Didn't take Insomniac 9 years to pull it off. Yikes!
Failing to address the actual point by using a completely irrelevant argument. Yikes!
I mean, if Crysis can be considered among the most mechanically solid shooters, Ryse can also qualify as a mechanically solid melee action game. Yikes!
Guess this is CerebralTiger inadvertently admitting he can't come up with anything.
The closest match to those needlessly lengthy qualifiers is Fallout 4, and it has a higher Metascore, so
Atleast have some evidence to back up your statements.
Weak hit reactions and feedback (even when fooolly upgraded), ADS transitions are awkward, world interactions (an important part of combat encounters) are awkward and often downright silly, and this goes back to the poor physics. The "on a controller" argument doesn't hold when there are so many shooters out there that are great with controllers
Also, the melee is so bad, it's actoooally worse than Horizon Zero Dawn's melee. Yikes!
AI argument from the person who enjoys BoTW/DMC/Bayonetta/CoD campaigns. YIKESS!
Every complex game has some AI related loopholes, but Cyberpunk 2077's AI lacks complexity to begin with lmao. Not even considering the combat AI, the general NPC AI is so bad, GTA 3 on PS2 feels like a generational leap
CerebralTiger probably needs to learn what "physics" and "systems" actually means in a game or enlighten us anyway
Regarding systems, Wanted system ki example di tou thi. These video comparisons with PS2 GTA games should handle the rest regarding systems, as well as physics and AI
some of the most believable and natural interactions in a game to date
Holy sh*t
All of Mr. Valuable Insight's examples are for systems that are in place for character animation, and those too from canned segments, outside of which NPC animations in Cyberpunk 2077 are extremely awkward and stiff. Beating a dead horse here, but compare routine NPC animations with those from GTA and that's that
But Ricardo Bare was the Lead Designer on Prey and he is co-directing Redfall
Which is why I said "to what extent? We'll see"