as on the main page ,
from x-s
"
>> This was posted moments ago on Security Focus' BugTraq list and looks like a follow-up to the anonymous 23C3 Hacker Congress presentation held end december. Looks like some huge news (Unsigned Code Execution in Hypervisor Mode) even if it's already patched by Microsoft in the latest kernel release:
Security Advisory: Xbox 360 Hypervisor Privilege Escalation Vulnerability
Release Date:: February 28, 2007
Author: Anonymous Hacker
Timeline:
* Oct 31, 2006 - release of 4532 kernel, which is the first version
containing the bug
* Nov 16, 2006 - proof of concept completed; unsigned code running in
hypervisor context
* Nov 30, 2006 - release of 4548 kernel, bug still not fixed
* Dec 15, 2006 - first attempt to contact vendor to report bug
* Dec 30, 2006 - public demonstration
* Jan 03, 2007 - vendor contact established, full details disclosed
* Jan 09, 2007 - vendor releases patch
* Feb 28, 2007 - full public release
Patch Development Time (In Days): 6
Severity: Critical (Unsigned Code Execution in Hypervisor Mode)
Vendor: Microsoft"
and yesterday .....
" >> Felix Domke (tmbinc), known from the GameCube homebrew scene and the 'Console Hacking 2006' & 'Xbox and Xbox 360 Hacking' presentations at 23/22C3 posted diff-style kernel patches on ozlabs' linuxppc-dev mailinglist to add Xbox360 hardware support to the linux v2.6.20 kernel.
He also talks about a 'linux loader' that will be released soon that will allow to (easily) exploit the Hypervisor Vulnerability (so I guess that means it'll only work on Xbox360 kernel 4532 or 4548, not with the new 4552) ... so we might soon be able to boot linux on a retail 360 "
omg omg omg , this is HUGE ! can you think of the possibilites ? oh wait , i`m so nice i`ll do that for ya ! hows that , eh ?
http://www.xbox-scene.com/xbox1data/sep/EEZFpZuFVFfajVjLfN.php
""
>> We got this interesting email from a trusted developer that wishes to remain anonymous for now. He has been working on a port of MAME and ScummVM for the Xbox360 for some time now. The development and pictures below are from a devkit, but with the recent Hypervisor Exploit (kernel 4532/4548 only for now) there's hope you'll be able to run this on a retail Xbox360 some day:
In light of the recent 360 hack and possibility of widespread homebrew in the future, I wanted to share some news with you and X-S.
I've been working on a port of MAME to the 360. I call it 'MAME360'.
Now for a bit about the project:
* It's based on MAME 0.112 and is fairly easy to keep up-to-date (doesn't need any messing around with like Mameox on the xbox).
* Originally it was based on SDLMAME but I've since ported a 360 specific osd layer (so SDL for the 360 exists - as an aside I also have a port of ScummVM in the works too).
* Mame doesn't include any dynarec cpu emulation on anything other than an x86 platform. So any game that is PSX or N64 based for example doesn't run at all well.
* Most other stuff (that I've tried) runs pretty well.
* At the moment it will only run on 360 dev/debug/test kits. Whether it will ever run on a hacked retail box remains to be seen.
""
thoughts ? oh sorry , wrong question.
how many buckets of drool ?