MULTI The Witcher III Wild Hunt - Free Next-Gen update releasing Dec 14th, 2022

CerebralTiger

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If the ps4 had support for installing SSDs, then it would've benefitted the most from improved load times.
I wasn't really talking about load times, though. Frame rate is the issue here.

Btw, the ps4 does support SSDs. It just doesn't offer the kind of benefit in terms of load times that it does on PC. So, I guess you could term it as partial support.

There are only specific areas where the drop occurs and the game is enjoyable regardless.
The frame rate is never really stable, and doesn't really hit its target for decent stretches during gameplay. It's constantly fluctuating and there are 1-frame stutters as well.

You do, however, need a little more knowledge on the matter. Witcher 3 is hardly an exception where the i3/750ti combo performs on-par or better than the PS4.
An i3/750ti combo performing better than a ps4 is an exception. Being on-par would've been acceptable.

Inner-city Novigrad is the most CPU intensive area of the game, therefore, the bottleneck has little to do with the GPU in this case.
Regardless of that, there's no excuse for the area to perform worse than it originally did (where drops in frame rate were never as low as 25fps).

The game is largely gpu-intensive, however, and a few npc-heavy areas (which aren't even the worst offenders to begin with) don't negate what I said.

A route through the bog shows frame-rates lower than our original 1.05 test, where its lock at 20fps holds more consistently as we pass through the boggy thicket.
The 'improvements' coming from the fact that it performed even worse in the first place. 7 months have passed and the game still performs poorly.
So? The performance was bad, they improved it (the right thing to do). In TW3's case, performance was bad, they made it worse (the wrong thing to do). What's your point?

I still expect CDPR to be more communicative and show more effort in subsequent patches than Ubisoft
That's right, more communicative with their lies.





or From Software who have yet to fix the frame-pacing issues in Bloodborne which was released 2 months earlier than Witcher 3.
Frame-pacing alone is nowhere near as serious an issue. By default, The Witcher 3 also suffers from frame-pacing, given its unstable frame rate.
 
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Urhum

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i f*****g knew it! Another ass shit debate on why the developers screwed up. Ffs admit it ps4 and xbox can't compete with pc unless it's an exclusive and it's a remake.
Stop this bullshit and enjoy the game (only for pc gamers)....
Take this debate somewhere else. This thread is for discussing the game not it's problems.!
 

Necrokiller

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An i3/750ti combo performing better than a ps4 is an exception. Being on-par would've been acceptable.
Weaker GPU performing on-par is acceptable? Lol okay. I guess it's also acceptable that the weaker Xbox One is performing better in certain areas where the PS4 struggles:

PS4's performance profile on patch 1.07 doesn't give us much to celebrate - it still stutters in places where Xbox One runs at a perfectly smooth 30fps, and in cut-scenes, Sony's console produces the lower readings overall.
The game is largely gpu-intensive, however, and one cpu-intensive area (which isn't even the worst offender to begin with) doesn't negate what I said.
It doesn't but the game takes a hit that wasn't there before in a CPU intensive area, so it's relevant.

So? The performance was bad, they improved it. In TW3's case, performance was bad, they made it worse. What's your point?
Lol...point being that such an improvement isn't worth shit if the game still isn't in a playable state 7 months after the patch. Even in its so called improved state, Unity doesn't perform better than W3.

Frame-pacing is nowhere near as serious an issue. By default, The Witcher 3 also suffers from frame-pacing, given its unstable frame rate.
Your mileage may vary, but it's a serious issue nonetheless impacting controller response and adding visual judder. And one that still hasn't been addressed and there's no "enhanced edition" of sorts planned either.


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Urhum

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last i checked, you were indulged in an 'ass shit' debate in the arkham knight thread about the game running poorly on pc. Learn to accept things that you advocate elsewhere.


yes i was but that game is an entirely different debate! The developers are dope! Admit it! Releasing an unfinished game is different than a finished game.... Witcher 3 is a finished and polished game compared to that shit.
 

