- Audio logs present in the game
- Skill tree present
- No Multi Player
- Entire game takes place in 'one house' which keeps shifting. Based in NY.
- Regrets on Quantum Break ? "TV show could have been better"
- Cool down on abilities present in Control.
- No New Game +
- Not every story mystery will be answered in Control
- No crouch button
- Game is 'not linear at all'
- Proudest feature "Destruction and mayhem"
- No select-able difficulty modes
- No photo mode on release
- You can watch TV in this game too.
- "We're being quite (Stanley) Kubrick-ian in visuals and symbolism in game"
- Weapon upgrade present in the game
- DLC ? Yes. Micro transactions ? No.
- Mid-gen console upgrades present, but not detailed.
- 80% of puzzles can be solved on first encounter, rest would require coming back with more skills.
In our latest exclusive feature, Control's game director Mikael Kasurinen sits down with Game Informer for a beat by beat breakdown of every ability the protagonist Jesse Faden will learn throughout the game.
Game is releasing this "summer". We will probably know a proper release date by or before the end of GI's month-long coverage.
During our cover story trip to find out everything about Remedy's next action title, Control, we were told that the supernatural thriller is releasing this summer, though no specific release date was given.
no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
Just finished Diablo 4 season in hurry to play Fallout 4 but gamepass released another banger in the form of Star Wars on April 25th. Gamepass is a steal man.
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord