MULTI Something about Adventure Games

r3v3rs3

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May 25, 2007
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Well there were quite a few posts related to topic but anyway here is the most relevant post:

Who is Roberta Williams, and how did she wreck that ship? (And, come to think of it, what was that ship?)
Since this was unanswered, and since I don't really have much else to contribute to the thread, I'll take this one.

The graphical adventure game of the 80's and early 90's is a direct decendant of text-based adventure games like Zork and Collossal Caves; the main difference is that there are graphics on the screen. Originally, you still needed to use a command line to do stuff, aside from moving the character on the screen. The two big competitors of the era were Sierra Entertainment, founded by Ken and Roberta Williams, and Lucasfilm Games, later Lucasarts.

Lucasfilm Games made Maniac Mansion, Loom, The Monkey Island games, The Dig, Sam and Max, Grim Fandango, and Full Throttle. Pretty much every single one of the adventure games they made was awesome between 1986 and 2000, when they stopped making them altogether for reasons that will become apparent later in the narrative. They also made a bunch of cool games from other genres, but that's tangental to the plot here.

Sierra, on the other hand, made the King's Quest, Space Quest, Police Quest, and Leisure Suit Larry adventure games, as well as the Quest for Glory RPG/Adventure hybrid, and a few dozen other franchises. Roberta Williams was the game designer on the Kings Quest series, which was Sierra's longest-running and most popular series of adventure games.

To be unkind, the basic philosophy of Sierra's game design in this genre was to find ways to force the players to either purchase the guide book or call their help line (which was a 1-900 number with a price comparable to phone sex lines at the time.) The puzzles were often completely nonsensical, death was a constant threat (and would often come for no predictable reason), it was easy to put the game in a condition where the game was unwinable, and to top it all off almost all of them featured at least one puzzle that can only be completed by performing some command or chain of commands that no sane person would ever think of in a million years.

Contrariwise, Lucasarts kept the illogic to a minimum, death as a punishment happened very rarely (if at all), and you could never get the game into a unwinnable position. They stopped making adventure games when adventure games weren't selling well, because 'Adventure Game' had become synonymous with 'Sierra', which was synonymous with 'Twelve hours of hunt-the-pixel, die-a-thousand-times-trying-to-pet-a-dog, stealing-cat-hair-and-maple-syrup-to-make-a-fake-moustache-to-disguise-yourself-as-a-man-who-doesn't-have-
a-moustache puzzles.'
 
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  • iampasha iampasha:
    SolitarySoldier said:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    guys the biggest yapper in the Industry right now. All he do is yap
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  • Necrokiller Necrokiller:
    Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
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  • SolitarySoldier SolitarySoldier:
    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
    Link
  • SolitarySoldier SolitarySoldier:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    Link
  • SolitarySoldier SolitarySoldier:
    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
    Link
  • SolitarySoldier SolitarySoldier:
    why make good games when u can just buy everyone and shut them down lol
    Link
  • XPremiuM XPremiuM:
    I'm gonna say one last time, F*** Microsoft to infinity!
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  • XPremiuM XPremiuM:
    Microsoft deserves all the hate they can get. Seriously i can't explain how much i want to curse them out.
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  • XPremiuM XPremiuM:
    They could've sold the studios instead of closing them, but the nazi bastards just didn't want competition down the road.
    Link
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  • XPremiuM XPremiuM:
    F*** Microsoft, and F*** their fanboys.
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  • XPremiuM XPremiuM:
    What's the f*** is wrong with them? I mean really? Have they completely lost it? F***ing retards.
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  • XPremiuM XPremiuM:
    So i just found out that f***ing s***bag Microsoft shut down Arkane Studio (makers of the brilliant Dishonored series) and Tango Gameworks (makers of the iconic The Evil Within series), among some other studios. I just want to say a giant F*** Y**! to Microsoft. THEY'VE F***ED UP BIG TIME this time.
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  • Necrokiller Necrokiller:
    MS: Hold my trillion dollars
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  • Necrokiller Necrokiller:
    Sony: We can f**k up a totally good situation.
    Link
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  • XPremiuM XPremiuM:
    Started Dead Island 2, and i find it pretty lame. The story is shit. The characters are either cringe or bland (all 6 of them), The gameplay isn't fun. Even the goddamn zombies don't behave like proper zombies. They're all fast & intelligent unlike how zombies are supposed to be like. Any fan of "zombie" genre cannot possibly like this shitfest of a game. Dying Light 2 was million times better than this shit.
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  • NaNoW NaNoW:
    so Baldurs Gate 3 is pretty great!"
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  • faraany3k faraany3k:
    So who here is waiting for Senua Hellblade 2. Prequel was a true mind fuck experience.
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  • GloriousChicken GloriousChicken:
    Sad indeed
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  • NaNoW NaNoW:
    what a sad day
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  • faraany3k faraany3k:
    Necrokiller said:
    MS one upping Sony in catching the biggest L in gaming
    tbh gaming industry as a whole is failing much like tech industry. They have buckled down too much to Corporate suites then relying on passionate and innovative people. A corporate only believes in financial growth and shareholders.
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  • Necrokiller Necrokiller:
    MS one upping Sony in catching the biggest L in gaming
    Link
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  • NaNoW NaNoW:
    oh
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    iampasha iampasha: Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada...