MULTI Cyberpunk 2077 - Base game + Phantom Liberty sales cross 30 million copies!

Dec 9, 2007
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Tbh, it seems like all they want to do right now is build hype and cash on it. People don't even know what these critics are talking about since we haven't seen anything about the gameplay, but since everyone is amazed let's just jump the bandwagon and get hyped. CDPR doing some good marketing. [emoji14]
 

Necrokiller

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You mean CDPR is dictating what the press writes?

You can find out what the critics are talking about by reading the previews. A lot of which are quite detailed in explaining the systems and mechanics shown in the demo.
 
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Dec 9, 2007
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No, the press is right in their place but they are creating suspense and hype for those who haven't seen the demo. This attracts new people towards the game who want to check out what all the fuss is about in the press and strengthens the fandom of the existing fans. That's not a problem though but it's kinda disappointing for those who had been expecting to see some gameplay at E3.
 

Necrokiller

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Yeah they need to show the gameplay next time, whether its in the form of a gameplay trailer or gameplay screenshots. Especially since all the press was surprised by how well it played for a first time demo build.

But even for the skeptics, its a good sign that the demo was played live, rather than a pre-recorded gameplay demonstration.
 

Necrokiller

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They played it live on a PC. So PS4/XB1 folks shouldn't be expecting similar level of fidelity to begin with.





Features Editor at VG247.com said:
I wanna add to this and say the demo I saw straight up ended up having to get rebooted cos some scripting broke, so I legit saw them Alt+F4 out to desktop, reboot the game and load a save. It was very much a real thing running, but always a lot of optimization to do as something gets closer to launch and with that a lot can change. The game looked fucking amazing tho - in ten years of going to E3 professionally it's one of the best ever demos I've seen, and one of the ones that has created the most buzz at the show (where everybody you see is ranting "you need to see this shit!") in recent memory alongside Star Wars 1313 (RIP) and Breath of the Wild.
 
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NaNoW

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Yeah they need to show the gameplay next time, whether its in the form of a gameplay trailer or gameplay screenshots. Especially since all the press was surprised by how well it played for a first time demo build.

But even for the skeptics, its a good sign that the demo was played live, rather than a pre-recorded gameplay demonstration.
Gamescom is around the corner, and most game marketing people view E3 as the trailer-conference and gamescom as the gameplay-conference ( as gamescom has a much bigger showfloor audience), so I am expecting it to show up there
 

MadDemon

Et tu, Brute?
Feb 1, 2012
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Gamescom is around the corner, and most game marketing people view E3 as the trailer-conference and gamescom as the gameplay-conference ( as gamescom has a much bigger showfloor audience), so I am expecting it to show up there
Really? Cant wait for DMC5 and Ghost of Tsushmina, Sekrio's Gameplay
 

Necrokiller

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Gamescom is around the corner, and most game marketing people view E3 as the trailer-conference and gamescom as the gameplay-conference ( as gamescom has a much bigger showfloor audience), so I am expecting it to show up there
I know, that's what I said earlier as well. It probably won't be the exact same footage though.

Ghost of Tsushima also had a behind closed doors demo showing similar to how Cyberpunk 2077 did.

Anyway, more impressions:

Cyberpunk 2077 Blew E3's Skirt Up | COGconnected

Cyberpunk 2077 Had Attendee Mouths Agape

To be honest, I’ve never seen anything like it. No, not the game. It was out of this world amazing too, but I’m talking about the response to Cyberpunk 2077. Outside of the past two years, E3 has been an industry show complete with measured responses and half-hearted clapping. Not this time. CD Projekt Red’s newest, uh, project had the masses whipped into a mad fury. “Have you seen IT? No? You should definitely shank your coworker/friend/mother and take their appointment. No, seriously, dude, you have NO IDEA.”

Based on the 50-minute demo they showed at E3, Cyberpunk 2077 changes everything. Whatever you thought this team was capable of is now irrelevant, and any notion you might have about The Witcher 3 being a fluke needs to be taken out behind the barn and shot.

Cyberpunk 2077 is bold, confident, and immersive as hell. Immersion is key in any massive RPG, and I was immediately glued to the world of Night City.

As journalists we’re supposed to be impartial and healthily skeptical. Cyberpunk 2077 made that a stiff challenge at E3 2018.
Cyberpunk 2077: 3 things it gets right about the original tabletop RPG - Polygon

Cyberpunk 2020 is the brainchild of Mike Pondsmith, an award-winning game designer with roots in board gaming and pen-and-paper RPGs. He may not have coined the word “Cyberpunk,” but his game system crystallized everything that had come before to create a coherent and unique vision of what a world gone cyberpunk could actually be like. From the demo that I was shown, it’s clear that CD Projekt has mined the source material with all the passion and respect of a true fan.

More than anything, this demo was a statement. Not simply of the complexity of the systems and the tone that we can expect in the finished product, whenever it gets released. No, this demo was about CD Projekt flexing its muscles, showing the assembled press and VIPs that their next game could be their best effort yet. And that statement extends not just to the graphical fidelity on the screen, but the world-building and the opportunity for role-playing.

I hope Mike Pondsmith had a chance to see it before the rest of us. If he did, I’m sure that it absolutely blew his mind.
 

NaNoW

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[MENTION=11352]Necrokiller[/MENTION] had a long discussion with our CD, who got to play cyberpunk and sit in the 50 min demo thingy. (whose tweet you posted)
[MENTION=68]Muaaz[/MENTION] [MENTION=26]Chandoo[/MENTION] [MENTION=218]CerebralTiger[/MENTION] [MENTION=4374]Journeys End[/MENTION]

Again, reiterating that he has worked on max payne, 2 , was the senior game designer of alan wake and aw american nightmare, creative director of QB, and control - and is not the easiest person to impress :

basic jist of what he siad : It is what a cyberpunk should be in his mind, it is really good, also the whole thing works really well first First person camera, and everyone doubting it should reconsider. When I asked if he would describe it kinda like fallout, he said there were only some elements of fallout (in terms of npc interactions), but with multiple approaches to gameplay and mission design (a hybrid of witcher + farcry) and the closest thing to the atmosphere to how the play plays, feels and the environment he said is Deus ex. "Deux ex, just much grand-er"

He said the level of details, style and options the player will have ( he said : assuming all the missions have the similar level of dept as shown in the demo) he doesn't see this being finished in 2019..or at least the very end of it. He said the demo was filled with animation, texturing, etc glitches (he compared it to ours, where he said he felt we had over polished our demo i.e made t perfect and the press didnt seemed to mind for cyberpunk) but that were to be expected..

He said the environment looks and feels like a bit like blade runner meets japan or hongkong in terms of density of buildings (what I got was like flats in gulistan e johar in karachi), where there are 6,7 tall/mid sized buildings with a central place where people gather, etc ..Also he liked that the places felt super alive and you could overhear conversations clearly and it was all very immersive.

Two things : He was impressed by the cyberpunk feel to it ( I raised my concern about it being "too clean"..and he said it was just one phase, but the game felt dirty and it has all of that rain and dynamic weather and time of day thing - though it couldnt see much of that in play)..two the level of interactions and options ..
 

Necrokiller

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First person perspective is my preference as I believe it offers the most immersive experience in games. It also makes sense given the mechanics they are going for. When the reveal mentioned a mix of first and third person I suspected the cover mechanics will be third person like in Deus Ex. Good to know thats not the case anymore. And while Deus Ex had a fantastic aesthetic of black and golden, Cyberpunk 2077 feels more authentic in its gritty and vibrant view evoking Bladerunner-esque feelings as well. Mike Pondsmith said acid rain is part of the weather system.

Deus Ex had a decent amount of verticality and sounds like CDPR is taking that to the next level (no pun intended) while also having more horizontol ground to cover than Deus Ex games.

General consencus is overwhelmingly positive and its shaping up to be cyberpunk genre fans dream game.

