandoo said something bad about 4AThis is what I fail to understand. You just debated how going from Medium to High changes the entire world lighting model but find RTX - the biggest advancement that completely changes the world lighting model - to be neither better or worse. I think you convince yourself that any tech you won't be adopting yourself is worthless regardless of its merits lol
there's no oxymoron, it's almost a fact. Why do you think all the developers/publishers focus on resolution first ? that kind of thing is more easily visible and sells more.And those people are more likely to notice what exactly? Pixel count, better shadows and anistropic filtering? Come on now, get real lol
I bet it does look great in motion, what necrokiller is getting bent over on is that i 'offended' metro in the first place even though im the same sentence i also said there are probably other better examples, besides these pictures :laugh1:it looks incredible in motion as this game has a dynamic day n nite cycle. some indoors areas look totally revamped. it can also enhance stealth mechanics as light is realistically filling the environment and it's easier to spot a hidden path.
GI affects AO, PBR, indirect shadows and shader quality as well. Ab koi knowledge increase bhi kare aapki to aap mind kar jaate ho :laugh1:Between High and Medium (and between Ultra and High as you said earlier), more common visual effects like AO, shadows, particles and shader quality get omitted or taken out entirely, that's more visibly noticeable if you're running around the same area with it on High once and then on Medium again.
Because thats the only thing that can be slightly improved without making the game a slideshow. If they actually marketed pixel counts you would have a point. Doesn't mean the "casual enthusiast" has magnifying glasses built into their eye balls or they'd losing sleep over differences between 1440p and 1620p or *insert random pixel count here* :laugh1:there's no oxymoron, it's almost a fact. Why do you think all the developers/publishers focus on resolution first ? that kind of thing is more easily visible and sells more.
Well, that's because there isn't anything earth shattering about ray traced lighting on a pure visual level. It's a more physically correct representation of lighting, one that makes the life of an environment artist a lot easier. It's a technological advancement, and the results are more realistic. Does it alter the artistic representation of a game? No, a bad looking game will still look bad, and vice versa. In fact, things like baked GI/light probes will still be used in situations where the dev wants artistic control over how lighting works in a particular scene.I don't see any earth shattering improvements with RTX
why you are paying american rates in Pakistan. Search cheaper region like Turkey. 13k for 13 months. Ms does not careShadowdragoo said:no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
There are no such thing as "bad design" bro, its all "artistic vision" nowEternalBlizzard said:Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord