MULTI Dead Space remake teaser - PC/Series/PS5

Necrokiller

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Apr 16, 2009
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Can you read English? Coz at the moment, it sure as hell doesn't seem like it :ROFLMAO:
Maybe you should read the conversation you quoted before jumping to conclusions about things you have no idea about? Let's read that tweet, shall we?

2 critical spikes when the level starts. Besides that some barley noticable (FreeSync enabled) spikes >30ms. Subjectively speaking, the game doesn't have stuttering issues.
Can you read the highlighted, bolded, underlined, italicized? That is what Alex was addressing. CapFrame's subjective statement. If you could read english properly, or had taken the time to, you could've saved yourself the embarrassment.

Does it say that in your graph? The red line is vaguely indicated, but it could be anywhere between 20-25 ms. Who knows 🤷‍♂️
People who use the tool know that. That's obviously NOT YOU. 🤷‍♂️

Which begs the question, how did YOU arrive at this conclusion?

It only accounts for significantly larger deltas between frame times
Oh, that's right. BS for the sake of it, as usual.

Even your own "anywhere between 20-25ms" assessment would still indicate that frame time variances counted as a stutter are not "significantly larger deltas" as you claimed without zero knowledge on the matter. Its 12ms and that's how the tool has always worked. Maybe you should've taken the time to understand it first.
 

CerebralTiger

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Apr 12, 2007
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CapFrame's subjective statement. If you could read english properly, or had taken the time to, you could've saved yourself the embarrassment.
Not entirely. Alex is also addressing capframex's fixed threshold for stuttering, which doesn't account for the delta between frame times. For example, a spike from 8.33 ms to 20 ms will be noticeable, but not as per capframex 🤷‍♂️

It is more about the Delta between frames being so different.
People who use the tool know that. That's obviously NOT YOU. 🤷‍♂️
I don't need to use or consider a tool that presents its findings based on a fixed threshold.

"anywhere between 20-25ms" would still indicate that frame time variances counted as a stutter are not "significantly larger deltas" as you claimed without zero knowledge on the matter.
Wrong. A spike from 8.33 to 20 ms is significant and noticeable. Not sure how many times I have to quote this:

It is more about the Delta between frames being so different.
 

Necrokiller

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Apr 16, 2009
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Not entirely. Alex is also addressing capframex's fixed threshold for stuttering, which doesn't account for the delta between frame times. For example, a spike from 8.33 ms to 20 ms will be noticeable, but not as per capframex 🤷‍♂️
Not as per Capframex's subjective opinion while playing a game. All frame time variances above 12ms will be stutters. The tool still accounts for that. 🤦‍♂️

which doesn't account for the delta between frame times.
More BS statements without having used the tool. It never ends with you, does it?
 

CerebralTiger

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Apr 12, 2007
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The red line depends on the moving average frame time.
There is a base value, as per your graph. What's that?

Any delta between frames >12ms will be a stutter. Alex mentioned 12ms for a reason 🤷‍♂️
lmao Alex didn't mention 12 ms as a delta value. He just gave an example that the frame time spiking from 12 ms to 35 ms (23 ms variance) is an obvious stutter, and it is. But he didn't suggest that a frame time spike from 8.33 ms to 19 ms isn't noticeable 🤷‍♂️
 

Necrokiller

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Apr 16, 2009
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Riiiight, while talking to the person who built the tool, Alex "just gave an example" which happens to be the threshold for frame time variances for a stutter :ROFLMAO:



Not entirely. Alex is also addressing capframex's fixed threshold for stuttering, which doesn't account for the delta between frame times.
:ROFLMAO:
 

CerebralTiger

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Apr 12, 2007
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12 ms wasn't mentioned as a variance in Alex's tweet. He didn't define a threshold, because it's entirely dependent on the delta between two frame times, unlike capframex who clearly has defined one (the base red line) 🤷‍♂️

What if the max display refresh rate is 240 Hz. For the games that run at arbitrary frame rates, will a frame time spike from 4.16 ms to 19 ms (~15 ms) be accounted for by capframex? Does the app set the threshold according to the lowest achievable frame time on a display? 🤷‍♂️

A frame time variance from 8.33 to 19 ms (11.33 ms) is not a stutter based on this, despite the value being more than doubled 🤷‍♂️
 
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Necrokiller

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Apr 16, 2009
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A frame time variance from 8.33 to 19 ms (11.33 ms) is not a stutter based on this, despite the value being more than doubled 🤷‍♂️
Because the frame time delta would be 10.67ms, which is not more than 8.33x2.

No wonder CerebralTiger is so confused. Lemme introduce you to your new best friend :ROFLMAO:




Not sure how many times I have to quote this:
It is more about the Delta between frames being so different.
As many times as it takes for YOU to understand it :ROFLMAO:
 

CerebralTiger

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Apr 12, 2007
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Because the frame time delta would be 10.67ms, which is not 8.33x2.

No wonder CerebralTiger is so confused. Lemme introduce you to your new best friend :ROFLMAO:
It's not the delta that needs to be twice lmao. A delta of 11.33 ms is noticeable when targeting 120 fps.

Just as a spike from 16.66 ms to above 33.33 ms (a delta of ~17 ms or higher) is noticeable when targeting 60 fps.

Here's an example of a console game running stutter-free at 120 fps (max noted frame time is 16.67 ms). V-synced game obviously, so if it were to spike, it'd go to 33.33 ms.


Tell me when you can run Dead Space at 120 fps on PC without crossing frame times of 16.67 ms (heck, even without crossing 33.33 ms) 🤷‍♂️ :LOL:
 
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Necrokiller

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Apr 16, 2009
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It's not the delta that needs to be twice lmao. A delta of 11.33 ms is noticeable when targeting 120 fps.
Not sure how many times I have to quote this:
It is more about the Delta between frames being so different.
I'm not sure how many times I have to quote this either :ROFLMAO:

Tell me when you can run Dead Space at 120 fps on PC without crossing frame times of 16.67 ms (heck, even without crossing 33.33 ms) 🤷‍♂️ :LOL:

Main tou shooroo se 5th percentile hi deikhta tha 🤷‍♂️ :LOL:
111fps 5th Percentile. Higher than Gran Lulismo 7. King remains king 🤜:ROFLMAO:
 
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CerebralTiger

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Apr 12, 2007
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I'm not sure how many times I have to quote this either :ROFLMAO:
11.33 ms is a noticeable delta for a game targeting 120 fps. GT7 never crosses a delta of 8.33 ms 🤷‍♂️ :LOL:

Iss mein tou kitni baar 16.67 ms delta cross ho chuka hai :ROFLMAO:

111fps 5th Percentile. Higher than Gran Lulismo 7. King remains king 🤜:ROFLMAO:
When looking at frame rates. But I hardly pay attention to the frame rate stats anymore. Alex and VG Tech are doing a good job of focusing on the right performance metric i.e. frame times :LOL:🤜
 

CerebralTiger

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Apr 12, 2007
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A relatively consistent frame time delivery is what I'm after :LOL:🤜

Also, 0.2% se ziada, since frame time variances of above 8.33 ms at 120 fps aren't considered stutters by capframex 🤷‍♂️ :LOL:
 
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