Playstation 

Ghost of Tsushima [OT] Wake the Duck Up, Samurai!

Major Aly

#GreedyPanda
Jun 18, 2010
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www.majoraly.com
Playing on a Pro, the visual quality in cutscenes as well as character renders are amazing. There are occasional frame dips here and there.

However felt the in-game characters to be looking a little bit plastic-y type.

Hands down one of the best photo modes in a game ever.

 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
43,923
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S.S Normandy
Nice. I actually didn't pre order this game, will check availability online if this is available physically in any big name store near me, if not might just get digital instead.

When I last checked, the game was sold out on pre orders in all the major outlets near me.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
43,923
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S.S Normandy
Played an hour-ish, some initial impressions:

- Very surprised at how good the per pixel motion blur is, this is nearly as smooth as Spider Man 2018 in terms of how smooth a 30 FPS game can feel, I suppose.
- Changed the controls to simplified in the options, now instead of holding triangle and then releasing during duels, just need to tap it once when enemies start lunging. No Regerts :p
- Load times for reloading from travel or dying are some of the fastest I've seen in any open world game. It's a small thing but it adds up to a big positive in the players experience.
- Combat is actually nothing close to Sekiro etc, it feels like a more traditional hack and slash game. This may be a good or bad thing depending on different people's perspectives.
- The foliage, particles and horse riding in the wide open fields is artistically some real top-tier shit.

So far so good, but I've barely started the game. Let's see if the open-world fatigue starts falling as the game goes on.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
43,923
290
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S.S Normandy
That's a terrible comparison, for a game which features time of day cycles, they didn't even bother getting to a similar evening time to do a comparison. Also the final scene is composed completely differently.

Not a very accurate 1 : 1 comparison at all. DF will probably do a better one in a few days.
 

Necrokiller

Senior
Apr 16, 2009
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There's alot more to the downgrade in certain scenes than just time of day differences (which could lead to a better comparison atleast, agree)

Doubt the time of day would make this look like the debut gameplay tailer.

 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
43,923
290
89
S.S Normandy
Doubt the time of day would make this look like the debut gameplay tailer.

Well .. yeah .. They look like two completely different scenes in completely different settings, not the same scene with 'downgrades' :p

There are other similar places (the indoor room combat and the setup for the above scene) which looks notably better in the retail game. Other things like vast draw distance in the wide fields looks better in the 2018 trailer, but again it might be different if the comparison is done on similar time of days.

IIRC outlets had hands on with Tsushima at E3 2018, so that build was running on retail hardware to an extent anyway.

Anyway, here are some quick n dirty pictures. So far, the biggest issue with the game is the un-intuitive camera controls. There is no manual lock on button during combat and the game uses a soft lock on the nearest enemy. This causes some issues with camera management during combat with multiple people.

The game is also a blast of color and I honestly can't imagine playing in the "Kurosawa" mode more than just a few minutes for the sake of checking it out, I wouldn't want to not see all the vivid colors.







 

CerebralTiger

Expert
Apr 12, 2007
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I care less about shallow stuff like graphical downgrades and more about impactful things like gameplay-related downgrades. Are there any moves Jin performs in the 2018 demo that he can't do in the final game?
 

Necrokiller

Senior
Apr 16, 2009
7,550
396
89
OT maker's favorite critic review is out.

Edge - 6/10

"Its story is excessively maudlin and self-serious to the point of pomposity - it's no exaggeration to say Naughty Dog gave us more laughs. And as pretty as the scenery is, we'd rather it didn't obstruct us so often when we're fighting; with a tight camera and no way of locking onto individual opponents, you sometimes end up cornered without realising, or struck by enemies you can't see. Combat should be an entertaining, empowering dance, and though it sometimes hits those heights, too often it can't resist throwing too many enemies into the mix. It's supposed to get messy, but not like this...When the world isn't getting in your way, however, it is Ghost of Tsushima's saving grace.
 

Major Aly

#GreedyPanda
Jun 18, 2010
9,543
112
69
www.majoraly.com
Mera bhaiiii.... Stuck in office staring at this ;

Spoiler: show
This reminded of the time when my friend got me MGS3 and gave it to me in school, and then time slowed down. Was reading the back cover again and again during lunch lol, just waiting to get home as soon as possible.
 
Dec 9, 2007
5,184
93
54
Karachi
Mera bhaiiii.... Stuck in office staring at this ;

Spoiler: show
I was stuck yesterday too and couldn't go to the market to pick up the game.

And now I got a power cut so can't play. It's been happening since yesterday. Seriously fuck this city's administration (and PPP and Bhutto).
 
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