CerebralTiger

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Weaker GPU performing on-par is acceptable? Lol okay.
In the here and now, that is the norm.

It doesn't but the game takes a hit that wasn't there before in a CPU intensive area, so it's relevant.
The bolded part is actually a whole lot more relevant (and astounding) in this case. I didn't notice an increase in NPC count, nor does DF.

Lol...point being that such an improvement isn't worth shit if the game still isn't in a playable state 7 months after the patch. Even in its so called improved state, Unity doesn't perform better than W3.
Not better, but not worse either, particularly on the Xbox One. And it's actually understandable in the case of Unity, given that it's a cpu-intensive game.

It's interesting that you mention that Unity isn't in a playable state. Going by that logic, would you agree that TW3 is currently not in a playable state on PS4 and Xbox One?

yes i was but that game is an entirely different debate! The developers are dope! Admit it! Releasing an unfinished game is different than a finished game.... Witcher 3 is a finished and polished game compared to that shit.
What? How is it an entirely different debate? Because it was a mess on PC and not consoles? Yeah right.

The game has major issues on PC, but it's not unfinished. People have finished it, much to your surprise in the Arkham Knight thread.
 
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Urhum

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In the here and now, that is the norm.



The bolded part is actually a whole lot more relevant (and astounding) in this case. I didn't notice an increase in NPC count, nor does DF.



Not better, but not worse either, particularly on the Xbox One. And it's actually understandable in the case of Unity, given that it's a cpu-intensive game.

It's interesting that you mention that Unity isn't in a playable state. Going by that logic, would you agree that TW3 is currently not in a playable state on PS4 and Xbox One?



What? How is it an entirely different debate? Because it was a mess on PC and not consoles? Yeah right.

The game has major issues on PC, but it's not unfinished. People have finished it, much to your surprise in the Arkham Knight thread.
Ummmmm no, The game only runs well on consoles. Pc can't even run it for stable 25 fps unless it is an gtx 980 or 970. Second of all, Witcher 3 only suffers minor fps drops compared to Arkham Knight on all consoles. Your debate is invalid in case of witcher 3.
 

CerebralTiger

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Second of all, Witcher 3 only suffers minor fps drops compared to Arkham Knight on all consoles. Your debate is invalid in case of witcher 3.
You keep saying this, but have you played either console version? Have you looked at the game's performance analysis? Do you have any evidence to back your statement?

Here's my evidence (ps4 version), and this was before update 1.07.



 
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JKhan

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You keep saying this, but have you played either console version? Have you looked at the game's performance analysis? Do you have any evidence to back your statement?

Here's my evidence (ps4 version), and this was before update 1.07.



I get your point, but you have to admit, whether you want to or not, that it's still in a lot better state performance wise than what most multiplat titles perform in the first place, with arkham knight and first party titles being major exceptions.

I would suggest wait for a proper response or update, the game's still actively being updated on a routine basis. I'm all for platform parity as long as the experience overall doesn't suffer at one platform's expense or another.

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Necrokiller

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The bolded part is actually a whole lot more relevant (and astounding) in this case. I didn't notice an increase in NPC count, nor does DF.
'Cursory glance'. Exact cause is still unknown and only CDPR can shed light on this, not any expert at DF.
Not better, but not worse either, particularly on the Xbox One. And it's actually understandable in the case of Unity, given that it's a cpu-intensive game.
Understandable? Lol The fact that Witcher 3 didn't suffer as much in its CPU intensive areas before this patch renders your sympathy towards Unity invalid.
It's interesting that you mention that Unity isn't in a playable state. Going by that logic, would you agree that TW3 is currently not in a playable state on PS4 and Xbox One?
Unity's bugs and performance issues far more severe and persistent throughout than in W3. The same logic doesn't even apply here. While some games have performance issues, others are a complete mess. W3 and Bloodborne fall in the former, whereas Unity and AK (on PC) in the latter.
What? How is it an entirely different debate? Because it was a mess on PC and not consoles? Yeah right.
Hes right. I don't recall Witcher 3 sales on consoles being halted due to performance issues. Arkham Knight on PC was that bad and rarely do we see such cases.
The game has major issues on PC, but it's not unfinished. People have finished it, much to your surprise in the Arkham Knight thread.
Much to our surprise, you've finished Bloodborne and Witcher 3 and moved onto other games. So I guess none of these issues are actually that severe to begin with?


