Developer: Splash Damage
Publisher: Bethesda Softwords
Engine: Modified idTech 4
Click Here For The Official Site
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Publisher: Bethesda Softwords
Engine: Modified idTech 4
Click Here For The Official Site
Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind's last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.
Story:
A man-made floating city called the Ark, made up of hundreds of separate floating islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become a refuge for humanity. Crammed with the original Ark founders, their descendants, as well as tens of thousands of refugees, the Ark exists in total isolation from the rest of the world. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It’s up to you to decide the future of the Ark and the human race.
Key Features:
- Blurring the Lines Between Offline and Online - Advance your character’s development across every gameplay mode: single player, co-op, and multiplayer. Gain experience points that you can spend on customizing and upgrading your skills and abilities, designing an entirely unique look and feel for your character.
- Groundbreaking Kinesthetics - Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.
- Context-Sensitive Goals and Rewards - Objectives, communications, mission generation, and inventory selection are all dynamically generated based on your role, your status, your location, your squad-mates, and the status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.
- Virtual Texturing – Brink’s proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with an even greater focus on highly detailed characters, realistic environments, lighting, effects, and atmospherics,. This competitive lead on the squad-combat genre helps thrust players into the gritty reality of the Ark's epic secluded arcology.
Okay, so this game seems to be under the radar at the moment. I think it looks very very impressive, could be the multiplayer shooter to beat.
But don't take my word for it!
Joystiq says:
Bit-Gamer says:Brink is an evolution: Smart ideas, like persistence across your single- and multiplayer campaigns, coupled with solid console releases (the Quake Wars: Enemy Territory ports weren't handled in-house) and a refined objective mechanic should put Splash Damage in front of its largest audience yet.
IGN says:Brink looks like it’s shaping up to be a slickly fun shooter that, to its credit, also shows an attempt to offer interesting and innovative developments to the tired FPS genre. It’s not problem-free, but we still found ourselves sorry to give up the controller when our time with the game came to an end.
Some Videos:Often on a map you'll find yourself with the option of pursing multiple objectives. The primary one might be to escort a wheeled machine to a certain spot, but in the meantime you can find ways to capture command posts or open side doors or construct barricades, meaning the fight isn't always limited to one specific area. Splash Damage makes travel between all these points of interest faster with its contextual movement system where, by holding a button, your character will rapidly vault and climb while running to maintain speed, which seems especially useful to avoid getting stuck on the wrong side of a ramp's railing or accessing less exposed walkways to move around the map without absorbing too many bullets.
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