I ran into a surprising amount of quest-breaking bugs, ranging from major bosses refusing to spawn, doors not opening or not being hackable despite quest markers demanding I run through them, and AI enemies freezing in place after a cutscene.
The map is frustratingly unhelpful. The game’s variety of loot is nothing spectacular, and you’ll frequently find yourself reselling duplicate bits of armour, weapons and augments — but the excess credits generated can’t really be put towards anything meaningful because of how
The Ascent‘s items work.
Perhaps the most egregious flaw lies in
The Ascent‘s inventory menus, which obfuscates useful information so frequently that it almost feels deliberate. And while The Ascent is a honest-to-God cyberpunk game, and players will inevitably draw some comparisons with Cyberpunk 2077, I’m not sure Neon Giant needed to borrow some of Cyberpunk 2077‘s fonts.