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CerebralTiger

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Understandable? Lol The fact that Witcher 3 didn't suffer as much in its CPU intensive areas before this patch renders your sympathy towards Unity invalid.
TW3 doesn't throw anywhere near as many NPCs on-screen, therefore my 'sympathy' is valid.

Unity's bugs and performance issues far more severe and persistent throughout than in W3. The same logic doesn't even apply here. While some games have performance issues, others are a complete mess.
It's interesting that you say it like there were hardly any bugs in TW3, especially when the dev has been patching a dozen or so out of the game with every update lol. Some of those bugs actually hindered playthroughs and prevented further progress into the main quest.

I had to re-load earlier saves on several occasions because some bugs would mess up certain quests for me. Needless to say, it was very annoying.

W3 and Bloodborne fall in the former, whereas Unity and AK (on PC) in the latter.
Haha so a game that has frame pacing issues falls in the same category as a game that has frame pacing, stutter, and frame rate issues. Right, makes sense.

Hes right. I don't recall Witcher 3 sales on consoles being halted due to performance issues. Arkham Knight on PC was that bad and rarely do we see such cases.
I don't recall any game's sales being halted on consoles regardless of how they performed. This practice doesn't happen in the console space. The TW3's performance issues are inexcusable and another game performing worse doesn't make up for them.
 
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Necrokiller

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TW3 doesn't throw anywhere near as many NPCs on-screen, therefore my 'sympathy' is valid.
So poor performance is understandable if you crank up NPC count and/or visual settings. Next time a developer can't fix performance issues, they should simply increase the rendering complexity in the game. People would be more understanding then. Lol makes sense.
It's interesting that you say it like there were hardly any bugs in TW3.
It's interesting how you jump to such conclusions since nowhere did I imply that W3 did not have any bugs at all.
The TW3's performance issues are inexcusable and another game performing worse doesn't make up for them.
Neither does your non stop complaining for that matter, which is strangely only applicable to W3 and is either a non-issue or 'understandable' for other games lol. If you really want them fixed and it is affecting your enjoyment, this energy is better spent on CDPR official forums in my opinion.


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Urhum

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You keep saying this, but have you played either console version? Have you looked at the game's performance analysis? Do you have any evidence to back your statement?

Here's my evidence (ps4 version), and this was before update 1.07.





WAIT A MINUTE! You are crying over 22 fps? Seriously? This is day one patch video. Second of all, Batman on pc was running at 15 fps. SERIOUSLY 15 FPS! You cry over 22 fps.
 

CerebralTiger

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So poor performance is understandable if you crank up NPC count and/or visual settings. Next time a developer can't fix performance issues, they should simply increase the rendering complexity in the game. People would be more understanding then. Lol makes sense.
It's understandable, not justifiable. There's a big difference. To put things into perspective, another example: it would be understandable for an SVOGI enabled UE4 game to perform poorly on consoles, but at the same time it wouldn't be justifiable to use SVOGI in the first place. Make sense now (I hope)?

Neither does your non stop complaining for that matter, which is strangely only applicable to W3 and is either a non-issue or 'understandable' for other games lol. If you really want them fixed and it is affecting your enjoyment, this energy is better spent on CDPR official forums in my opinion.
Non-stop complaining? More like you quoting me over and over again and prolonging an unnecessary argument. In fact, you sound like a CDPR apologist.

The Witcher 3's performance on PS4 was shit to begin with, and it's even shittier now - I say this not because I'm trying to get heard by the dev. There are already plenty of people hating on them for that on their forums. I say this because I feel like criticizing them here on PG for giving me a terrible experience in return for my $60.

And of course this is only applicable to TW3. No other game this generation has reduced performance with a title update.

