Playstation The Last of Us Part II Coming June 19th

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CerebralTiger

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Dodge mechanic, prone, squeeze/scooch through gaps/crevices in environmental geometry, craftable silencer that breaks after being used a number of times, refined listen mode, reactive and cohesive AI, more open/wider areas, new enemy types, bosses, dogs that track you by your scent!!

It looks incredible and all hands-on impressions are extremely positive. Expected no less from Naughty Dog.

That doesn’t rule out the possibility that future Naughty Dog games will feature multiplayer modes, though. Newman mentioned in this week’s interview that “attentive readers will have noticed our job postings,” likely referencing open positions for multiplayer roles at the company. The postings don’t detail which games or franchises these positions would be working on.
https://www.polygon.com/2019/9/26/20885307/the-last-of-us-2-no-mp-multiplayer

Standalone multiplayer game all but confirmed, then.

why ? ............
Because it took you the same amount of time to play the first game lol.
 
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venom

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The lack of multiplayer is extremely disappointing for me. My hype for the game went down a notch.
Read this yesterday man and honestly I am very very disappointed... TLOU's MP is by far THE MOST underated MP game of the last gen. I have put in around 400-500 hours in factions i think. It is THAT good and I honestly was as excited for the MP as I was for the SP campaign for TLOU 2. I think we have played factions together with [MENTION=13101]Hassan[/MENTION]Aftab and another dude from Peshawar a couple of years ago too.

Their latter clarification that it might come as standalone isnt really satisfactory either, i just get the impression that there will never be an online mode for TLOU 2 which makes me really sad.
 

CerebralTiger

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CerebralTiger

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“What I love about that encounter is Ellie’s bolt-action rifle is strong enough to shoot through multiple enemies at once,” Newman says. “So when I opened that door, and I didn’t have a mine on me, and I was like, ‘Okay, I have this game knowledge, I’m going to try to line up this shot so I can hit two enemies at once.’ And it’s kind of a rare thing, but what I did is that I was lining up a shot, and I shot through an enemy, and the angle of the shot was such that I shot through one guy, it killed them. The second runner, I hit his leg off, and the runner collapsed to the ground. We have this new system where Infected can start crawling towards you when they lose their legs, and so this one guy goes down, and then the second guy is still crawling towards me, grabbing at my leg, and I stomped him out. It was kind of a cool confluence moment of different systems.
“The one thing that I haven’t talked about enough today is the addition of doors and windows in combat,” Newman says. “It sounds like such a minor thing, but these real-world things have these very interesting, unexpected effects on combat. For example, if a dog is trying to sniff you out, they’ll get to a door, and dogs can’t open doors, and they’ll be pawing at it, and hopefully a human is there to let them in. But if they’re not, dog just doesn’t know what to do and can’t get through there. I’ve also seen with windows, first just the idea of like, you need to make an escape and so you melee the window and jump out, that’s just a cool moment in and of itself. But like when a Shambler is chasing you out onto the street and does its explosion attack, and all the windows shatter and everything breaks, and the environment reacts, that’s an awesome moment.
https://www.vg247.com/2019/09/26/last-of-us-part-2-hands-on-preview/



Oh my....
 

Chandoo

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TLoU 2 is ND's biggest game yet, but deliberately not an open world game because they set out to tell the story they wanted without extra padding and retain the pacing of the first game.

However, it will still contain side events and optional areas to explore outside the story path.


“The story we laid out four years ago is really complex, has a large cast of characters. The core of it is simple, but where it goes and the twist and turns are complex,” he said. “We needed more time for cinematics, we needed more locations, we needed more types of enemies. So the scope of it kept growing.”But for those who might worry that bigger means possible padding, Druckmann assured me that the team intends to match the pace and flow of the original game.
“It’s not padded, it has that pacing of the first game. You’re going on this crazy, emotional, harrowing roller coaster ride that has these highs of tension and these slower, more provocative, thoughtful moments...those kind of events are sprinkled throughout the entire game,” Druckmann said, pointing to the quiet, funny conversations between Dina and Ellie I saw during my demo.
“Depending where you are with the story, we might open things up significantly and say, ‘Here are some optional things you can go explore, some side stories, or you can go directly next to where you’re meant to go,’” he said. “But the tension is not high, and as the tension ratchets up, we might tighten things up, you might play a very scripted, authored Naughty Dog setpiece. And we know we can go in both directions according to the need of the story.”
https://www.ign.com/articles/2019/0...en-world-but-is-naughty-dogs-biggest-game-yet
 

JANARIOO

DEMONxSHADOW
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like this comment if u have seen all those grown up videos on sites that can't be mentioned with ELLE and JOELS dead daughter and what not.


F to pay respect.
 

iampasha

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Like this comment if you think [MENTION=69937]iampasha[/MENTION] is gay. Reply to this comment if you think he's double gay.

Edit: Oh.. oh no...I just realized what janarioo meant by his comment... Jeezz oh my God no

Sent from Mobile
 
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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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Like this comment if you think @iampasha is gay. Reply to this comment if you think he's double gay.

Edit: Oh.. oh no...I just realized what janarioo meant by his comment... Jeezz oh my God no

Sent from Mobile
If you or Janarioo was in the west, you would have the FBI knocking down your doors for that comment :p


Also:

Digital Foundry video on the trailer.

Native 1440p at locked 30 FPS going by the game play stuffs.

 

CerebralTiger

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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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Various tech commentary based on game play video. Visual quality and animations are on-par with announcement trailers/first game play so no repeat of "but the enemies don't act like the E3 game play" like the first TLoU had to suffer post-release.




 
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