In late May, a small group of Game Informer editors traveled to Respawn Entertainment’s Los Angeles studio to play Star Wars Jedi: Fallen Order. The single-player (and microtransaction-free) adventure follows Jedi-in-training Cal Kestis, who is on the run after the Jedi have been wiped out by Order 66 during the events of Revenge of the Sith. We spent two days talking to the development team about the game’s design and inspirations, as well as the process of creating a new story within Lucasfilm’s universe.
Jedi: Fallen Order makes a hell of a first impression in a big, bombastic Star Wars way, but isn’t the game we were expecting it to be. We can’t go into gameplay specifics today, but we can say Respawn’s approach to lightsaber combat isn’t about combos and acrobatics. It focuses instead on… well… you’ll find out tomorrow. Two beloved gaming franchises were repeatedly mentioned during our trip as inspiration points for Jedi: Fallen Order, and together they create the framework of an experience that sings in a unique way.