XBOX Starfield Releasing Septemeber 6th (Series S|X, PC, Game Pass)

Necrokiller

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Apr 16, 2009
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I said god damnnn.


4/10

None of this inspires awe, communicates scale, or delivers the sense of inhabiting a living, breathing universe.

Starfield is small.

A small game with a small vision.
Starfield is a shallow ocean, hiding its lack of creative ambition behind the physical size of a universe that’s minuscule where it counts.






 
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Necrokiller

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People really expected this to cross 1mil+ :ROFLMAO:

It's the game's first weekend and the CCU hasn't even broken launch day numbers. Imagine if Baldur's Gate 3 hadn't moved up its release date.
 

Necrokiller

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Apr 16, 2009
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Not on Steam, but it did across both platforms.
You mean 3, including Series S and Series X and PC.

And the fact that it took being a part of Game Pass for all 25mil+ subscribers. Whereas a 1mil+ was expected on Steam alone based on the game "outselling" BG3 in early access. Not a good look :ROFLMAO:

Why in the world is CerebralTiger suddenly defending this game though? :unsure::LOL:
 
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Danish_karachi

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Dec 19, 2020
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It's currently at 85.
85... So, not a game saver for Xbox. This is just average, imo. MS really need to pressure the devs as Sony does.


 

CerebralTiger

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Apr 12, 2007
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I mean, in this thread? Sure, but Necrokiller has demanded CCUs regardless of platform in other threads. So, my question is, why specifically Steam in this case? 🤷‍♂️ :LOL:
 

Necrokiller

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I mean, in this thread? Sure, but you've demanded CCUs regardless of platform in other threads.
I'd love to see a comparison between Steam's CCU and Xbox/PC Windows Store CCU among the people who bought the game 🤷‍♂️:ROFLMAO:

Besides, in "other threads" we're talking about multiplayer games, not SP games 🤷‍♂️
 

Necrokiller

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That's quite the u-turn.

Bethesda announces DLSS, HDR, Brightness, FOV etc. support for Starfield (PC) as well as in-built mod support

This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including:
  • Brightness and Contrast controls
  • HDR Calibration Menu
  • FOV Slider
  • Nvidia DLSS Support (PC)
  • 32:9 Ultrawide Monitor Support (PC)
  • Eat button for food!

We're also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements.

Additionally, we are working on our built-in mod support (Creations) that will work across all platforms similar to what we've done with Skyrim and Fallout 4. This full support is planned to launch early next year. Until then, we know our PC community is already very active in the modding space and if you have any feedback on how we can make this better, please let us know . Modding and creating in our games will always be a vital and important part of who we are, and we love seeing the community get off to such a strong start.
 
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Radical

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Koi nhi saeen, MS was focusing on the other more ' popular ' console instead.

Isi liye this game suffered. :p
 
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