WAIT A MINUTE! You are crying over 22 fps? Seriously? This is day one patch video.
No, this is from patch 1.05. 1.07 makes it even worse.
 

faraany3k

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How is W3 and Arkham Knight comparison even valid.

One game is forcibly locked to 30 fps and stripped of graphics options while Witcher 3 on consoles is clearly hampered by AMD CPUs. Which are know to be universally weaker then Intel Core line.

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Necrokiller

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Non-stop complaining? More like you quoting me over and over again and prolonging an unnecessary argument. In fact, you sound like a CDPR apologist.
You mean how you come off as a Ubisoft and FromSoftware apologist? Yeah right. Everyone seems to be quoting you only.

Let me remind you that you were the first person to specifically mention a different game's performance as a means to validate your argument followed by another poster who mentioned Rocksteady. None of this adds anything of value to the matter at hand and in fact it only served to show your shifting standards of acceptable/understandable/justifiable performance. This prolonged the discussion unnecessarily.

I say this because I feel like criticizing them here on PG for giving me a terrible experience in return for my $60.
Which I also acknowledged in my response here. I did not know that you are still invested in the game after you told everyone how you have "moved on" to other games within a week of finishing it. So this post-patch complains seemed unwarranted coming from you only, and not PS4 players who are actually playing the game currently. Understandable, I suppose. But justifiable? Not so sure about that.

And of course this is only applicable to TW3. No other game this generation has reduced performance with a title update.
Wrong.

LATEST PATCH FOR GRAND THEFT AUTO V MAKES THE GAME WORSE
For its part, Rockstar has acknowledge the issue on its support site, saying, “We have received reports of lower frame rate in GTA V and GTA Online after Title Update 1.28 on PC. We are looking into these reports now.”
 
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JKhan

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CT dude, just take a chill pill and play Batman. Come back when there's more stuff released for the game :p
 

CerebralTiger

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Everyone seems to be quoting you only.
The 'everyone' quoting me are a part of this apologist group. And none of you are playing the game on a PS4, hence none of you are actually affected. It doesn't take a genius to figure out what you apologists are up to.

Let me remind you that you were the first person to specifically mention a different game's performance as a means to validate your argument followed by another poster who mentioned Rocksteady.
Let me remind you that I never said it was alright for AC: Unity's performance to be bad. All I highlighted was that performance improved via updates, not vice versa. It was an example of another troubled console release.

it only served to show your shifting standards of acceptable/understandable/justifiable performance.
I see my context regarding understandable/justifiable didn't quite get through after all.

I did not know that you are still invested in the game after you told everyone how you have "moved on" to other games within a week of finishing it.
I can have several reasons for going back. I may want to go back and get a remaining trophy, may want to pick up the expansions some day, may have a friend over who wants to play it. I didn't know I had to notify you every time I boot up the game.

So this post-patch complains seemed unwarranted coming from you only, and not PS4 players who are actually playing the game currently. Understandable, I suppose. But justifiable? Not so sure about that.
Prior to this patch, it was just the PS4 version that performed poorly. It was disappointing, but at least a majority of the user base (PC + XBO) got a playable game at the time. After update 1.07, the XBO version is now more in-line with the PS4 version and a majority of the user base (PS4 + XBO) is screwed.

My complaints (more like criticism) are absolutely warranted. You don't have to find it justifiable, though. That's fine with me.

Well, then Rockstar deserves all the hate from PC gamers. There is zero justification for patches that degrade performance, and the article you quoted also cites it as an anomaly.

CT dude, just take a chill pill and play Batman. Come back when there's more stuff released for the game
Alright.

 
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faraany3k

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Guys guys guys calm down and listen to CTs complains with patience.

Admit it, he is in love with Witcher 3. I mean he platinumed it first on PG.

If you had to play one of the best, possibly the greatest WRPG of our time at 20 FPS - would you not be frustrated??
 

Journeys End

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Donno i m lost!!
CT has my respect for platinum-ing this but at the same time confuses me as to why put such effort on a game that frustrated him so much.
CT do u enjoy hurting itself? :p
 
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