MULTI Uncharted 4: A Thief's End |OT| The Last of Thieves

UzairAhmed

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[MENTION=1402]darklight[/MENTION] dont know about the pings but i got disconnected the first time i was playing multiplayer didn't try it since....btw i was on wifi connection


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r3v3rs3

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May 25, 2007
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The story is easily the weakest part of the game.

It's the gameplay/encounter design that truly shines here
How would you compare this game to vanquish from a "purely" mechanical viewpoint.

Also, this is some mighty impressive display of real-time physics:
I am curious as to how much of the difficulty/burden of simulating this kind of stuff (in real-time) comes purely from the actual physics(or the simulated physics of the game to be precise) and how much of the difficulty comes from the computer graphics related aspects?
 

CerebralTiger

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The story in general, yeah may be.
But the characters interactions and relationships? Brilliant.
Yeah, the character interactions were fantastic, no doubt. It's just that I probably went in expecting more substance (think TLoU) from the plot.

My only other disappointment with the game is the somewhat pointless nature of exploration. I mean, sure, there are hidden notes and treasures to be found, but there's not much incentive to roam about the larger areas outside of player triggered character interactions. In TLoU, it made a lot of sense from a gameplay perspective, since, due to the scarcity of supplies, you were always on the lookout for parts, upgrades, and whatnot.

Also, replaying Chapter 1-7 can only be described as a chore due to the corridor-esque nature of the levels (much like previous games in the series). It's from Chapter 8 and onward that UC4 puts you in larger sandbox areas and gives you multiple options to approach encounters, and that's when the real fun starts.

This gif is an example of such sections that are a lot of fun to replay.
 
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CerebralTiger

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Uncharted 4 First Week Sales Surpass 2.7 Million

Millions of fans around the world have already joined Nathan Drake on his final treasure hunt. In the first week alone, I’m happy to report that Uncharted 4: A Thief’s End exceeded 2.7 million units in global sales*. For the North American region, Uncharted 4 is the fastest-selling PS4 first party title to-date.

*Includes worldwide sell-through data for both Blu-ray Disc sell-thru quantities and digital sales as of May 16, 2016.
PlayStation.Blog

Almost 3 million in just a week!

How would you compare this game to vanquish from a "purely" mechanical viewpoint.
Sorry missed your post earlier on.

UC4's combat has a little more animation priority than that of Vanquish, so I guess that makes the latter better purely from a mechanical standpoint. But in terms of encounters, how they are designed (including enemy AI behavior), and the number of ways you can approach them, UC4 is far ahead. Plus, some key aspects of gameplay are physics-driven (e.g. destructible cover, rope mechanic), which adds to the unpredictability of encounters.

I am curious as to how much of the difficulty/burden of simulating this kind of stuff (in real-time) comes purely from the actual physics(or the simulated physics of the game to be precise) and how much of the difficulty comes from the computer graphics related aspects?
Both things probably tax the hardware to a varying degree depending on the situation. In the multiplayer mode, however, much of the real-time physics simulation is disabled, which is probably how they managed to achieve 60fps at 900p. For example, it isn't possible to replicate the rocks sliding down as seen in the single-player footage.
 
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r3aper

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Jul 23, 2007
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I was reviewing my PS4 Images gallery and out of all the games I have owned UC4s folder had the biggest folder size 243MB and these are just screenshots.

The game is visually stunning. Besides that the story is developing nicely for far with its fair share of twists so I don't have much complains here, as I have never given much weight to story in the UC series. This series has been about fun for me, but UC4 has been lacking a bit here imo, although the gun fights are the best in the series but they are far too less and the encounters so far don't last more than a couple minutes even if you go total stealth. UC2 had the perfect balance here had its platforming and gun-fights just right.

Areas are huge but the reward for exploration is little to none besides stopping for a photo-mode session. I might be feeling like this because I was playing Witcher 3 before UC4, and I can agree you can't add rpg elements in such a a game but there are games where exploration is interesting and has its rewards for instance exploration of tombs in Assassins Creed games. Again this linear progression of the game might be hitting because of Witcher 3 (I played that game for months).

I am not completely disappointed with the game, its fun and I will probably replay it a dozen times and yes will finish it on crushing as well because of those gun-fights/set pieces (which I wish this game had more off). UC4 is enjoyable and has its moments where you won't be able to put your controller down for extended sessions. My biggest complain is the lack of enemy encounters... man the gun fights are so fun I don't know why did they cut back on them.

