Necrokiller:
- believes Jason when he talks about crunch at ND
- believes it's a Sony coverup when Jason confirms it was indeed done by hackers
:lol:
Honestly do you think there is some missing piece of story that will magically enhance your enjoyment of the plot.
It's missing context and story development. You put a bunch of plot-heavy cutscenes on the internet for most story-driven games, and it would do a terrible job of conveying the way it was meant to be told. Moreover, most of the storytelling and character development in ND games occurs during downtime moments of gameplay, not via cutscenes.
There are certain exceptions, where knowing a single major story spoiler can ruin your enjoyment of the game. For example, in Heavy Rain, finding out the identity of the Origami killer basically ruins the game for you. Because every event in the game builds up towards reaching that destination. TLoU has always been about the journey. If you summarize the story of TLoU part I in a reductive manner, you could say:
1. Dude loses his daughter to viral outbreak
2. Struggles to survive 20 years later
3. Finds a potential cure in the form of a girl he has been asked to escort to a facility
4. Develops fatherly feelings for her throughout the journey
5. Refuses to hand her over to the facility upon discovering the cure requires her life in return
6. Kills 100s and escapes with the unconscious girl
7. Girl has an idea about what went down, but chooses to remain silent
The End
On paper, that sounds like the most boring story ever. But in actual, it isn't, and point #4 is where most of the character development takes place.
Infact 70% od ND team that worked on Uncharted 4 has already left and remaining talent is waiting to leave after the release of the game.
The 70% employees that left after UC4 have since been replaced. The studio culture, including the screening of talent and work ethics, remain the same. Yes, crunch is a major problem at Naughty Dog, and they need to do something about it before beginning work on their next project. However, this doesn't affect the game's quality. If you're concerned about the gameplay, the media hands-on impressions are glowing with praise. If you're worried the original story team quit, outside of Bruce Straley, I don't know of anyone else on the creative side who has quit. Neil Druckmann was the sole writer of the original's plot, and he is joined by Halley Gross (writer for Westworld s1 eps 6 & 7) for the sequel. Pretty sure he still has full creative control, though, so the crunch-related departures have no bearing on the direction you see the story headed in.
See what happened to BF5.
What happened to BF5 was that it was a buggy mess of a game on all platforms that took certain steps forward, while also taking several steps backward w.r.t its multiplayer. Many would call BF1 a better game (though, personally, I think they're both trash and BF4 was much better than both).