Maybe you should read the conversation you quoted before jumping to conclusions about things you have no idea about? Let's read that tweet, shall we?Can you read English? Coz at the moment, it sure as hell doesn't seem like it
Can you read the highlighted, bolded, underlined, italicized? That is what Alex was addressing. CapFrame's subjective statement. If you could read english properly, or had taken the time to, you could've saved yourself the embarrassment.2 critical spikes when the level starts. Besides that some barley noticable (FreeSync enabled) spikes >30ms. Subjectively speaking, the game doesn't have stuttering issues.
People who use the tool know that. That's obviously NOT YOU.Does it say that in your graph? The red line is vaguely indicated, but it could be anywhere between 20-25 ms. Who knows
Which begs the question, how did YOU arrive at this conclusion?
Oh, that's right. BS for the sake of it, as usual.It only accounts for significantly larger deltas between frame times
Even your own "anywhere between 20-25ms" assessment would still indicate that frame time variances counted as a stutter are not "significantly larger deltas" as you claimed without zero knowledge on the matter. Its 12ms and that's how the tool has always worked. Maybe you should've taken the time to understand it first.