[PG Review] Flower

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad



Publisher: SCEA
Developer: ThatGameCompany
Genre: Action
Release Date: February 12, 2009
Platform: Playstation 3
ESRB Rating: E


In the age of an abundance of shooters and RPGs, rarely does one come across a game that truly fulfills the notion of 'videogame as art'. Granted, there have been noteworthy examples in the past, such as Okami and Shadow of the Colossus, but nothing quite on the subliminal level that Flower triumphs. There isn't one individual element that can be used to explain the game's high caliber. It is a breath of fresh air that takes you through a flower's dream. And what a fascinating dream it is.



The first thing that strikes you about Flower is just how beautiful it looks. The graphics are incredible, showcasing dense, grassy landscapes that move about convincingly as you breeze by them. You won't be seeing any menu or HUD in this game. Just wilderness spreading as far as the eye can see, flowing in the wind as clouds pass overhead and cast shadows. The music is fantastic in its own right, playing a pivotal role in the overall impact, immersing you into the world and suspending your disbelief. The overall experience is awe-inspiring, often so in a haunting way, bringing about an inexpressible blend of experiential melancholy and a true exuberance of spirit, accompanied by the whole range of emotion that entails.



The story follows a series of flowers that dwell in a colorless, urban locale. As vision transcends reality, you are taken through a journey across different landscapes. The plot isn't unraveled in the conventional way and there's no narrative whatsoever. Rather, the silence is what gives it away. There's a very powerful, yet subtle, message that the game tries to convey through means of the gameplay itself. A message that is pivotal to its core theme. The uncertainty of your outcome urges you to carry on, in order to find out what will happen next. That is how the story works.



Hidden beneath the audio/visual artistry is an actual game that surprises you with its unique gameplay elements. You assume control of a single flower petal that goes around making several other flowers bloom. In doing so, it builds its own momentum by tagging along a petal from each of the flowers it comes in contact with. With this accumulated spirit, it aims to revitalize barren land and restore life to the environment. Tilting your controller changes your direction, while holding any button blows wind in the direction you wish to move. The motion-sensing is superb, detecting the slightest inclination or nudge made by the controller so that you can move around by tipping it as gently as possible. The controls are swift, accurate and effortless, quickly becoming second nature.



While the first half of the game is about discovering and celebrating the joys of nature, the second half demonstrates a remarkable shift of mood, adopting a darker tone and introducing some hindrances as means of thwarting your progress. It would be a crime not to mention the last level, which is quite possibly (for me, at least) one of the finest moments in gaming history. The rest is worth discovering on your own, as spoiling it would be a terrible injustice to the hard work that went into making this masterpiece.



My single complaint with the game is the lack of substantial content. There are only a handful of levels, and the game leaves you wanting more. It's a little sad that the developers didn't make much of an effort to enhance the longevity of the game by offering time trials and online leader boards. However, given the $10 price tag, some may consider it to be of negligible concern. Here's hoping ThatGameCompany provides some meaningful downloadable content in the near future. Either way, you're probably going to want to play the game again and again, if only to admire its visual splendor. Or you may be a trophy enthusiast, in which case the game puts up quite a challenge.



The Playstation Network started off with some lackluster content, especially as compared to rival MS's Xbox Live. However, over the course of time, it has gained ground with a unique library of downloadable games, with Flower being its centerpiece gem. If you're ever planning on getting a PSN game, let this be the one. It's just too rich an experience to overlook. Acquired taste or not, there's bound to be something or the other here for everyone to appreciate.

**Note: Each score is marked out of 10**


7.0 Value/worth:
You will occasionally come back for more, if only to soothe yourself, though there's no substantial reason for doing so (unless you're a trophy freak).

9.0 Graphics:
Best looking downloadable game ever. It's more so an artistic achievement than technical, but what's there is mighty impressive.

9.0 Sound:
Soothing, atmospheric music, accompanied by ambient bells and whistles, makes the game's sound an essential part of the overall experience.

9.0 Gameplay: Most intuitive and effective use of the Sixaxis' motion-sensing functionality, with uniquely challenging, and most of all, highly entertaining gameplay elements.

