Playstation God of War III: Demo Impressions Thread of gore like never before (screens inside!)

Necrokiller

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And I think GOW is about free-form combat with no arena restrictions, epic set pieces, and the occasional platforming/puzzles. DMC is about combos/juggles within restricted arenas and monotonous gameplay.
That pretty much sums up everything.

GOW series has epic story-telling, stellar presentation values, some of the best soundtrack I've heard in a game, intelligent level design with all the worlds somehow connected, decent level of difficulty in puzzle solving etc are just some of the aspects which makes it a full blown package.

DMC is just a stylized juggle-fest which has started to show its age now. DMC4 got boring for me with its confined small arena fights with occasionally fast-paced low-grade rock music with dumb enemies waiting to get beaten (on Normal difficulty)....all the while you have to maneuver those annoying gyro blades. The pacing was very awkward for me. NOt to mention the god awful voice acting. "I burn easy...never tan!" LOL. The combat might be technical for those willing to dig deep into it to come up with cool-looking combos, but the game never forces you to think your strategy at any point making all those juggles rewarding.
 
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Black Basara

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yah for DMC is nothing infront of the God of War, there is a lot of unecessary button mashing in the whole DMC series as compared to God of War and the worst thing which i never like in DMC is the way of the game either it should be hack and slach with only Swords or should be FPS or 3rd person only with Guns? Wht kind of senario is Sword with Guns, it always reminds me a movie term called Swords & Sandals any how its ur love for DMC the way i love God of War so we both are right for what we love and feel for
How come there's button mashing in DMC? Let alone GOW is masher itself =p with shallow gameplay and easier win in battle with no sweat let alone the mini-game inputs makes the job even easier. =p Lol really weird why developers can't come up with anything innovative adding swords with guns it's stylish action game dude makes the game more interesting really stupid statement. =p

---------- Post added at 02:12 AM ---------- Previous post was at 02:05 AM ----------

That pretty much sums up everything.

GOW series has epic story-telling, stellar presentation values, some of the best soundtrack I've heard in a game, intelligent level design with all the worlds somehow connected, decent level of difficulty in puzzle solving etc are just some of the aspects which makes it a full blown package.

DMC is just a stylized juggle-fest which has started to show its age now. DMC4 got boring for me with its confined small arena fights with occasionally fast-paced low-grade rock music with dumb enemies waiting to get beaten (on Normal difficulty)....all the while you have to maneuver those annoying gyro blades. The combat might be technical for those willing to dig deep into it, but the game never forces you to think your strategy at any point.
GOW epic story presentation and soundtrack well thats debatable, but how come DMC has aged? :p DMC3 came up with an amazing comeback with styles and different combat system tougher enemies and DMC4 has a new character Nero that has in own style not to mention the devil bringer speaking of difficulty the DMC4 is pretty much dumbed down though there's alot of strategy involving in DMC1 and DMC3. How much improvement has GOW2 was from GOW1 with few addtional moves here and there but nothing innovative though and alot of rip-off GOW games are out there.


It's not all juggle fest show me any GOW combo video which has much depth. Peole still master it make their own style way every DMC player has it's own style to play whereas GOW doesn't give you progression well the gameplay has't much progress itself after GOW1.
 
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Necrokiller

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GOW epic story presentation and soundtrack well thats debatable, but how come DMC has aged ? :p
Aged in the sense that having played all DMC games, the combat alone wasn't satisfactory enough for me in DMC4 to play through the entire game without getting bored at many points.

While GOW had enough material on many levels (not just combat) to keep the player interested and not to mention, wanting more. That wasn't the case for me with DMC4.
 
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Black Basara

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Aged in the sense that having played all DMC games, the combat alone wasn't satisfactory enough for me in DMC4 to play through the entire game without getting bored at many points.

While GOW had enough material on many levels (not just combat) to keep the player interested and not to mention, wanting more. That wasn't the case for me with DMC4.
I don't get how did it aged? Nero was a new character with a new style and Dante with the real time switching style and better combat system but since i have been fan of DMC series yes DMC4 did fail me at certain extent same boss fight patterns and backtracking that i do agree with but how come GOW has changed there isn't much of a progression.
 

r3v3rs3

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Well blackbasara, I think that there is an interesting issue here. What people here are saying is that there must be a use for the complex mechanics of the game. If someone finishes the game without using a large part of the game's intricate mechanics, the point they are making is that they were superfluous to begin with. But the particular point that intricate mechanics MUST be useful for survival can only be judged on the highest difficulty of the game in my opinion.

The other thing is that for some people the grade (similar to score systems in arcade games) might be the real goal rather than just survival. There is still a question that whether good style grade can be achieved by repeating similar moves over and over or you really NEED a variety of combos for different situations. If the answer is yes (that is if the versatility is not required even for grade), then there is a question mark on the game's system.

I don't know the answer as I never tried the game for grade. It is still an enjoyable game just for survival only.
 
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Simonsez9

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How come there's button mashing in DMC? Let alone GOW is masher itself =p with shallow gameplay and easier win in battle with no sweat let alone the mini-game inputs makes the job even easier. =p Lol really weird why developers can't come up with anything innovative adding swords with guns it's stylish action game dude makes the game more interesting really stupid statement. =p



Now that something Dude which i really dont like in your msg i was keepin my tone very well with you i guess, not abusing You or Your love for the game DMC. let the MODs have to see your message first then i will say anything abt it
Your are here for debating not dictating or pawning any one here so keep ur tone reasonable & respectfull here for debate dont be a LOUD MOUTH and got ur self BANNED for nothing i hope you understand

& for being stylish that purely a attitude stuff which is the worst part for DMC series
belive me thats the worst thing i found in the DMC, when ever you end the stage ur points or grades are less and the reason is the player didnt end the game in style now tell me, who the heck got so much leisure time to end the game in Style and if you compare God of War or even the Ninja Gaiden Series they are Far superior then DMC by every means i have played the DMC series and i like it but its not something which can ruins other games in the criteria of Game Mechanics


Let The Playstation 3 Domination Begins!!!







 
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CerebralTiger

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Ok i certainly don't remember any open area in GOW yes the arena is quiet big and when you enter in to certain level you are like "WOW" to be honest this the one of the things i really admire about GOW but when you enter in to the fight with the demons like you mentiom same is the case with the GOW theres a weird demonic face blocked your way on both sides unless and until you defeat them it doesn't let you pass to the other level so what you will call it an old gen?
ahahahaha....well, to put it simply, that's incorrect.

First of all, tell me where you saw these demonic faces blocking your way in the GOW3 demo?....and the areas were fairly open....BB, you're really being fanboyish here :p

Secondly, all I remember from GOW2 are places such as this:


red ozz doesn't appear again when you go through again from the same stage=p lol.
Actually, it varies from place to place. In DMC4, I remember you had to kill some particular enemy to get the doors unsealed, even when visiting the place for a second time. Strange design choices, no? Or maybe it's just technical limitations. And why would you even want to revisit the same place again, anyway?

The reason why these invisible barriers feel old-gen is because they're restricting your movement in an already compact area. Most of the game is spent going around through corridors....now don't tell me that isn't true, cuz it really is :)

How come there's button mashing in DMC? Let alone GOW is masher itself =p with shallow gameplay and easier win in battle with no sweat let alone the mini-game inputs makes the job even easier. =p Lol really weird why developers can't come up with anything innovative adding swords with guns it's stylish action game dude makes the game more interesting really stupid statement. =p
Okay, you're really pushing it here, honestly....it's more like your intent is to argue why GOW isn't like *insert your fav game here*....as in, why it doesn't follow in the footsteps of DMC or Bayonetta....lol....dude, neither of the games appeal to us....most of us in this thread prefer the GOW series....expressing your opinions as facts will get you nowhere.

Oh and, the GOW series has always been praised for being the first game to properly implement grapple mini-games, so I don't know where the 'lack of innovation' came from. Other games have failed where GOW has succeeded at keeping things fun and interesting.

DMC3 came up with an amazing comeback with styles and different combat system tougher enemies and DMC4 has a new character Nero that has in own style not to mention the devil bringer speaking of difficulty the DMC4 is pretty much dumbed down though there's alot of strategy involving in DMC1 and DMC3.
The comeback wasn't as 'amazing' as you're making it sound. Sure, the different styles were interested, but they were unbalanced. Also, it didn't help that the game made you fight in claustrophobic environments, with the red ooze stuff that I've already mentioned. Pretty much old-gen stuff. In fact, I was quite shocked to see that the invisible walls were still there in DMC4....so much for next-gen lol

How much improvement has GOW2 was from GOW1 with few addtional moves here and there but nothing innovative though and alot of rip-off GOW games are out there.
Dude, GOW2 is to GOW what UC2 is to the original Uncharted....lol....enough said!

It's not all juggle fest show me any GOW combo video which has much depth. Peole still master it make their own style way every DMC player has it's own style to play whereas GOW doesn't give you progression well the gameplay has't much progress itself after GOW1.
Juggles, combos, they're one and the same in this case. And why are you so hell-bent on combo videos anyways?....honestly, it's not our thing....us GOW fans will take superior, open-ended level design over the tiny corridor juggle/combo-fests any day. You easily seem to overlook DMC's shortcomings and highlight those of the GOW series.

I don't get how did it aged? Nero was a new character with a new style and Dante with the real time switching style and better combat system but since i have been fan of DMC series yes DMC4 did fail me at certain extent same boss fight patterns and backtracking that i do agree with but how come GOW has changed there isn't much of a progression.
Oh come on man!....they didn't even get rid of the invisible barriers, for crying out loud!!

BB, seriously, let's just end it here. To each his own.

DMC4 got boring for me with its confined small arena fights with occasionally fast-paced low-grade rock music with dumb enemies waiting to get beaten (on Normal difficulty)....all the while you have to maneuver those annoying gyro blades. The pacing was very awkward for me. NOt to mention the god awful voice acting. "I burn easy...never tan!" LOL.
^THIS is exactly what is wrong with the DMC series, and why its going downhill with each iteration.
 
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Black Basara

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How come there's button mashing in DMC? Let alone GOW is masher itself =p with shallow gameplay and easier win in battle with no sweat let alone the mini-game inputs makes the job even easier. =p Lol really weird why developers can't come up with anything innovative adding swords with guns it's stylish action game dude makes the game more interesting really stupid statement. =p



Now that something Dude which i really dont like in your msg i was keepin my tone very well with you i guess, not abusing You or Your love for the game DMC. let the MODs have to see your message first then i will say anything abt it
Your are here for debating not dictating or pawning any one here so keep ur tone reasonable & respectfull here for debate dont be a LOUD MOUTH and got ur self BANNED for nothing i hope you understand

& for being stylish that purely a attitude stuff which is the worst part for DMC series
belive me thats the worst thing i found in the DMC, when ever you end the stage ur points or grades are less and the reason is the player didnt end the game in style now tell me, who the heck got so much leisure time to end the game in Style and if you compare God of War or even the Ninja Gaiden Series they are Far superior then DMC by every means i have played the DMC series and i like it but its not something which can ruins other games in the criteria of Game Mechanics
LoL dude complain to the mods i really don't care and i didn't abuse or anything i just called your statement "stupid" because it is =p. Notice the accolade meter if you keep pressing triangle and button mashing it stays low and you are getting hit by the enemies the end result grade point is bad it's pretty obvious you can't button mash the game check the video i posted thats how the game is played but those players are pro its hard to get on their levels. Please explain how GOW is superior than DMC =p? because its not i can understand Ninja Gaiden has done something better in certain perspective but does it have weapon switching? Does it have cancellation? No it doesn't they are some better things in DMC when you compare to NG and NG has done something better aswell. If you can't handle DMC depth stay to GOW which is for casual gamers and one time adventure. =p

---------- Post added at 07:05 AM ---------- Previous post was at 06:56 AM ----------

ahahahaha....well, to put it simply, that's incorrect.

First of all, tell me where you saw these demonic faces blocking your way in the GOW3 demo?....and the areas were fairly open....BB, you're really being fanboyish here :p

Secondly, all I remember from GOW2 are places like this:

http://www.youtube.com/watch?v=v6wgOnQ8VQk&feature=PlayList&p=324FC3454C3A0A08&index=17



Actually, it varies from place to place. In DMC4, I remember you had to kill some particular enemy to get the doors unsealed, even when visiting the place for a second time. Strange design choices, no? Or maybe it's just technical limitations.

The reason why these invisible barriers feel old-gen is because they're restricting your movement in an already compact area. Most of the game is spent going around through corridors....now don't tell me that isn't true, cuz it really is :)



Okay that is pushing it a little....it's more like your intent here is to argue why GOW isn't like *insert your fav game here*....as in, why it doesn't follow in the footsteps of DMC or Bayonetta....lol....

Oh and, the GOW series has always been praised for being the first game to properly implement grapple mini-games, so I don't know where the lack of innovation came from. Other games have failed where GOW has succeeded at keeping things fun and interesting.



The comeback wasn't as 'amazing' as you're making it sound. Sure, the different styles were interested, but they were unbalanced. Also, it didn't help that the game made you fight in claustrophobic environments, with the red ooze stuff that I've already mentioned. Pretty much old-gen stuff. In fact, I was quite shocked to see that the invisible walls were still there in DMC4....so much for next-gen lol



Dude, GOW2 is to GOW what UC2 is to the original Uncharted....lol



Juggles, combos, they're one and the same in this case. And why are you so hell-bent on combo videosanyways?....honestly, it's not our thing....us GOW fans will take superior, open-ended level design over the tiny corridor juggle/combo-fests any day. You easily seem to overlook DMC's shortcomings and highlight those of the GOW series.



Oh come on man!....they didn't even get rid of the invisible barriers, for crying out loud!!

BB, seriously, let's just end it here. To each his own.



^THIS is exactly what is wrong with the DMC series, and why its going downhill with each iteration.
I think you are arguing about the open ended vs dmc close ended you are forgetting DMC is a mission based focus more on action the atmosphere of DMC1 and 3 has to be praised it's dark and gothic where as GOW is an adventure but my argument is based on combat system and you are dragging the invisible walls one point alot because it doesn't matter. The point of showing a combo video is to show that it has much depth and has better fludity and GOW is more limited in moves it's a freestyle at all it just gives you certain amount of moves and pressing the same button gives you an easy victory. How come those styles are unbalance please explain?

I'm talking about these barriers after you kill Promethius.
 
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Simonsez9

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^ dude now ur showing ur attitude, i am not complaining or anything like that to Mods and i dont need to, cos they are watching every thread 24/7 what i am askin you simply just to be reasonable and respectfull so in return u got the same resentment thats all what i mean, but i think ur still taking it in the wrong direction have a little brain storm and get out from the world of DMC if u wont mind. We are not here to fight and prove that who is true who is false we are all gamers here so stay in that light

Yah i will stick to the GOW cos i dont like DMC in the same manner or the way you like it and above all this thread is for the Impression of the Demo for God of War III not to compare it with other games
 
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CerebralTiger

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Notice the accolade meter if you keep pressing triangle and button mashing it stays low and you are getting hit by the enemies the end result grade point is bad it's pretty obvious you can't button mash the game
So getting a bad grade means you can't finish the game?....lol....if no, then how is it NOT a button mashing game?

does it have weapon switching? Does it have cancellation? No it doesn't they are some better things in DMC when you compare to NG and NG has done something better aswell. If you can't handle DMC depth stay to GOW which is for casual gamers and one time adventure. =p
LMAO....you know what's casual?....small arena fights....I'm not going to take a DMC game seriously until they entirely revamp the engine and fix the fundamentally flawed nature of the existing games.

Also, GOW3 has weapon switching....has already been discussed.

I think you are arguing about the open ended vs dmc close ended you are forgetting DMC is a mission based focus
So it's okay to have invisible walls and claustrophobic environments in mission-based games?

my argument is based on combat system and you are dragging the invisible walls one point alot because it doesn't matter.
And how are invisible walls NOT a part of the combat system?....how is chaining lengthy combos any good when all you're going up against is dumb AI trapped inside a small corridor?....I'm sorry to say, but this kind of gameplay is ends up becoming cheap and monotonous.

Kratos can't chain 50-60 hit combos/Juggles like Dante, Nero, or that Hentai girl from Bayonetta (lol)....but honestly, who cares?....he's been given plenty of variation, and at the end of the day, his moves feel more solid and seamless. You get this sense that you're actually in control.

The point of showing a combo video is to show that it has much depth and has better fludity and GOW is more limited in moves it's a freestyle at all it just gives you certain amount of moves and pressing the same button gives you an easy victory.
LOL....that's all you'll ever do i.e. post combo videos of dumb AI being bashed all over the place, while we have all the fun :p

I'm talking about these barriers after you kill Promethius.
That's a very rare occurrence, and you know that. The DMC games, heck even the current-gen DMC4, have these barriers. Unforgivable indeed. Let me assure you that GOW3 won't even have a trace of invisible walls.



Anyways, I think we've had enough of DMC in this thread for now. BB, if you have anything worthwhile to say about the GOW3 demo or the game itself, without unnecessarily comparing it to *insert your favorite game*, please do. Otherwise, feel free to make a DMC vs. GOW vs. Bayonetta thread in the general gaming section and let PG decide!
 
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Necrokiller

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Kratos tearing a torso, ripping out the only eye of the poor cyclops, decapitating every moving thing >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Gazillion bullets fired and sword slashes

'nuff said.




And with that we can bury this discussion.
 
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r3v3rs3

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& for being stylish that purely a attitude stuff which is the worst part for DMC series
belive me thats the worst thing i found in the DMC, when ever you end the stage ur points or grades are less and the reason is the player didnt end the game in style now tell me, who the heck got so much leisure time to end the game in Style
I don't think there is any conclusion to this discussion, but let me clarify this point. There are two ways to play DMC. One is to play it as a standard completion game. The other is to play individual levels as a grade game. This is carried over from Capcom's beat'em up tradition, which had combos and juggles introduced in scoring systems. Think of it as a game (grade/score) within a game (survival).
 
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Kane

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Kratos tearing a torso, ripping out the only eye of the poor cyclops, decapitating every moving thing >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Gazillion bullets fired and sword slashes

'nuff said.




And with that we can bury this discussion.
Woah now those things were offensive!(lmao)
 

Black Basara

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So getting a bad grade means you can't finish the game?....lol....if no, then how is it NOT a button mashing game?



LMAO....you know what's casual?....small arena fights....I'm not going to take a DMC game seriously until they entirely revamp the engine and fix the fundamentally flawed nature of the existing games.

Also, GOW3 has weapon switching....has already been discussed.
You won't be able to finish the game trust me sure you can kill the enemies but when you,ll be up against a tougher boss you'll get stuck and you would need large amount of Holy Water( damages the enemy life) in the end you won't be doing justice to yourself and the game itself. :p
Switching weapons and fludity of switching them in an instant back and forth which doesn't hurdles the gameplay is pretty much different and when you do that in GOW the combo falls apart. You didn't explain to me why styles of DMC is unbalance? lol comparing with limited moves GOW has to offer with few and minor changes in addtional but you should agree the GOW hasn't much progress since GOW1. How come the small arena has anything to do with gameplay itself? They are plenty of enemies spawning around and atttacking you and when you are surrounded you have to survive the battle by different combos not like with a mere press of buttons like i can easily kill an enemy by pressing O button and you see Kratos ripping them apart how come that is an advance and depth to it.


So it's okay to have invisible walls and claustrophobic environments in mission-based games?
Thats why GOW falls =p you can easily escape the battle unless and until you are in mini or main boss fights then it's a part of a game do progress to the next level. Where as in DMC is no escape you have to kill enemies and show you skill it's much more like a punishment for GOW players"casual players" though and then they complain ZOMG I DIED AND INVISIBLE WALLS CAN'T ESCAPE!11 lols.

And how are invisible walls NOT a part of the combat system?....how is chaining lengthy combos any good when all you're going up against is dumb AI trapped inside a small corridor?....I'm sorry to say, but this kind of gameplay is ends up becoming cheap and monotonous.

Kratos can't chain 50-60 hit combos/Juggles like Dante, Nero, or that Hentai girl from Bayonetta (lol)....but honestly, who cares?....he's been given plenty of variation, and at the end of the day, his moves feel more solid and seamless. You get this sense that you're actually in control.
Lol how come the AI is dumb only if you play on easy mode and i'm pretty sure that enemies don't stand as as inanimate ragdolls waiting for you to attack =p they counter your attacks and block them even when you are attacking them it requires much alot of hits to kill them. 50/60 hits doesn't matter i'm talking about the movelist and it doesn't offer much, talking about solid seamless well Kratos is design that way he's all about rage and letting his anger out through button mashing ripping the enemies apart and mini-game inputs which doesn't require strategy and evasive button seems pretty cheap you can dodge any attack of an enemy without any sweat.


LOL....that's all you'll ever do i.e. post combo videos of dumb AI being bashed all over the place, while we have all the fun :p

That's a very rare occurrence, and you know that. The DMC games, heck even the current-gen DMC4, have these barriers. Unforgivable indeed. Let me assure you that GOW3 won't even have a trace of invisible walls.

Anyways, I think we've had enough of DMC in this thread for now. BB, if you have anything worthwhile to say about the GOW3 demo or the game itself, without unnecessarily comparing it to *insert your favorite game*, please do. Otherwise, feel free to make a DMC vs. GOW vs. Bayonetta thread in the general gaming section and let PG decide!
Regarding the combo video and dumb AI i LOLed obviously the pros of DMC main objective is the combos without gettin hit and pretty difficult when you are surrounded by so many enemies and attacking you from every side countering and fewer hits to the enemies doesn't do jack and you can say a same thing about NGS videos that player is showing the combo video doing maximum and chain combo attacks to the enemies without getting hit.
In the end i want an action game not an adventure GOW focus more on adventure beautiful Greek world around you with easy puzzles and platforms with a simplistic gameplay with no depth and showing Kratos rage ripping enemies apart with mere in-game button inputs and GOW doesn't have that much weapons to offer lol and no replay value. I always admire GOW big arena its amazing but in the end DMC is more action oriented game which i have explained in my previous posts. It's like comparing UC2 with MGS4 sure UC2 have some stealth elements but it is still inferior to MGS4 stealth action game in the end UC2 is more about cinemtic adventure puzzle solving and action( which is coupled together from different games itself) =p
Talkng about Bayonetta it is much better than DMC,NGS and lol your GOW =p unless and until your fanboyism dosn't get in a way. =p

@Necrokiller:

LOL its funny i admire your photoshop skills :p.If you put Kratos in a DMC battle arena he won't last longer his slow and limited combat won't save him.
 
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CerebralTiger

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I have nothing more to say to you BB....I've been very explicit in explaining why I dislike the DMC series as well as Bayonetta, and why I think they're no match for the GOW series....besides, my sig speaks for itself :)

Also, I would like to reiterate what I said:
Anyways, I think we've had enough of DMC in this thread for now. BB, if you have anything worthwhile to say about the GOW3 demo or the game itself, without unnecessarily comparing it to *insert your favorite game*, please do. Otherwise, feel free to make a DMC vs. GOW vs. Bayonetta thread in the general gaming section and let PG decide!
 
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Black Basara

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I have nothing more to say to you BB....just that my sig speaks for itself :)

Also, I would like to reiterate what I said:
I like your sig actually i want Nero to die this way coz i didn't like him :p. Then again your sig doesn't mean anything since it's been photoshop( Even i can post dante and nero ripping kratos lol) and i also stated my dislike with GOW series with "geniune" reasons ofcourse.
 
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CerebralTiger

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and i also stated my dislike with GOW series with "geniune" reasons ofcourse.
Difference of opinion, that's all I can say....I found your 'genuine' reasons to be fundamentally flawed....but honestly, what kind of a response were you expecting from people in a GOW thread? lol

Also, it's a bit trollish to come here and bash the GOW series by calling it a 'casual experience' and comparing it with your fav. games, isn't it?....you can make a 'DMC appreciation thread' and appreciate it all you want....let's see what kind of a response it gets

You know what the funny thing is....YOU will still buy, play and enjoy GOW3....on the other hand, if there's ever a DMC5, I know I won't be wasting my time on it
 
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