Again, reiterating that he has worked on max payne, 2 , was the senior game designer of alan wake and aw american nightmare, creative director of QB, and control - and is not the easiest person to impress :
Apparently easier to impress than some haters here :p
 
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Necrokiller

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Cyberpunk 2077 E3 demo PC specs revealed • Eurogamer.net


It's likely to go down in history as one of the greatest E3 demos, its iconic status only embellished by the fact that outside of behind-closed-doors visitors, nobody has actually seen it. But the trailer footage looks sensational and reports of Cyberpunk 2077's gameplay are stoking plenty of excitement. And now, we have confirmation of the PC hardware that was actually running it.

CD Projekt RED's junior community specialist Alicja Kozera posted on the game's Discord channel that Intel's Core i7 8700K was the CPU of choice for the demo, while Nvidia's GTX 1080 Ti provided the all-important graphics component. Digital Foundry's John Linneman witnessed the demo first-hand during E3 and noted that the game - which was fully playable and running entirely in real-time - was operating at a capped 30 frames per second on a large 4K screen, though it was unclear whether the in-development code itself was rendering at native ultra HD. John reports that performance was smooth by and large, but there were some occasional performance drops.

It's worth pointing out that CDPR brought along a development build of the game, rather than a vertical slice that would have been optimised specifically for demo purposes. In effect, what lucky attendees saw was a game clearly in a very early stage of development but still running rather well overall. Here's the full demo PC spec, as revealed by CDPR. The extent to which the current demo requires such a large amount of memory and state-of-the-art storage remains to be seen.


  • Processor: Intel Core i7 8700K at 3.70GHz
  • Motherboard: Asus ROG Strix Z370-I Gaming
  • Memory: GSkill Ripjaws 5, 2x16GB 3000MHz CL15
  • Graphics Card: Nvidia GeForce GTX 1080 Ti
  • Storage: Samsung 960 Pro 512 GB M.2 PCIe
  • Power Supply: Corsair SF600 600W

It's a powerful PC for sure, but to be fair, assuming that the game was rendering at native 4K resolution - in line with the trailer footage that CDPR has released - that's actually not a bad showing for the debut demonstration of REDEngine 4, on a title that's still deep in development. Certainly from a graphics perspective, a GTX 1080 Ti delivering smooth, playable frame-rates at 4K would indicate similar (if not better) performance for the title running at 1440p on a GTX 1070, or 1080p on a GTX 1060. And by extension, assuming a 2020 release for the game, the GTX 1080 Ti would have been replaced by that point with 11 or even 12-series Nvidia counterparts with improved price/performance ratios.

And bearing in mind the sheer scale and scope of the demo - which does seem to have next-gen as its primary target, based on our observations - even now we'd consider this demo a remarkable achievement based on the hardware it is running on, the resolution we think it's running at, and the fact that we're so far out from release. We'll be putting together a more focused Digital Foundry report on the Cyberpunk 2077 demo soon, but in the here and now, let's just say that John's rather excited about this game.
 

Chandoo

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It's a powerful PC for sure
No shit, lol. That's, what, a $2000 PC give or take ? (approximating for new parts, please don't tell me you can get it for quarter price from a shady Chinese outlet :p)
 

Necrokiller

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Why would they show a development build of their new engine for the first time on a Max Q laptop? :p
 

Chandoo

Resi Evil 4 > Your fav game.
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This is the reason why people complain when companies like Ubisoft put out ridiculously bullshot trailer (eg Watch Dogs) which doesn't come near anyone's experience in final release :p

Let's not forget CDPR has also done this with the original Witcher 3 trailer, so the trailer/e3 demo will likely not be representative of the experience 96% of people will have even on PC's
 

Chandoo

Resi Evil 4 > Your fav game.
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Yeah, it was legit in a demo capacity but they made severe cut backs for the final release, even final PC on Ultra presets doesn't come close to matching that demo for things like lighting, physics, alpha effects in explosions, NPC density etc.



Exactly like the Witcher 3's first game play reveal :p

Let's hope the same fate doesn't befall Cyberpunk.
 
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