Playstation Phil Harrison keynote from GDC

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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GDC Liveblog - Phil Harrison on Game 3.0 11:35 a.m.:


Shane: I'd hate to have to follow that.
L: No Warhawk, eh?
S: Guess not.

The keynote ends and the conference disperses. Everyone seems to be smiling. Except for Reggie.

11:29 a.m.: The four players are soaring around on jet packs now, carrying what appears to be a snailshell up to a ledge to open a door. Now, the four horsemen of LBP's apocalypse are demonstrating some of the fighting. When a character gets bopped, you see the fuzzy expression turn from a smile to a frown.

The four are climbing up stars on a string, it sounds trippy, but they are demonstrating the real time lighting that is happening as these guys run through the obstacle course -- which is really what this "level" is. One of the stickers they just slapped on the environment was a mushroom, not unlike the 'shrooms Nintendo is known for.

Reggie sighs.

Shane: If you can import your own images as stickers, LittlePornPlanet.
Luke: There are some recurring themes.

They conclude the show with a skateboard romp down a hill to a huge ovation. They capture a snapshot of the group in flight and display it -- think a "roller coaster image" from Cedar Point.

There's more. You can share the LBP "plots" with people around the world. They become part of an almost YouTube esque interface, where it will track the number of people playing your "plot." There's also sortable menus, where you can choose to sort by "Developer only" plots, or user-only plots or only search users on your friend's list.

The four lil creatures just took a bow.

11:24 a.m.: There's four players now. Phil and the producer of the game have joined in. Phil is playing the girl character. They are now running through a completely populated, lush 2D playing field. They are demonstrating how players can grab on to each other or grab onto objects in the world. These characters have real weight, so sometimes grabbing on to each other to increase the collective weight of the group.

There's a puzzle solving element to some of what they are doing, ejecting themselves off of oranges, climbing together over a soccer ball, pulling as a group down onto a trap door to advance the four players. There's underlying motifs of competition, but really -- these four are just having fun. So is the crowd, at this point. The characters of LittleBigPlanet, whatever they are called, have an immediate lure, an immediate charm -- it's VERY Nintendo, back when Nintendo was good.

Shane: The crowd is eating this up. It's a smart move, debuting a game about game development at GDC. META.


11:21 a.m.: They've started to clutter up the space with a tree, a painting of a king and a wheel. The same wheel is sitting at the right of the Sony stage where all of this is transpiring. There's a soothing, almost flOw-esque music bouncing through the background in LBP.

Shane: What truly amazes me about this is how it works on delivering the promise of user-generated content. What ever happened to VelocityGirl's t-shirt factory on Xbox Live?
Luke: It's uh, in certification.

They've plunked an orange into the demonstration and added little springy-pinwheel type things to the head. Each one of these little faux-hairs behaves completely realistically. LittleBigPlanet is equal parts game and toy, but both parts are brilliant.

11:17 a.m.: This is the meat of what Phil is going to show. LittleBigPlanet. From the makers of Rag Doll Kung Fu, this demo is about to make everyone say Wow.

Shane: I think this game looks incredible, but the character designs kind of creep me out.
Kathleen: There's a video that says "Killzone GDC up there on the XMB"
Shane: Oh god no.
L: FOCUS ON THE PLANET

Three's a small character, brown, furry with a zipper. LittleBigPlanet is about empowering character to do what they want to do. Using the Sixaxis controller and D-pad he can be controlled and wave, emote. A small menu pops up, it's similar to the cross media bar and they are bringing up different items.

The items in LBP have their own physics, they behave realistically. A second player drops into the world waving. He has a small helmet on and a short flowing cloak. Yes, the cloak is reacting realistically in the space.

Reggie just snarled.

11:13 a.m.: There's a SingStore. It prints money. They are playing Avril Lavigne! Shane and I are pumping our fists -- we're the only ones.

Shane: Our planned duet of total eclipse of the heart is coming this fall.
Luke: People will be able to watch it via the whole video thing?
Shane: How long till people start singing naked?
Luke: When did you say we were doing Total Eclipse?
Shane: This fall.
Luke: Probably somewhere around then.

Phil is showing how customizable the wallpapers are in SingStar -- PS3 gets SingStar in a new month "May/June" while the U.S. will see it sometime this Fall.

Oh God. Sony can't spell practice. It's wrong on the SingStar presentation.

Phil is promoting PlayStation Edge, a session that will help devs further enhance their development experience. Last night he showed Killzone after this.
Shane: DON'T SHOW KILLZONE! BAILOUT
Luke: Press X to leave conference.

11:10 a.m.: Phil is reiterating just how FREE Home will be. I'm surprised Shane isn't speaking in tongues.

Shane: April! Woo-hoo! Party in my room!
Luke: As opposed to...

In the future of Home, you'll be able to own Pets.
Shane: PETS! Nintendogs OWNED.
Luke: Again, Reggie appears to have burped something up.

Phil Harrison is about to demo SingStar, and first he's explaining just how much SingStar has sold so that perhaps someone in the audience will care. We're looking around trying to find who that is.

HEY IT'S EUROPE

11:08 a.m.: Here's the PS3's achievements. Trophies. They are 3D knick knacks that you'll acquire in your gaming travels. You'll choose which to display in a large room that your friends can peep.

You can see the ENTIRE library of trophies in a familiar configuration.

Shane: Whoa. It's the Galactic Senate on Coruscant. Is that E.T.?
L: Dude, you spelled Coruscant right.

11:05 a.m.: Phil is talking about the possibilities of having user-driven and created content in the Home Cinema. Additionally, he's talking about being able to watch movies and television shows with friends in the Home space. But Home isn't just about Sony brands and Sony games, he says.

He wants there to be individual locations dedicated to other publishers and extend OUTSIDE of the game arena.

S: Leguna Beach Party here we come!
L: 1UP Yours Whiskey Lounge

Phil: Here's a multi-brand publisher sports lounge.
Shane: He means "Make this now, EA"
Luke: You think he can hear us?
Shane: Definitely.

The surfaces and areas are all completely customizable and Sony seems committed to making this easy for developers. He just mentioned creating a Kratos temple, even though the game "isn't out YET on the platform." Remember the High Fidelity debate over "Yet." God of War, PS3 2008. Believe.

11:02 Phil was going to take a picture of the crowd and put it up on the PS3, but he laughed off the technical problems and moved on. It actually does work, we saw it last night -- you should've SEEN how happy Shane looked.
I'm not kidding.

As we're looking at the premium apartment...
S: Holy shit! That is a swanky apartment. Hot tub purchase confirmed!
L: Do you think that some of your lady friends (who are dudes) will come back for that?
S: I HOPE SO

Harrison is showing the Casino Royale trailer on a bravia -- in the Home world -- the trailer uses proximity sound, so as you get closer the sound gets louder. He's throwing the Bravia down the stairs.

S: So durable!

Now we're heading off to the Home Cinema!

10:59 a.m. L: So I use the virtual PSP to navigate Home, right?
S: Will my virtual PSP's battery die in two hours?
L: Hey look, Reggie laughed.

Now we're walking around the private space in Home. Phil just alluded to the "Premium" furniture. BOHICA.

S: I love these virtual apartments. Note to Konami: I would gladly microtransaction $4.99 to make my crib look like Silent Hill.
L: You like Leguna Beach, right?
S: What are you trying to say?
L: I'm just saying dude...

How long will it be before I invite someone back to my 'Home" and it's a porn palace.
Shane: I am going to make a porn museum.
L: Do you think that's why Ron Jeremy was at the event last night?
S: He's a HUGE Killzone fan. HUGE.

10:57 a.m.: Shane: Free billiards and bowling! Wii Sports Rip off CONFIRMED.

L: I think Reggie just burped up an iced chai.

Harrison is showing us the arcade cabinets and talking about being able to download additional arcade games to the in-world arcade games. Whoever is driving the next-gen version of choplifter is TERRIBLE. The audience is amused.

PHIL JUST SMILED SWEETLY.

Shane: Evac? Choplifter is not amused.

10:54 a.m. After encountering some of the same technical difficulties that just plagued Phil. He didn't know which controller to grab -- someone just got fired.

Shane: Can I have my Home Avatar just wear a thong?
L: Are you going to going as a guy?
S: ...
L: ...

Harrison is demo-ing Home, showing these 3D banner ads and ability of Home to serve advertisements to consumers seamlessly.

L: Wait, Shane. Do you think RSX and Cell can simulate my coif?
Shane: Shave your head.
L: There's a lot of dudes in Home.
S: No way, ther ewill actually be many chicks on here someday!
L: Have you played an MMO, those chicks aren't chicks.

UH OH SOMEONE ELSE JUST GOT FIRED. When saying Hi on text chat, they had a misspelling and said "Ho." The crowd laughed.

PHIL DID NOT.

10:47 a.m. S: Oh, no tie for Phil, how fashion forward.

Phil's describing the magic of Game 3.0, which is a non-Sony branded advancement of Web 2.0. Harrison points that the soccer event we just participated in -- grats Team B -- mirrors Sony's 3.0 experience.

Let's learn about Game 1.0 and 2.0

Game 1.0: S: Atari 5200 got robbed. But at least we're seeing NES, Dreamcast and the Genesis rep'd.

Game 2.0 Hey look, the DS is game 2.0, shouldn't that be where the PSP is? Oh, but of course not.

Game 3.0 The PSP, PS3, PC, Wii and Xbox 360 are all Game 3.0 techs.

Harrison just reminded the audience that they aren't claiming the Game 3.0 as a copyright, but I'm sure if you guys want to start using it to discuss gaming, Sony will let you.

10:44 a.m.: Jamil Moledina, the GDC boss who told you that this would be a happy day for PS3 owners has just been greeted to "polite applause." The same kind of applause that Susan Lucci often gets.

He's talking about empowering developers and intro-ing Phil Harrison. And we just learned that Phil Harrison is a 20-year veteran of the game industry.

SHOW US KILLZONE
SHOW US KILLZONE

The crowd is about to rebel.

OK, not really. Everyone is still quiet. Until Phil walks on stage to a fierce applause. Fiercely polite, that is.

10:41 a.m.: Hey, Shane and I saw Killzone last night. Read about it here. Wanna know what Home is? We detailed it here. Wanna hear what 1UP Yours said about last night? It's here.

S: The music quiets. The air is thick with anticipation, or the smell of sweaty nerds.
L: Dude, I'm trying to work. I don't want to smell nerds.
S: This is Living.
L: Christ.
S: Is that morbidly obese guy, Half Life guy? False alarm, he's wearing a DS shirt.

10:39 a.m. Shane: EVEN THEIR PRESS CONFERENCES ARE INTERACTIVE. Look! The Soccer balls are being scored. This is a NEXT GEN press conference.

Luke: Hey, is that Reggie gladhanding with N'Gai?
Shane: I think that Reggie is trying to steal some of Phil's thunder.

L: Team B is raping Team A in soccer, it's six to three.
S: No one cares about soccer.
L: There's Europeans watching!

10:37 a.m. Soccer balls are bouncing all around the auditorium. Shane: The room has filled up, it's like lollapalooza in here.

He also pointed out that hte room has filled up and the has unconfirmed the Bomba that was the Home failure when this was all empty.

Shane: I think a girl just flashed her boobs!
Luke: I think that was a Genji designer.

10:34 a.m.: Hopefully these work:
Images of Home Central Lounge



Home Game Space


Home Hall of Fame

10:32 a.m.: It's not a Sony Keynote if it actually starts on time. Shane is actually doodling little alien-like creatures next to me. It's good that the boy's gifts are in writing, because they certainly aren't in sketching. But it does look like the alien looks like it's wearing a nice suit.

Wait, Shane just informed us that it's not an alien and is actually a loving portrait of Phil Harrison. I SAID WOW.

Kathleen: "It looks like the alien from Communion"

10:30 a.m.: Shane: It's not even filled up in here. PS3 Home bomba confirmed.

L: Oh my god. Is that Reggie?
S: He's here to take names.
L: Is he going to do that while getting his ass kicked? I don't think there are friend codes for what this is.

Oh, by the way: Check these out, they'll make more sense when this thing actually starts:
Home HD Presentation
LittleBigPlanet HD


10:22 a.m.: Huge screens sporting the PlayStation logo adorn the front of the auditorium. There's a wheel and a tree, from this game they are going to announce that we can't talk about for another six minutes. But as soon as we can, we will. Shane is buzzing in my ear about being "weirdly excited about GDC, despite knowing everything we're about to see." His excitement is tangible, palpable. Shane: "There's electricity in the air and it's all the electricity the PlayStation needs to run." He's being ironic, relax.

10:20 a.m.: Shane to my left, Ryan to my right, Kathleen beyond him, Mark MacDonald, Demian Linn and Karen Chu are here, too. Press are flooding the room and only now are developers getting in. Wait, isn't this their conference? Ce la vie.

9:42 a.m.: Alright, we've gathered an army at Ziff Davis and are making the short walk down to Moscone. Hopefully the Wi-Fi, Wireless Verizon Card and BlackJack zerg hold up.

8:47 a.m.: We're awake and getting ready to head out to Moscone to cram into a room and watch Phil Harrison's keynote on Game 3.0. It's a bit anticlimactic for us, being that we've checked out the "reveals" already, but at 10.30 pacific, Shane Bettenhausen and I will be here chatting back and forth while Phil talks over us.

At 10:30 pacific this morning, we'll have a bunch of links for you guys to check out, including a very special episode of 1UP Yours with an in-depth look at the Harrison keynote, what we saw yesterday at Microsoft and what we saw last night that Sony isn't showing you guys, yet.

I need a Starbucks, and then Shane and I will check in from the line to get in this keynote.

-- Luke
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
Joystiq and Engadget live at Sony's 2007 GDC keynote

Posted Mar 7th 2007 1:32PM by Ross Miller
Filed under: Features, Sony PlayStation 3, GDC
var digg_url = 'http://digg.com/gaming_news/Live_Blog_of_Sony_s_Game_Developer_Conference_Keynote'; 10:20 a.m.: We're being let in and taking our seats now.

10:30 a.m.: We've taken our seats, but the press is still milling about. Coldplay is playing over the sound system, a PlayStation logo is on the screen, and giant props from the just-announced-this-morning LittleBigPlanet flank both sides of the massive screen.

10:32 a.m.: On the left side of the stage there's a large tree--pretty much life-size--that looks like it's made out of a glob of clay, the right side has a gear rotating, about the same size as the tree. Is it a water wheel? Colored lights glaze across the ceiling in maroon, greens, and blues.

10:33 a.m.:
The room fits about 5,000 people, it will be full. A many-iterations removed remix of an LCD Soundsystem song is playing



10:38 a.m.: They've just brought out giant bouncy soccer balls, which the crowd eagerly bounces above their heads. We've just been told they'll be throwing out additional balls through two "goals" on the left and right side of the auditorium. Camera people grab their precious gear while we nervously guard our laptops. The balls are obviously from LittleBigPlanet ... or maybe a next-gen soccer-sim for giants.

10:39 a.m.: The two screens flanking the stages show scores for Team A and Team B. Ohhhh, they're aiming the soccer balls into the goals. Team B has 4, Team A has 2. We're right in the middle, maintaining our neutrality in this war. Team B has 6; they're machines.

10:40 a.m.: The beats of Daft Punk's around the world fuel the audience's new found appreciation for Brobdingnagian soccer.

10:44 a.m.: Lights fading. Dialog beginning. The music has stopped, the crowd is clapping, and a disembodied voice says something. GDC's Jamil Moledina takes the stage.

10:46 a.m.: "This is a great time for developers in which all of the platforms are coming to GDC with all of the information and tools coming to their systems. This year's keynotes focus directly on empowering developers
Today's keynote speaker is Phil Harrison, President of Sony Computer Entertainment worldwide studios."

10:47 a.m.: The soccer ball game was an example of audience participation and emergent gameplay ... well, played Sony. Well played. "We're here to talk about some of the things you've just demonstrated in the pre-conference entertainment, mainly audience participation and emergent gameplay. There was a magazine front cover late last year which I thought a pivotal moment in the internet age, in which Time said you were there person of the year."

10:49 a.m.: The now famous Time Magazine YOU cover hits the big screen behind Phil. Web 2.0, that's all of you! Go ahead, pat yourself on the back. Really. A medley of logos surround the words Web 2.0 -- eBay, YouTube, MySpace, Amazon, Wikipedia. Game 1.0 slide -- The disconnected console, the static game disc or cart.

10:50 a.m.: NES, PlayStation, Super NES, Atari, genesis, Gam Boy, Game 2.0 PS2, PC, Xbxo, DS LIte, WoW, ... what, no GameCube?! "This is about the connected device... powered by active communities built on open standards. We want the entire game community to add to this and build on this. This is not something that we want to claim as a copyright or a trademark. It's about community, it's about collaboration. It's about customization. It's about emergent entertainment powered by the audience, with the audience at the center of this universe"

10:52 a.m.: Social, community, localization, localization also (note the spelling, Phil's British!)
Emergent entertainment is the buzzword of the day ...

The XMB has an additional icon for Home. He selects it and it launches what appears to be a separate app. The producer for Home takes the stage to walk us through all the new features. The screen behind them appears to have frozen ... the audience giggles just slightly.

10:53 a.m.: Another apparent glitch affects the machine they switched to ... but then they get past it. The Home service comes up, and they're met with a "Usage Policy." The audience laughs as Phil clicks Accept. WE can't wait to read this thing!

10:55 a.m.: "You will be able to download additional clothing from the PlayStation store to extend and expand your experience. The games themselves will unlock content that will allow you to wear a T-shirt ... Allows you to express yourself and your personality. You can also customize your face ... you can see we have a great deal of control ..."



The virtual PSP looks just like a PSP, XMB and all. The avatar creation tool has dozens of options, from clothing to faces.

Phil continues, "So rather than spend a great deal of time focusing on individual face customization, let's look at some presets that we've made already. So where can you go in Home? As we walk around, you can see our banner ads reall y are banners."

10: 57 a.m.: Unlike Nintendo's relatively spartan Mii creation tool (seriously, no redheads?), the Home customization tools offer a nearly unlimited amount of faces. He scrolls through some precreated faces to display the range. Impressive.



He shows off advertising in the world, with ads from games like Resistance and HD video playing back on screens in the world, in 3D. The world looks more than a little like Second Life, The virtual keyboard is ... He accidentally types "Ho" instead of "Hi." The audience appreciates the mistake

They chat with an Sony employee to show off the voice chat. Sound quality is a little tinny, but that's to be expected.

10:58 a.m.: "A games lounge. This was invented to create opportunities for social interaction ... To meet to share to get to know each other while playing very easy, simple games. And then we have our pool table, where you can just walk up and play. We can also walk over to our bowling alley and have a quick frame of bowling. Scott's going to show us his misspent use. Clearly he's spent far too much time in the office."

10:59 a.m.: The camera swings around when you activate the pool table. You're still inside the 3D world, but the interface becomes concentrated around the pool table. Same with bowling and the Arcade games. The screen gets taken up by a helicopter rescue game, until he moves his head around and are reminded that you're actually in the Home world. He activates a menu to take them from the public space to a private space.

"The arcade machines are actually user definable. You ca select which games you want to play and download them into this space. While you play this simple little game, you can also break out the virtual PSP and look around the space all the while maintaining the immersion...communication...being able to chat with other people. We've talked about the public spaces, let's talk about the private spaces. Everyone has their own private apartment."

11:00 a.m.: "Let's bring in our friend Adrien over into our apartment.... First thing we can do is change the wallpaper. This is a basic apartment, but very quickly we can change the look and feel. You could have something like Resistance: Fall of War wallpaper. This can become your clan's clubroom. All the communication functionality works everywhere in home. Now you can also download additional furniture. It will either be free, premium items, or it could be linked to particular games as well."

11:01 a.m.: The menus used to change the wallpaper look elegant and flexible, just like the character creation tools. No word on whether this furniture you can download will be free or not. We imagine a variety of models could be used. We especially like the games chair ... we certainly can't afford one in real life. Let's hope the virtual counterpart is more affordable.

11:02 a.m.: "... it's also physics based.... you can pile all of your furniture in the corner if you so which you can take any content that's yours on your PlayStation 3 hard disk drive and display it. Let's put in some pictures that we have from our hard disk drive. Here we have some wonderful slides that we've been showing. Scott, point to different parts of the slides. Yes, here we go. (Laugh audience) If you will forgive me, I will quickly take your photograph. If we can take the house lights up a little bit, Everybody smile.

"Let's take the memory stick out. And pop this back into the PlayStation 3. There we go. Oh it's on machine four, I'm putting it in the wrong machine. Imagine if I took your picture and you just saw it in there. "

11:03 a.m.: The picture frame they placed on the wall shows some slides from tonight's' presentation. Phil takes a camera out, take a picture of the audience, loads the Memory Stick (of course) into the PS3, and a picture of the audience should pop up. Unfortunately, they're on machine 4 (remember that glitch earlier?), so he used the wrong unit. The audience appreciates his lighthearted tone. Phil laughs.

Phil: "Let's go to another apartment.... a more advanced apartment. An apartment that you could extend the available space by buying a bigger space. It's more upscale. It's got a pool table. You can have these premium items embedded as well. Now music that we play in our PlayStation 3 hard disk drive can be streamed to other users in our space, but also video. Let's position a Sony Bravia TV in there as well .We can walk up to the TV and very simply customize the content."

11:05 a.m.: "Here we can put the Casino Royale trailer running live on our TV. ... We have proximity-based audio, so it gets louder as you walk closer." The television notably doesn't break, so Phil takes the opportunity to note that Sony's televisions are well built.

"Now you can see that just like in the real world, in the virtual world, the Sony Bravia is a reliable device. And the video continues to run. This is the Home Cinema. Let's go into the movie theater and see some content that's made by motion picture studios, TV studios, and also users themselves."

"The television notably doesn't break, so Phil takes the opportunity to note that Sony's televisions are well built."

11:06 a.m.: The movie theater space has a large screen in the middle of the room. Just like in other home spaces, the view adapts to the medium. The view zooms into the Spider-Man 3 trailer.



"You can see the trailer there. And we can go back up in to the personalized space. Now what we are able to do here is one of two things. We are working with Grouper... who are one of the leading providers for user-content.. in this 3D space. We also have specific movies and television shows that can be accessed by walking into the door. This is a great way to build a community around media content at the same time. So Home is not just about Sony brands and Sony games. It is a much wider network of connected spaces."

11:07 a.m.: When switching between locations, a loading screen says "relocating" and a progress bar fills up. It takes but a couple seconds, but we don't like being taken out of this other world. The sports location looks like an ESPN Zone on steroids. The Hall of Fame. Looks like PS3 is finally getting it's Achievements.



"The final part of the home experience that we would like to share with you is something called the Hall of Fame," he said. "You decide which trophy you want to position in the premium cabinets and you can share these with your friends."

Note, Phil is careful to not use the word "achievement" to describe their new feature. That's okay, we're just glad to have 'em, regardless of what they're called.

11:11 a.m.: The space is a virtual trophy room (think Predator spaceship). When he looks over the balcony, there appears to be hundreds (thousands?) of additional trophies lining the walls. The system doesn't slow down for a second. You're able to see what other trophies are just out of reach (or, in this case, way out of reach).

"It's not just about the games that you own. It's about the entire network of games that's available for PlayStation 3. I think this gives you a sense of where this might go in the future as hundreds and hundreds of titles are added. You can check out the trophies and that give the users an incentive to go and buy your game as well. It's a unique real time 3D community for the PlayStation network."

11:12 a.m.: "In the future, we'll allow you to have pets in your apartment." Pets, you say? "In future, we'll allow you to have more sophisticated clothing as well."

This service is already in a private beta now (not that private, eh anonymous leakers). Public beta comes in April.

11:13 a.m.: Singstar takes the stage. The menu is fast, polished and elegant. The screens drill down as you move further into the service.



"I'm going to focus not on the singing part of it, you'll be pleased to know, I'm going to focus on the online part of it."

11:14 a.m.: The SingStore lists 144 items -- we're sure they'll have more when the service is moved live. Remember, Sony owns their own record company.



"You'll notice in the bottom-left hand side, the track is downloading. It's downloading in the background, which is a good feature." The audience likes his background downloading quip.

11:15 a.m.: The network is down temporarily ... we'll be back soon.

