Playstation GDC 2007: The Long Development of Final Fantasy XII

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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obviously, only the final fantasy fans would want to read this, rest of you GO AWAY !

GDC 2007: The Long Development of Final Fantasy XII


70% of the team's resoures were dedicated to art alone.
By Garnett Lee, 03/08/2007
Three core members of the Final Fantasy XII team gave a postmortem of the game today at GDC. Taka Murat,a who supervised the game's development, led the discussion. He began with some stage setting by recalling some of the series' milestones, including that, in this, its twentieth anniversary year, Final Fantasy numbers some 28 titles, when you include its spin-offs (Final Fantasy Tactics, Chocobo titles, Crystal Chronicles, etc.). This background plays an important part in the development of every Final Fantasy title. As fans, we probably each hold our own idea of what makes the games special, but for the development team it boils down to three key components: innovation, quality, and volume (in terms of the size of the game). These three areas of focus end up at odds with one another throughout the development process. Designing new elements, for instance, creates new problems that must be solved, in order to achieve the quality ideal. The three are not equally weighted. Innovation holds top priority, and for FFXII, that innovation seamlessly blends together the battle and quest scenes in the game. This gave rise to many problems as they sought to keep the input-driven-command nature of RPGs accessible to its many fans, some of whom would not possess action game skills.
As a result, Final Fantasy games require a lengthy development process, and this presents the very real threat of being obsolete by the time it ships. To combat this the team allocates its resources with a heavy emphasis on art. From the chart being shown, the breakdown appeared to be roughly 70% devoted to art, 20% to game design, and only around 10% to engineering. The thinking follows that while the technology may change, by creating the very highest caliber art possible, it enables them to move forward with any advances on the fly.
The remainder of the talk burrowed into the in-house tools created to produce the game. Along with the standard commercial products every developer uses, they put together a suite of tools that allowed real-time display of their work outputted through the PS2 to the TV. In this way they always saw a true representation of what the final product would look like.
In closing, Murata indicated the learning experience in managing these issues gave them a great start on refining their process for the ever more sophisticated development pipeline required to make great PS3, 360, and PC games.
 
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  • Necrokiller Necrokiller:
    The only valid thing from his pov he said in the video is AC dead since Black Flag. According to woke police that game was woke too. Welsh man in West Indies. So atleast he's consistent I guess lol
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  • XPremiuM XPremiuM:
    Necrokiller said:
    It's based on an actual real life person so I don't think the woke police have a valid case here.
    Nope. They have a very valid case. The above video explains it all.
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  • Necrokiller Necrokiller:
    It's based on an actual real life person so I don't think the woke police have a valid case here.
    • Like
    Reactions: SolitarySoldier
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  • XPremiuM XPremiuM:
    Meanwhile Ghost of Tsushima PC version is out now. Looks 100 times better than ASS Creed already.
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  • XPremiuM XPremiuM:
    Did y'all see the new Assassin's Creed trailer? They finally made a AC set in Japan & then they put a negro as the male protagonist. Ubisoft is taking cues from Disney, and it isn't gonna end well for them, just like Disney. Go woke, go broke!
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  • Necrokiller Necrokiller:
    First Fallout 4 update and now this 🤡
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  • Necrokiller Necrokiller:
    MS and Bethesda continuing their streak of massive Ls 😬
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  • funky funky:
    Hello
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  • NaNoW NaNoW:
    by closing down good studios
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  • NaNoW NaNoW:
    well he is breaking barriers
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    Reactions: KetchupBiryani
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  • iampasha iampasha:
    SolitarySoldier said:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    guys the biggest yapper in the Industry right now. All he do is yap
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  • Necrokiller Necrokiller:
    Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
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  • SolitarySoldier SolitarySoldier:
    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
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  • SolitarySoldier SolitarySoldier:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    Link
  • SolitarySoldier SolitarySoldier:
    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
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  • SolitarySoldier SolitarySoldier:
    why make good games when u can just buy everyone and shut them down lol
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  • XPremiuM XPremiuM:
    I'm gonna say one last time, F*** Microsoft to infinity!
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  • XPremiuM XPremiuM:
    Microsoft deserves all the hate they can get. Seriously i can't explain how much i want to curse them out.
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  • XPremiuM XPremiuM:
    They could've sold the studios instead of closing them, but the nazi bastards just didn't want competition down the road.
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  • XPremiuM XPremiuM:
    F*** Microsoft, and F*** their fanboys.
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  • XPremiuM XPremiuM:
    What's the f*** is wrong with them? I mean really? Have they completely lost it? F***ing retards.
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  • XPremiuM XPremiuM:
    So i just found out that f***ing s***bag Microsoft shut down Arkane Studio (makers of the brilliant Dishonored series) and Tango Gameworks (makers of the iconic The Evil Within series), among some other studios. I just want to say a giant F*** Y**! to Microsoft. THEY'VE F***ED UP BIG TIME this time.
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    Necrokiller Necrokiller: The only valid thing from his pov he said in the video is AC dead since Black Flag. According to...