We'll cover which options are worth changing a little later, but for now let's talk shader compilation. This is handled by a precompilation step the first time you start a game, taking a bit more than a minute on a Core i9 12900K and just under three minutes on the more mainstream-orientated Ryzen 5 3600. This is normally good news, as it should help prevent instances of
shader compilation stutter, but the implementation here seems flawed - reinstalling a driver and wiping the shader cache doesn't trigger this precompilation step again if you're on the same driver version,
so you can run into massive shader compilation stutters this way.