No...Superman game hona chaye tha! Simple as that!
I think WB probably shoved the shlooter idea onto Rocksteady so they are making the best out of the worst situation. The traversal looks really fun here and the story seems interesting too. But the level of emphasis on guns and "shoot the purple orbs on tanks and helis" has really killed all my interest in this.Yeh to shooter lag raha hay bhai, eeryone is floatin' around shootin' guns & that purple shit is everywhere!
It is hurtin' my eyes when you compare it to the excellent dark theme of the Arkham series!
Harley decent lag rahi hay bas, she is holdin' a cricket bat too
Exactly, shoot the big mf'n big blue orbs!! This is so PS2 era game design! =/But the level of emphasis on guns and "shoot the purple orbs on tanks and helis" has really killed all my interest in this.
No wonder, the founders are leavin' the studio after this! There is still hope for Arkham 2, I guess.I think WB probably shoved the shlooter idea onto Rocksteady so they are making the best out of the worst situation.
Except that Crysis 4 was announced and Hunt Showdown is exceptional and still being supported.Why is it that Necrokiller's favorite studios end up like this? First Crytek, then CD Projekt, and now Rocksteady (Arkane Austin's next on the hit list )
Why dammit, why?!
Rocksteady's talent still shows, the traversal is super fun and seamless. Too bad Warner Bro's influence is ruining the gameA moment of silence for Rocksteady coz Necrokiller didn't even feel the need to defend it. Yikes!
Crysis games are still one of the most mechanically solid shooters. And gameplay is king! So yeahActually expecting anything from Crysis 4. Yikes!
20 million+ copies sold and still the best looking/playing open world shooter RPG with the most seamless first person perspective implemented in any game. If you have superior examples, dooooooo tell. I wanna play emmmCalling Cyberpunk 2077 a genre defining IP. Yikes!
LMAOOO what?Arkane Lyon has been successful, sure. Arkane Austin? Yikes!
Austin me ho ya Lyon mein, Dishonored games were directed/co-directed by Harvey Smith, also the person directing Redfall. And CerebralTiger seems to give all importance to directooooooorsBesides the Lyon studio, Arkane Lyon, Arkane Studios operates Arkane Studios LLC[2] (trading as Arkane Studios Austin) in Austin, Texas, since July 2006.[3] The studio is most known for creating the Dishonored series.
9 years in the making, and that traversal is the only thing Necrokiller found worthy of praise. Insomniac Games released several games with better traversal in that period. Yikes!Rocksteady's talent still shows, the traversal is super fun and seamless. Too bad Warner Bro's influence is ruining the game
What's next, Ryse: Son of Rome was the most misunderstood melee action game? Yikes!Crysis games are still one of the most mechanically solid shooters
Way too many stipulations there, for obvious reasonsstill the best looking/playing open world shooter RPG with the most seamless first person perspective implemented in any game.
Harvey being on-board as the creative director for Redfall may help Arkane Austin, but to what extent? We'll see. He was only involved with QA for Prey, and that's Necrokiller's favorite Arkane game. Yikes!Austin me ho ya Lyon mein, Dishonored games were directed/co-directed by Harvey Smith, also the person directing Redfall. And CerebralTiger seems to give all importance to directooooooors
Ofcourse, Rocksteady was busy with the GOAT super hero trilogy before that. Funny you mention Insonmiac Games, the traversal also happens to be the only good thing about their super hero game. Yikesss!!9 years in the making, and that traversal is the only thing Necrokiller found worthy of praise. Insomniac Games released several games with better traversal in that period. Yikes!
Classic CerebralTiger moment. Failing to address the actual point by using a completely irrelevant argument. Yikes!What's next, Ryse: Son of Rome was the most misunderstood melee action game? Yikes!
You mean defining what the game is counts as stipulations now? Guess this is CerebralTiger inadvertently admitting he can't come up with anything.Way too many stipulations there, for obvious reasons
How so? Atleast have some evidence to back up your statements. Probably sucks on a controller though, and consoles don't have Nvidia Reflex support, soSeamless ka kia karein when gunplay is mediocre to average
WOW. AI argument from the person who enjoys BoTW/DMC/Bayonetta/CoD campaigns. YIKESS!AI is some of the worst in the history of gaming
physics are some of the worst in the history of gaming
CerebralTiger probably needs to learn what "physics" and "systems" actually means in a game or enlighten us anywaygame systems
But Ricardo Bare was the Lead Designer on Prey and he is co-directing RedfallHarvey being on-board as the creative director for Redfall may help Arkane Austin, but to what extent? We'll see. He was only involved with QA for Prey, and that's Necrokiller's favorite Arkane game. Yikes!
I mean, if Crysis can be considered among the most mechanically solid shooters, Ryse can also qualify as a mechanically solid melee action game. Yikes!Failing to address the actual point by using a completely irrelevant argument. Yikes!
The closest match to those needlessly lengthy qualifiers is Fallout 4, and it has a higher Metascore, soGuess this is CerebralTiger inadvertently admitting he can't come up with anything.
Weak hit reactions and feedback (even when fooolly upgraded), ADS transitions are awkward, world interactions (an important part of combat encounters) are awkward and often downright silly, and this goes back to the poor physics. The "on a controller" argument doesn't hold when there are so many shooters out there that are great with controllersAtleast have some evidence to back up your statements.
Every complex game has some AI related loopholes, but Cyberpunk 2077's AI lacks complexity to begin with lmao. Not even considering the combat AI, the general NPC AI is so bad, GTA 3 on PS2 feels like a generational leapAI argument from the person who enjoys BoTW/DMC/Bayonetta/CoD campaigns. YIKESS!
Regarding systems, Wanted system ki example di tou thi. These video comparisons with PS2 GTA games should handle the rest regarding systems, as well as physics and AICerebralTiger probably needs to learn what "physics" and "systems" actually means in a game or enlighten us anyway
Holy sh*tsome of the most believable and natural interactions in a game to date
Which is why I said "to what extent? We'll see"But Ricardo Bare was the Lead Designer on Prey and he is co-directing Redfall
Arkham Asylum = 92Didn't take Insomniac 9 years to pull it off. Yikes!
Yiiiikess, stilted dialogue and jankfest that belongs in the X360 era. That's the closest game CerebralTiger can come up with? LMAO!The closest match to those needlessly lengthy qualifiers is Fallout 4, and it has a higher Metascore, so
So all CerebralTiger came up with was "awkward". Compelling evidene choom!Weak hit reactions and feedback (even when fooolly upgraded), ADS transitions are awkward, world interactions (an important part of combat encounters) are awkward and often downright silly, and this goes back to the poor physics.
Imagine thinking a control method that fundamentally changes how you play the game and how it feels as not making a difference. You can play DMC perfectly fine with a keyboard too, doesn't mean it feels the same on a controller. YikkesssThe "on a controller" argument doesn't hold when there are so many shooters out there that are great with controllers
CerebralTiger had to resort to third person melee. He also agrees the melee is better than Dishonored.Also, the melee is so bad, it's actoooally worse than Horizon Zero Dawn's melee. Yikes!
Notice how none of these examples focus on the core mechanics of shooting and combat abilities. That's the actoooooal reason CerebralTiger has finished Cyberpunk 2077 on launch and hasn't even played GTA 5 in almost 10 years. YIkessss!!Every complex game has some AI related loopholes, but Cyberpunk 2077's AI lacks complexity to begin with lmao. Not even considering the combat AI, the general NPC AI is so bad, GTA 3 on PS2 feels like a generational leap
Regarding systems, Wanted system ki example di tou thi. These video comparisons with PS2 GTA games should handle the rest regarding systems, as well as physics and AI
Updated. Yikes yikes!Arkham Asylum = 92
Arkham City = 94
Arkham Knight = 87
Spider-Man = 87
Miles Morales = 85
Spider-Man 2 = 90
why you are paying american rates in Pakistan. Search cheaper region like Turkey. 13k for 13 months. Ms does not careShadowdragoo said:no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
There are no such thing as "bad design" bro, its all "artistic vision" nowEternalBlizzard said:Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord