Killzone: Shadow Fall |MP - OT| The Ghosts-Killing, Titan-Felling, Teabagging On The Battlefield

Major Aly

#GreedyPanda
Jun 18, 2010
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Most of the player mechanics available in the single-player campaign are now also available in multiplayer.
This includes the cover system that allows you to snap in to/lean out of/vault over cover, as well as the sliding mechanic.
In addition, the brutal melee system has been expanded with drop-down melees​


Multiplayer features 22 different weapons, all of them unlocked from the get-go. Your ability to master the weapons is key, as each weapon has very different dynamics.
Weapons can be augmented with up to two different attachment types at once. The number of attachments available for each weapon varies – for example, some guns won’t have
room for a grenade launcher attachment, while others will be compatible with a range of grenade launcher attachments and ammo types.

All weapons are skill-based – there will not be recoil-less or auto-aiming firearms.​


There are 19 different weapon attachments in multiplayer, unlocked by completing specific challenges.
You can use these to extend the functionality of your weapons in a variety ways, from enhanced scopes to new ammo types to secondary fire options.
Adding attachments that complement your playing style can greatly enhance your combat effectiveness.​


There are three distinct classes and 12 unique special abilities in multiplayer.
Each of the classes can be enhanced with up to two special abilities, allowing for some highly specialized playing styles.​


Warzones, with their trademark rotating mission modes, return to multiplayer with supercharged customization features.
There are eight mission modes in total, four of which are new to Killzone.
More importantly, you can customize these modes to your heart’s content and share your favorite settings with the rest of the community.
GG will regularly highlight popular and interesting community-created Warzones for you to try out.​


Unlike previous Killzone games the multiplayer progression in Killzone Shadow Fall isn’t based on XP, but on Challenges.
Completing a challenge adds a point to your rank, and rewards you with weapon attachments as well as enhancements to your abilities and visual identity.
There will be more than 1500 challenges available when the game launches, ranging from straightforward (“Destroy 1 Turret”)
to very specific (“Kill 1 enemy player with Laser Tripmine while they are carrying a Beacon”).​


Combat Honors are temporary bonuses that can be activated by earning enough points during a round.
They’re stackable, and you can unlock as many Combat Honors as you put points into.
They only last as long as your play session, however, meaning you’ll lose all combat honors when you quit playing.
Of course, you can disable Combat Honors in your own Custom Warzones if you like.​


Players can now select the ability to deploy a smart nano-shields that block enemy attacks while allowing allied projectiles through.
The nano-shields can be destroyed or knocked out with EMP weapon attachments, or simply deconstructed when no longer needed.
As with all class abilities, players have the option of disabling nano-shields in their custom Warzones.​


The Spotlight System allows you to celebrate your victory in style.
At the end of each round, players are presented with a brief scene featuring the three top players from the winning side and the top player from the losing side.
One of the winning players gets to select a Spotlight move to celebrate his victory over the losing player.
If he fails to execute the move in time, the losing side has an opportunity to perform a countermove.
The game ships with a wide selection of Spotlight moves, and more will be released after launch.​


In Killzone Shadow Fall, each warzone will have its own leaderboard. This doesn’t just apply to official or featured Warzones, but to custom ones as well.
You can even choose which stats you want the leaderboard to be ranked on when you set up a custom Warzone, to encourage a particular form of play.​


You can add bots to online matches for any Warzone you create.
Human players can replace bots during the match, to ensure that there’s always a consistent amount of players present in the Warzone.
You can even add bots to only one faction, to allow for ‘Bots vs. Humans’ type Warzones.
In offline mode you can still create your own Warzones and play against bots, but you don’t have the ability to complete Challenges.​


Owing to the decision to ensure that custom Warzone presets work on all multiplayer maps,
there will be no Titans falling from the sky or Jetpacks in multiplayer when Killzone Shadow Fall launches.​


  • Online co-op expansion pack
  • Online co-op map packs
  • Two additional multiplayer expansion packs
  • $19.99(US)/£15.99(UK)/€19.99(EU)


GG aims to keep the post-launch multiplayer experience fresh through the frequent release of paid DLC expansion packs that offer new gameplay and customization features.
At the same time, all DLC multiplayer maps will be released free of charge to prevent the player base from becoming fractured.​


Killzone Shadow Fall runs at 60fps at 960x1080 with a maximum of 24 players (Plus Drones) on a map.
However, framerate drops may happen in extreme situations.​


  • Nano Shields can block enemy attacks while allowing your projectiles through. Activation isn’t instantaneous, though - there's a slight delay as you set it up,
    and you won't be able to wield your weapon during this period. After activation you have to wait until the shield is destroyed or dismantled before you can place a new one.
  • Spawn Beacons are comig back, and the Support Class has the ability to place them almost anywhere in the map (like Killzone 2’s Spawn Grenades),
    but it takes a while to set them up (like Killzone 3’s Tactical Spawn Points).
    Spawn Beacons can be destroyed by any class, although some weapons will yield quicker results than others.
  • Rocket launchers aren’t secondary weapons like they were for certain classes in Killzone 3. Instead, grenade launchers and rocket launchers will be available
    as attachments for the heavier primary weapons. This means less weapon switching in the heat of battle.
  • For those who prefer their Warzones tried-and-tested, there will be default Warzones to play in.
    In addition, Guerrilla will frequently try out and highlight new and interesting custom Warzones created by the community.
    Both types of Warzones will be easily accessible from inside the game.
  • To emphasize true skill and prevent players from artificially boosting their stats, custom Warzone games featuring bots
    will not count towards completing challenges in the Progression System.
  • Custom Warzones can be private games that only you and friends can play. This is particularly useful if you want to train in a less competitive environment,
    or if your custom Warzone is a work in progress that you’re not ready to share with the community yet.


Killzone Shadow Fall has dedicated servers hosted in various regions around the world.
These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game.
This allows people with a slower connection or strict firewall settings to play without issues.
Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic)
running on the ‘session master’, one PS4 in the game selected for its connection quality.​


Killzone Shadow Fall will have colorblind support options that can be activated from the options menu.​


Assault players can usually be found at the forefront of battle, heading the offensive. With five punch-packing primary weapons to choose from, they can overwhelm their enemies with sheer firepower.
Don’t overlook their defensive potential, either – the primary ability of the Assault Class is the Nano Shield, which allows players to deploy a temporary energy screen that block enemy attacks while
letting allied projectiles through.​


In addition to the primary Nano Shield ability, Assault players can choose one of three secondary abilities:

  • Speed Dash
    The Speed Dash ability lets Assault players move faster for a short amount of time. It is very useful for seizing the initiative during mission modes where speed is of the essence, such as Search & Destroy.
    It can also be used to beat a hasty retreat when ammo supplies and health run low.
  • Stun Blast
    The Stun Blast ability temporarily stuns and blinds nearby enemies, making them easier to target. It is ideal for quickly turning the tables when faced with a particularly resilient opponent, or for situations
    where enemies are attacking from multiple directions.
  • Buddy Drone
    The Buddy Drone ability deploys a flying combat drone that automatically attacks nearby enemies. As such, it works as an effective counter against impending brutal melee attacks. The Buddy Drone can be
    customized with skins.


The primary ability of the Support Class is the Revive Drone, which deploys a hovering medical robot that can resuscitate critically wounded comrades. Dying team mates who accept medical treatment
and are successfully revived will receive full health with additional ammo and a temporary 25% health boost. They also avoid losing a life and having to start over from the spawn point – which can make all
the difference during intense matches, particularly in custom Warzones with limited lives turned on.​


Unlike the Assault and Scout players, which both have three secondary abilities to choose from, the Support players can choose from five secondary abilities:

  • Air Support Drone
    The Air Support Drone ability deploys a flying combat drone that protects the area indicated by the Support player and unleashes minigun fire on any enemies that get close.
  • Spawn Beacon
    The Spawn Beacon ability sets up a temporary in-field spawn point for team mates. Spawn Beacons can be placed almost anywhere in the map, but it takes a while to install them and they’re vulnerable to enemy fire.
  • Turret
    The Turret ability deploys a sentry turret that will automatically target enemies in its forward facing field of view. While not indestructible, sentry turrets are ideal for guarding choke points and defending
    mission-critical areas.
  • Supply Box
    This ability lets Support Class players set up a Supply Box, which team members can use to stock up on health and ammo. The box can be destroyed by enemy players.
  • Support Teleport:
    The Support Teleport ability allows Support Class players to teleport directly to a team mate in need of medical or tactical assistance. The teleportation device has a lengthy recharge time after each use.


Scout players excel at catching the enemy unaware, biding their time until they see an opportunity to strike – either from very far away, or from very nearby. Armed for long-distance takedowns and clean,
efficient kills, Scout players are usually difficult to spot in battle until it’s too late. Their stealth capabilities are further enhanced by the Cloak ability, which renders them all but invisible at a distance
when activated. The new phase-shifting tech used for the Cloak ability does have its limits, though; it can only be used in conjunction with a combat knife, as larger weapons will disrupt the effect.


In addition to the primary Cloak ability, Scout players can choose from one of three secondary abilities:

  • Tactical Echo
    The Tactical Echo ability lets Scout players send out a radar pulse that temporarily highlights all enemy troops and automata within range – even other Scouts using the Cloak ability.
    This information is then relayed to allied HUDs and radars.
  • Emergency Teleport
    Based on the same technology that lets Spawn Beacons to teleport troops into battle, the Emergency Teleport ability allows Scout players to teleport to a random part of the map when they run into trouble.
    However, the teleportation device has a lengthy recharge time.
  • Stun Drone
    The Stun Drone ability deploys a flying combat drone that waits in an area until it detects an enemy nearby.
    When attacking, it flies directly at the enemy and detonates an E-Pulse that temporarily blinds and stuns them.



-----------------------------------
PG members who pre-ordered the game and then cried when they saw the numbers but sometimes come online and play:
[MENTION=218]CerebralTiger[/MENTION]

Other members who don't whine and play regularly:
[MENTION=23390]Major Aly[/MENTION]
[MENTION=9502]thegame[/MENTION]
[MENTION=1414]Omyakha[/MENTION]
[MENTION=8258]R3Z0N[/MENTION]
[MENTION=6946]amaga[/MENTION]

Get playing people! This game is an absolute gem the next-gen has to offer!
 
Last edited:

venom

Lado-K-Lashkary
Mar 15, 2007
2,758
256
88
Karachi
Downloading the MP update right now.... Just wondering how many of us from PG play KZ online ???? I have only played KZ3 back on my ps3 and loved it... Cant wait to play this one... Would love if all of us from PG could play this online together...
 
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