Note: I never cared for getting the platinum in either the original Spider-Man or Miles Morales, but this game is just so much fun
Avatarfield is available on a subscription service. Spider-Bug 2 ain't. Yeh to haalat hain desperate comparisons ke
How many copies did Phantom Lulz sell in 24 hours, then?
Oscars are
CerebralTiger's only true tally and TLOU2 was obliterated
Nah, but they're a part of the tally for sure. Me trolling in a thread where I wasn't managing the tally doesn't alter the GOTY thread rules
We have. If Nintendo is proudly disclosing retail sales, where are the digital numbers?
Except that it's not Nintendo that's proudly disclosing retail sales. Circana gets that info directly from retailers themselves
Sad state of affairs for ToTK when stalwarts have to hide behind digital sales for a Nintendo game suddenly. Not to mention also making excuse of 3 months "lead" for an 84 metascore game by an unknown studio. That's a first. Also, where did all the pride over "Nintendo doesn't do sales" go? Actually, its pathetic really at this point
1. Digital sales on the Nintendo Switch have risen considerably since the console's launch. They can't be ignored, and NPD data doesn't factor them.
2. The 84 Metascore game from an unknown studio is based on one of the most popular IPs out there, a fact that Necrokiller conveniently didn't mention.
Clearly Insomniac values quantity over quality.
Clearly not. There are total of around 100 missions. For an open world game these days, that's not a whole lot. The quality is there, though. Insomniac Games delivered
But hey, atleast CerebralTiger can now see a bunch of people in a room through windows. Priooooooorities amirite?
Yes, a more living breathing city when swinging your way across to the next mission offers far greater immersion than a subway I'd have no reason to see outside of fetching a few collectibles that the development team would have placed there. "Hey, we made a subway. Please check it out" Insomniac Games doesnt do redundant stuff like CD Projekt
Come back when Insomniac has a unanimous GoTY by a landslide which is also considered one of the best games of all time. CDPR's 2015 all-timer is still putting Insomniac's best back in its place in 2023.
CD Projekt and Insomniac Games' most recent work is the most relevant. Besides, most of the people who worked on TW3 have moved on to other studios
Spider-Bug 2 failed and the only thing that will be keeping it relevant in the future is the PC version.
A game with a 90+ Metascore and record breaking copies sold in 24 hours "failed"? HAHAHAHAHAHAHAHA buuuuurn
Also, I like Necrokiller's confidence in the next management at PlayStation to continue releasing games on PC
What exactly are they doing that even stands out? We've already seen how poor the AI, physics and wooooorld simulation is. Generic ass mission design with no flexibility in how you approach them and awful MJ sections (because the fans truly wanted more of that lmao).
Not "we", it's just you lol. The Ai is perfectly fine for the normal difficulty (higher difficulties offer more reactive AI), the physics and world simulation are great, and only fall short of Rockstar's games, the combat is fantastic and allows the player to be creative with combos and juggles., traversal speed is much faster, web-swinging is entirely physics-based (with the assists turned down to 1) and brilliant, the boss fights are well-executed and memorable, the story is great, side activities are fun. I could go on, but then I'd be entering spoiler territory.
Also, there is a substantial difference between the MJ stealth sections in the first game and the ones here. She has listen mode, a gun that shoots webs, and can perform stealth takedowns. I despised her sections in the first game, yet I found the ones in the sequel to offer a nice change of pace.
Its 2023 and they haven't even solved the "you're leaving the mission area" prompt. Its comical at this point. No wonder they are churning out so many games. Even Ubisoft open worlds don't do this
Other open world games have fictional settings (even when they're based on real locations) where they can take liberty with the world design. As I said earlier, Insomniac Games has aimed for a 1:1 recreation of New York. It's a different situation altogether.