I will hopefully post a detailed review of the game once I finish it.
 
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r3v3rs3

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May 25, 2007
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Both things probably tax the hardware to a varying degree depending on the situation. In the multiplayer mode, however, much of the real-time physics simulation is disabled, which is probably how they managed to achieve 60fps at 900p.
So I guess 60 fps along with good physics simulation isn't far away. Generally speaking, I think even small effects related to physics simulation (not necessarily realistic ... in fact it would probably be better to adapt it to the game) can add a lot to game's feel and impact. It seems more interactive environments are going to play a bigger role in future games (as this has been an aspect conspicuously missing from games even a few years old).
 

helraizer

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Aug 13, 2013
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so after playing UC mp for few weeks i am bored! it feels like just another run and gun kinda game but with brilliant graphics the thing is i am sucker for slow tactical game play and i loved TLOU mp.

will be getting R6 siege again!
 

CerebralTiger

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Areas are huge but the reward for exploration is little to none besides stopping for a photo-mode session.
Agree with this.

ND had done a remarkable job of rewarding exploration in TLoU by associating it with the scarcity of supplies. Ammo, parts, melee weapons, weapon upgrade desks were practically littered everywhere, and you were rewarded for going out of your way to check out abandoned buildings etc. Heck, even the stories you find in the notes were far more interesting than UC4's historical journal entries. Though, I put that down to TLoU's world being far more fascinating than that of Uncharted.

Plus, you could upgrade Joel's skills. There's none of that here, which was also disappointing to me.

Also, did anyone else feel like the rope mechanic was a little underutilized in the single-player? It's integrated wonderfully into the multiplayer, and the maps are designed around it. You can literally use it almost anywhere on the map, and it really adds to the verticality and keeps things unpredictable. Meanwhile, in the single-player, it's not quite as useful in combat, as there aren't many places to latch the hook onto in the sandbox arenas.

so after playing UC mp for few weeks i am bored! it feels like just another run and gun kinda game but with brilliant graphics the thing is i am sucker for slow tactical game play and i loved TLOU mp.
Honestly, I really like TLoU's multiplayer as well and play it to this day, and I totally understand what you mean when you say that you prefer slower, tactical gameplay. But I disagree about UC4's multiplayer being just another run and gun experience. It's fast-paced for sure, but it's still tactical and borrows several aspects from TLoU's multiplayer. You still have to work cohesively as a team imo.

Though, the AI assistants do make things a little chaotic at times. I hope ND introduces playlists that have them disabled. On the other hand, the mysticals are cool and they work like the Supers in Overwatch, though some of them are overpowered and hopefully that'll get fixed via a future patch.
 
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bobama

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TBH, I've never been a fan of UC's combat. It has gotten better with each iteration of the game, but it's still not my favourite part. I find myself running through encounters just to advance the story. If the stealth was like TLOU, I would've enjoyed it more. And agree about the rope mechanic being under utilized in combat.
 

r3aper

W'Sup, G?
Jul 23, 2007
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I am presuming that they imagined the exploration to be like this, lets put it this way; you can scatter around weapon parts because you are using weapons snatched/dropped from shoreline guards, adding ability points wouldn't make any sense either for such a game.

Although they could have added mini treasure hunts within the game as you would agree there is enough room in the maps to put in a few treasure hunts in underground/high rise tombs, but again this hasn't been the style of UC series since the start. Whatever the case the world does feel underutilized.

For the grapple hook yeah it is scarcely used in combat as the hook would only latch onto some fixed points, wish if we could use it freely.
 

helraizer

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Aug 13, 2013
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Agree with this.

ND had done a remarkable job of rewarding exploration in TLoU by associating it with the scarcity of supplies. Ammo, parts, melee weapons, weapon upgrade desks were practically littered everywhere, and you were rewarded for going out of your way to check out abandoned buildings etc. Heck, even the stories you find in the notes were far more interesting than UC4's historical journal entries. Though, I put that down to TLoU's world being far more fascinating than that of Uncharted.

Plus, you could upgrade Joel's skills. There's none of that here, which was also disappointing to me.

Also, did anyone else feel like the rope mechanic was a little underutilized in the single-player? It's integrated wonderfully into the multiplayer, and the maps are designed around it. You can literally use it almost anywhere on the map, and it really adds to the verticality and keeps things unpredictable. Meanwhile, in the single-player, it's not quite as useful in combat, as there aren't many places to latch the hook onto in the sandbox arenas.



Honestly, I really like TLoU's multiplayer as well and play it to this day, and I totally understand what you mean when you say that you prefer slower, tactical gameplay. But I disagree about UC4's multiplayer being just another run and gun experience. It's fast-paced for sure, but it's still tactical and borrows several aspects from TLoU's multiplayer. You still have to work cohesively as a team imo.

Though, the AI assistants do make things a little chaotic at times. I hope ND introduces playlists that have them disabled. On the other hand, the mysticals are cool and they work like the Supers in Overwatch, though some of them are overpowered and hopefully that'll get fixed via a future patch.
by team work you mean all 4 or 5 running together and shooting blindly sorry thats not tactic thats still chaos!

okay i play plunder 95% of the time i never play TDM in any game and plunder should be the most tactical mode in uc4 multiplayer but its not! i am quiet good at killing people in game maintain a good heathy +ve tds and i never go for idols never since launch i have been playing plunder and i remeber only scoring idol once and thats how my team wins 85% of the games...even they most tactical game mode plunder can be won if one or two in your team are good at killing...

and after playing story i was hopefull mp will have some elements of stealth something like TLOU but no nothing from start to finish players are running around the map like headless bloodthirsty chickens!

this game feels more like BO3! and BO3 is shit!
 

CerebralTiger

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Apr 12, 2007
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adding ability points wouldn't make any sense either for such a game.
I feel that the multiplayer skill upgrades could've been carried over to the single-player, had it been a conscious design choice from the beginning of development, just as it was with TLoU. Examples of such skills are:

- Extend the distance of your rope swing
- Throw grenades while rolling

even they most tactical game mode plunder can be won if one or two in your team are good at killing...
Wasn't that also true for TLoU, though? Both Supply Raid and Survivor can be won if a few in your team are good at killing (interrogation was added much later).

and after playing story i was hopefull mp will have some elements of stealth something like TLOU
Stealth is very situational in the single-player. It's not really available on a consistent basis like it is in TLoU, and hence was eliminated entirely from the multiplayer. Makes sense, imo.

Anyways, it seems that you've already written off UC4's multiplayer, so there's no point in trying to change your mind. To each his own, I suppose. Good luck with R6 Siege. I hated it personally.
 
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helraizer

Active member
Aug 13, 2013
414
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I feel that the multiplayer skill upgrades could've been carried over to the single-player, had it been a conscious design choice from the beginning of development, just as it was with TLoU. Examples of such skills are:

- Extend the distance of your rope swing
- Throw grenades while rolling



Wasn't that also true for TLoU, though? Both Supply Raid and Survivor can be won if a few in your team are good at killing (interrogation was added much later).



Stealth is very situational in the single-player. It's not really available on a consistent basis like it is in TLoU, and hence was eliminated entirely from the multiplayer. Makes sense, imo.

Anyways, it seems that you've already written off UC4's multiplayer, so there's no point in trying to change your mind. To each his own, I suppose. Good luck with R6 Siege. I hated it personally.
but you needed to be tactical about killing in TLOU it wasnt your normal gun and run you had to crouch listen to you opponenet movement....

idk man i dont have team mates to play with i play random ppl and its boring for me...and in uc4 you cant do party against party that would be fun plunder 4 vs 4 with communication and tactics
 

Journeys End

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Jun 16, 2008
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for someone who is long time fan of the series(and loved UC4 to bits), i have to admit that there are certain things the latest tomb raider did a lot better. to all those who feel the combat was repetitive/ underwhelming or the exploration was not as deep should DEFINITELY try ROTTR. even stuff like crafting or upgrading was totally absent which is a huge opportunity missed imo. still where UC4 shines, it shines brighter than anything out there atm and will be remembered as fitting conclusion to one of Playstation's most precious franchises. the epilogue is perfect and nostalgic heaven. if only the game had incentives for multiple playthroughs

@CerebralTiger @NaNoW guys do invite me into the next podcast. there is so much i want to discuss abt this game :)
 
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bobama

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Jan 15, 2008
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Just finished it and WOW! What a great ending to Drake's story. The most fun story driven game I've played in 3 years. Period.
 

Major Aly

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Jun 18, 2010
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Sam taught Drake how to use the hook since their childhood and all these years and games, we didn't see the use of it and now Drake magically uses it a lot :p

Plat'd it so if you guys want to play multiplayer add me up.
 
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