0.0 Multiplayer: N/A


9.0 Overall (not an average):
A rich and enchanting experience that will hook you from start to finish and leave you in awe.
 
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Shyber

PG Pioneering Member
PG Pioneering Member
Oct 11, 2007
16,826
2
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39
The Land Down Under
Fantastic. That does it. Shyber is getting Flower :)
Perfect game to sooth out after the intense Killzone2 ride ;)
 

amaga

X Trophies Hunter
Member Sellers
Oct 22, 2008
9,566
2
43
45
lahore
@ct. very nice,smooth n beatuiful review like game title.:)

shyber said:
Perfect game to sooth out after the intense Killzone2 ride
same though there.its beautiful,tention free,relaxing gener game.

nomad said:
Nice review. Makes me want to get this game even more
i m also think abt it again.(if i get 5 pgers);)
 

r3v3rs3

Proficient
May 25, 2007
586
1
23
The overall experience is awe-inspiring, often so in a haunting way, bringing about an inexpressible blend of experiential melancholy and a true exuberance of spirit, accompanied by the whole range of emotion that entails.
[FONT=&quot](^_^)
[/FONT] Have you played Rez? It got very similar reviews to this game few years ago. It was also an "artsy" game so to speak. I didn't like that game much because the visuals were heavily limited by technical limitations. Looking at the screenshots, this game probably delivers in the graphics department, which is so important for this type of game.

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[/FONT][FONT=&quot]

[/FONT]
 

Blooby

Pronounced: (Blue-bee)
Jul 11, 2007
1,846
23
43
Islamabad
I thought the PG Members were all very pesimistic when it came to this game.
Nice to see somebody likes it.
AHMAD TIME TO BUY THIS!
 

r3aper

W'Sup, G?
Jul 23, 2007
8,329
34
54
Karachi
beautiful review for a beautiful game........
nice use of words

Man the overall experience would have been so soothing...the winds the flowers the whole scenario...
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
Thanks everyone....:)
Man the overall experience would have been so soothing...the winds the flowers the whole scenario...
Exactly....the whole experience is very ambient....and with native 1080p support, the visuals pop out even more....not that the texture quality is very high, but the overall look is very appealing....stuff like the natural movement of every individual blade of grass that you breeze across becomes all the more prominent
Have you played Rez? It got very similar reviews to this game few years ago. It was also an "artsy" game so to speak. I didn't like that game much because the visuals were heavily limited by technical limitations. Looking at the screenshots, this game probably delivers in the graphics department, which is so important for this type of game.
As a matter of fact, I have played Rez....true, there are definitely certain similar elements....like you said, both games were developed with the "artsy" approach in mind....though, the biggest limitation in Rez is that you move along a predetermined path....as in, it's more of an on-rails shooter....as for the visuals, I agree, the PS2 version of Rez didn't look all that appealing....felt a little too 'empty' at times....however, Rez HD for the X360 is different story

To tell you the truth, I found Flower to share elements with several games....going around collecting petals makes it feels like a 3D version of Snake....on the other hand, the flow of your movement gives it an almost 'Wave Race' kind of exhilarating feel....similarly, the way you float about mid-air brings back memories of 'Pilot Wings'....also, the build up of speed in certain areas makes you wish SEGA would learn a thing or two from here for their next Sonic game

P.S. Anybody else got the game yet?....impressions?
 
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Blooby

Pronounced: (Blue-bee)
Jul 11, 2007
1,846
23
43
Islamabad
Just played a bit of it, on the 2nd (Red Flower) level and i must say this game deserves the praise and more!
I'm kinda worried about it's length though. Hope it doesn't ron out too quickly like Portal. IMHO this is the Best implementation of sixaxis in a game to date. Heck it even beats the Wii.
The graphics arew just breathtaking, the grass, the petal dragon (that's what i like to call it) o soo lovely!
I just hope they patch in new modes (Time attack, Challenge Mode Blah blah blah) to make it last longer but i can see myself replaying the levels for sheer pleasure.
Atm 8/10 is a solid score, had it been longer 8.5/10 Hands Down!
 
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