11:18 a.m.: Alright, AND WE'RE BACK!

"We're looking forward to working closely with the record industry to expand and extend the number of songs available. We will be sharing, later today, at 2:30, something that we are defining as PlayStation Edge. This is a sort of core tools and technologies that have enriched our first-party titles."

"Initially PlayStation edge will cover two key areas. GCM Relay. The second area is do do an SVU processing of geometry, compression, optimization. Anybody who's interested in PlayStation 3 game development... check out what all of that is about. Of course all of this technology and information will be shared."

Next up is another brand new product.

11:20 a.m.: You may remember a game called Ragdoll Kung-Fu. This was written by a very small team... They released this game to great critical appeal and great critical acclaim... They've formed a company and they've been working on an amazing product for the PlayStation 3 that I'm delighted to share with you for the first time. Mark and i want to introduce you to this awesome game."



The LIttleBigPlanet character on the screen is adorable (nicknamed "sackboy"). The graphics are surprisingly impressive. There is field of vision. The textures are incredibly rich. The inventory looks like an electric lasso that's grows out of the character. He creates a block of wood with a cog on it -- the same thing that flanks the right side of the stage.

"This is all about game creativity... we're going to show you two things. Basically how easy it is in this game to make stuff. This isn't about separate, complicated tools, this is about empowering players to do what they want."

11:21 a.m.: Alex grabs a controller and quickly joins Mark in world. His sackboy has an Evil Knievel outfit on. Classy. We're not sure if these outfits are user-created or not.

11:22 a.m.: You can create images using your EyeToy camera. We imagine whole worlds populated by vulgar images ...

"We call it communal creativity and I think this is going to be a big part of Game 3.0."

11:25 a.m.: They're able to control the arms of the characters in a really seamless way. Mark pets the giant orange they just created with his sackboy's left hand. He grabs onto the cog, hurls himself on top of it, and starts running as it spins faster. It's a little emergent logrolling game.



When they stop moving, the camera moves in on them and we're again reminded of the game's incredible graphics. They may appear simple, but the design coupled with the incredibly rich textures creates an environment that is very impressive.

"So what you've seen us doing is use some very simple, creative tools that allow you to make these very tactile, highly interactive environments."

11:27 a.m.: Phil and friend join Mark and Alex for a four-player game that's been user-created. The world has some depth, but the characters move in and out automatically as needed. They're tasked with collecting sponge while trying to manipulate their way through various obstacles.

"This is a great example of emerging gamplay. The designers have simple added an orange and a football. [Referring to the game at hand] We want to get to the right. We've got the orange and the football."

They need to make their way over a giant soccer ball (remember those?) so several of them cooperate to drag an orange over. One character pushes the soccer ball and uses the momentum to grab onto it and haul him up over the obstacle.

11:29 a.m.: Alex pushes the smaller orange, and does the same technique. Since the ball rolls faster, he's able to hurl himself over the soccer ball. Once over, they need to work together to get each one of them over a tree branch. One player holds it down while the others climb aboard. Once on board, their weight holds it down and they can all get on.

11:30 a.m.: Jet packs await them on top! All four players equip their packs, work together to lift a massive shell onto a lever, and are rewarded with a door that opens.



"Hooray, teamwork. Let's bring it back to Game 3.0. One of the things we had to do was support everything being dynamic in the entire world."

The camera zooms in again when they stop. They can control their arms and, if done fast enough, they can hit each other. C'mon, this wouldn't be a video game without a little bit of rough-housing.

11:32 a.m.:
They climb a room on glowing stars. The lights reflect accurately off the walls and the characters. While three of them continue their ascent, one sticks around to throw some stickers.

"Even while you're playing the level, you can bring up the tools to start changing and creating the content experience."

11:33 a.m.: They climb onto a skateboard; the motion blur is fantastic. They fly through the air, pause for just long enough to get a snapshot and the audience erupts into applause! The four characters are lined up again, as if to take a bow after their very impressive debut.

"After you've created that masterpiece, clearly you want to share it with others all over the world. Let's show how that works."

11:34 a.m.: A video starts illustrating the concepts of creating and sharing in LittleBigWorld. The music and design are infectious; the world is full of possibilities. It's like a next-gen, playful version of ExciteBike but with ragdolls and the internet.



They show comments, friends lists, and a "highest rated" chart. Think YouTube or MySpace, but with LittleBigPlanet levels.

11:37 a.m.: Media Molecule leaves the stage to enthusiastic applause. The game will be available in demo form on PS Network this year, and on Blu-ray disc in '08.

"So let's go back to our final slide here. You've seen today the industry is on the threshold of a new era of creativity, collaboration, community, commerce... We think this represents tremendous opportunities for the game developers and the gamers... It's going to be a very exciting journey ahead of you and ahead of us."



Phil leaves on a high note. The audience claps, the music comes back up, and we're out of here!
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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LittleBigPlanet seems like an awesome concept, seems like phil's keynote was a success. Plenty of awesome news items. Very little games though.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
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well then unless you count littlebigadventure as a big game i dont think there were a lot of 'game' trailers, Home was the primary focus of the keynote.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
gamespot's summary where they confidently claim that the old sony is baaaackk..


Gamers, analysts, and by now, even hermits living in the Outback, knew that Sony went from gaming behemoth to another fish in the pond since E3 2006.

But guess what? They're baaaaaaack.

The Sony keynote delivered by Phil Harrison at the 2007 Game Developers Conference was exactly what the company needed to re-establish itself as a gaming giant. The announcements of Home and LittleBigPlanet were the types of things gamers had expected to hear about a year ago, but as the old adage goes, "better late than never."

Even just waiting for the keynote to begin, the crowd could tell that something was up--that this wouldn't be another Sony keynote like the ones from E3 2006 or Tokyo Game Show 2006. This would be the Sony of old, the one that wowed the audience at its E3 2005 press conference.

Among the faces I happened to spot in the crowd were Keiichi Yano, the creator of Elite Beat Agents and Gitaroo Man, Joseph Olin, president of the Academy of Interactive Arts and Sciences, and even Reggie Fils-Aime, president of Nintendo of America. And of course, DS owners were furiously sending entertaining (and obscene) messages back and forth to each other over Pictochat.

About 10 minutes before the keynote began, Sony staff threw gigantic soccerballs into the crowd which were bandied about like beachballs at a baseball game--with the intent being to knock the balls into makeshift goals set up on the flanks of the stage. Giant screens kept score of the "game," which was a heated match between team A (a portion of the crowd on the left) and team B (a portion of the crowd on the right). If you're keeping score at home or had money on the match, team B won.

That was a glorified example of audience participation--a key component of Sony's strategy moving forward. The buzz phrases "user-generated" and "emergent gameplay" were used about a billion times during the keynote, but they were backed up.


Home, the PS3's answer to Nintendo's Miis, Microsoft's Xbox Live and achievements system, and Linden Labs' Second Life, is a free service designed to foster communities among PS3 owners in a virtual world populated by corporate-branded virtual items and locations (hey--the Home service is free). The audience was clearly impressed with the seamlessness of the software, which allows gamers to bowl, play arcade games, hang pictures (customized of course), furnish their own digital apartments, and more.

However, the real darling of the presentation was LittleBigPlanet, a game from the makers of Rag Doll Kung Fu, now under the studio name of Media Molecule. The game is LocoRoco on steroids, or hallucinogens, or probably both. The word 'cute' doesn't do the game justice, nor does the phrase 'totally fricking insane and fun.' At it's heart LittleBigPlanet is a fancy tech demo showing off an incredible range of physics, but on the surface it's an adventure created by the player--and that player will range in age from 5 years old to 90 years old. I haven't heard applause like that which followed the LittleBigPlanet demo in a long time.

Miyamoto and Nintendo, it's your move.
Source: http://www.gamespot.com/news/show_bl...wstop;title;12
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
shane and luke are like the raziel and kane of video game journalism, totally opposite but totally alike and similar agenda oriented. They have totally Abuses will lead to banin' fights (zomg raziel vs kane in the arvenus chappel in LoK defiance...) yet they end up agreeing on something.
 
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    faraany3k faraany3k: Tears of Kingdom saal pehle shuru ki thee, ab tk pehle area se nai nikla. Life sucks donkey balls.