GDC 07: Sony Reveals LittleBigPlanet
Following last night's Home presentation, Phil Harrison invited a few developers to the stage, Media Molecule's Mark Healey and Alex Evans. Harrison reminded the audience of their previous work on a fighting game by the name of Rag Doll Kung Fu, created while at Lionhead Studios and distributed over the Steam platform.
What they showed was a game that drove home the point of Sony's Game 3.0 theory, one where enabling users to aid in the creation of game content will help drive the console gaming industry.
The game they showed was LittleBigPlanet, a user designed playground, a make-your-own-platformer tool, an actual game with deep physics that looks beautiful and shockingly fun to play. If you really need comparisons, the game is like Line Rider meets Garry's Mod meets Super Mario Bros. meets an orgasm.
continue reading »
What they showed was a game that drove home the point of Sony's Game 3.0 theory, one where enabling users to aid in the creation of game content will help drive the console gaming industry.
The game they showed was LittleBigPlanet, a user designed playground, a make-your-own-platformer tool, an actual game with deep physics that looks beautiful and shockingly fun to play. If you really need comparisons, the game is like Line Rider meets Garry's Mod meets Super Mario Bros. meets an orgasm.
continue reading »